Yet those who write about the comics often assume analysis of the medium didn't begin until the cultural studies movement was underway. Arguing Comics: Literary Masters on a Popular Medium brings together nearly two dozen essays by major writers and intellectuals who analyzed, embraced, and even attacked comic strips and comic books in the period between the turn of the century and the 1960s. From e. e. cummings, who championed George Herriman's Krazy Kat, to Irving Howe, who fretted about Harold Gray's Little Orphan Annie, this volume shows that comics have provided a key battleground in the culture wars for over a century.
With substantive essays by Umberto Eco, Marshall McLuhan, Leslie Fiedler, Gilbert Seldes, Dorothy Parker, Irving Howe, Delmore Schwartz, and others, this anthology shows how all of these writers took up comics-related topics as a point of entry into wider debates over modern art, cultural standards, daily life, and mass communication.
Arguing Comics shows how prominent writers from the Jazz Age and the Depression era to the heyday of the New York Intellectuals in the 1950s thought about comics and, by extension, popular culture as a whole.
In the years between World War II and the emergence of television as a mass medium, American popular culture as we know it was first created—in the pulpy, boldly illustrated pages of comic books. No sooner had this new culture emerged than it was beaten down by church groups, community bluestockings, and a McCarthyish Congress—only to resurface with a crooked smile on its face in Mad magazine.
When we picture the 1950s, we hear the sound of early rock and roll. The Ten-Cent Plague shows how -- years before music -- comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.
The Ten-Cent Plague radically revises common notions of popular culture, the generation gap, and the divide between "high" and "low" art. As he did with the lives of Billy Strayhorn and Duke Ellington (in Lush Life) and Bob Dylan and his circle (in Positively 4th Street), Hajdu brings a place, a time, and a milieu unforgettably back to life.
In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series.
Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion?
Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!
Akira Toriyama starts us off by introducing three new characters into the story. These are Tenshinhan, Chaozu, and their evil master, Tsuru-sennin. This book reveals each of their cultural backgrounds. That’s right, if you’ve ever said to yourself, “Why does Tenshinhan have a third eye?” and, “What the heck is Chaozu?!” then this is the book you’ve been waiting for.
Toriyama then takes the Dragon Ball story to new depths by adding demons and gods into the mix. He increases the intensity of the series and makes it so Goku has no choice but to train harder in order to enact his revenge. And the way Goku does it is straight out of secret Daoist meditation practices of ancient China. Inside these pages you’ll discover the true origin of the demon king, find out how Goku learns to sense the energy of his opponents, and understand the full power of the world famous senzu.
This book contains hundreds of new revelations about your favorite characters and their adventures through the Dragon World.
Volume 5 explores Chapters 113 to 161.
It's time to face your demons!
Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball.
In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful?
Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself.
Now step with me through the doorway of Dragon Ball Culture.
Volume 2 explores Chapters 1 to 23 of the Dragon Ball manga. So let's take our first step with Goku!
In Dragon Ball Culture Volume 4, you'll discover the origin of the Red Ribbon Army in Western cinema. You'll see how author Akira Toriyama brings Western concepts into his Eastern world and fuses them together, creating the Dragon World that we know and love. And you’ll learn how monster movies, witches, and magical dragons mix together to tell a story about a young boy with a dream of becoming stronger.
Volume 4 explores Chapters 54 to 112 of the Dragon Ball manga. So let's hop on our magic cloud and head west with Goku!
--Mark Waid, Eisner Award-winning writer of Kingdom Come and Daredevil
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.
Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.
The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
In Captain America, Masculinity, and Violence, Stevens reveals how the comic book hero has evolved to maintain relevance to America’s fluctuating ideas of masculinity, patriotism, and violence. Stevens outlines the history of Captain America’s adventures and places the unfolding storyline in dialogue with the comic book industry as well as America’s varying political culture. Stevens shows that Captain America represents the ultimate American story: permanent enough to survive for nearly seventy years with a history fluid enough to be constantly reinterpreted to meet the needs of an ever-changing culture.
Nama examines seminal black comic book superheroes such as Black Panther, Black Lightning, Storm, Luke Cage, Blade, the Falcon, Nubia, and others, some of whom also appear on the small and large screens, as well as how the imaginary black superhero has come to life in the image of President Barack Obama. Super Black explores how black superheroes are a powerful source of racial meaning, narrative, and imagination in American society that express a myriad of racial assumptions, political perspectives, and fantastic (re)imaginings of black identity. The book also demonstrates how these figures overtly represent or implicitly signify social discourse and accepted wisdom concerning notions of racial reciprocity, equality, forgiveness, and ultimately, racial justice.
The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industryùsuch as Will Eisner, Art Spiegelman, and Joann Sfarùthe essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad
Featuring more than 85 illustrations, this collection is a compelling representation of a major postmodern ethnic and artistic achievement.
Lopes analyzes the cultural production, reception, and consumption of American comic books throughout American history. He charts the rise of superheroes, the proliferation of serials, and the emergence of graphic novels. Demanding Respect explores how comic books born in the 1930s were perceived as a “menace” in the 1950s, only to later become collectors’ items and eventually “hip” fiction in the 1980s through today.
Using a theoretical framework to examine the construction of comic book culture—the artists, publishers, readers and fans—Lopes explains how and why comic books have captured the public’s imagination and gained a fanatic cult following.
“Sean Howe’s history of Marvel makes a compulsively readable, riotous and heartbreaking version of my favorite story, that of how a bunch of weirdoes changed the world…That it’s all true is just frosting on the cake.” —Jonathan Lethem
For the first time, Marvel Comics tells the stories of the men who made Marvel: Martin Goodman, the self-made publisher who forayed into comics after a get-rich-quick tip in 1939, Stan Lee, the energetic editor who would shepherd the company through thick and thin for decades and Jack Kirby, the WWII veteran who would co-create Captain America in 1940 and, twenty years later, developed with Lee the bulk of the company’s marquee characters in a three-year frenzy. Incorporating more than one hundred original interviews with those who worked behind the scenes at Marvel over a seventy-year-span, Marvel Comics packs anecdotes and analysis into a gripping narrative of how a small group of people on the cusp of failure created one of the most enduring pop cultural forces in contemporary America.