More related to object-oriented programming

Ruby is an absolutely pure object-oriented scripting language written in C and designed with Perl and Python capabilities in mind. While its roots are in Japan, Ruby is slowly but surely gaining ground in the US. The goal of Yukihiro Matsumoto, creator of Ruby and author of this book, is to incorporate the strengths of languages like Perl, Python, Lisp and Smalltalk. Ruby is a genuine attempt to combine the best of everything in the scripting world. Since 1993, Ruby mailing lists have been established, Web pages have formed, and a community has grown around it. The language itself is very good at text processing and is notable for its broad object orientation. Ruby is portable and runs under GNU/Linux (and other Unices) as well as DOS, MS Windows and Mac.With Ruby in a Nutshell, Matsumoto offers a practical reference to the features of this new language including the command-line options, syntax, built-in variables, functions, and many commonly used classes and modules. This guide covers the current stable version of Ruby (1.6), yet is applicable to the development version 1.7 and the next planned stable version 1.8. You will find a thorough description of Ruby's language syntax, and a description of the core functionality built into the standard Ruby interpreter, which has more than 800 built-in methods in 42 classes and modules.Ruby finds its power through its built-in libraries, and this handy volume take you through the many useful libraries that come with the standard Ruby distribution--from network access via HTTP and CGI programming, to data persistence using the DBM library. This book concludes with coverage of the unique tools that come with Ruby, including the debugger, profiler, and irb (or interactive ruby.)Find out how Ruby combines the strengths of other languages, and why it has captured the interest of so many open source programmers. As part of the successful "in a nutshell" series of books from O'Reilly & Associates, Ruby in a Nutshell is for readers who want a single desktop reference for all their needs.
This complete guide to the Perl programming language ranges widely through the Perl programmer's universe, gathering together in a convenient form a wealth of information about Perl itself and its application to CGI scripts, XML processing, network programming, database interaction, and graphical user interfaces. The book is an ideal reference for experienced Perl programmers and beginners alike.With more than a million dedicated programmers, Perl is proving to be the best language for the latest trends in computing and business, including network programming and the ability to create and manage web sites. It's a language that every Unix system administrator and serious web developer needs to know. In the past few years, Perl has found its way into complex web applications of multinational banks, the U.S. Federal Reserve, and hundreds of large corporations.In this second edition, Perl in a Nutshell has been expanded to include coverage of Perl 5.8, with information on Unicode processing in Perl, new functions and modules that have been added to the core language, and up-to-date details on running Perl on the Win32 platform. The book also covers Perl modules for recent technologies such as XML and SOAP.Here are just some of the topics contained in this book:Basic Perl referenceQuick reference to built-in functions and standard modulesCGI.pm and mod_perlXML::* modulesDBI, the database-independent API for PerlSockets programmingLWP, the library for Web programming in PerlNetwork programming with the Net modulesPerl/Tk, the Tk extension to Perl for graphical interfacesModules for interfacing with Win32 systemsAs part of the successful "in a Nutshell" book series from O'Reilly & Associates, Perl in a Nutshell is for readers who want a single reference for all their needs."In a nutshell, Perl is designed to make the easy jobs easy, without making the hard jobs impossible."-- Larry Wall, creator of Perl
 This book
gives a good start and complete introduction for C# Programming for Beginner’s.
While reading this book it is fun and easy to read it. This book is best
suitable for first time C# readers, Covers all fast track topics of C# for all
Computer Science students and Professionals.


This book is
targeted toward those who have little or no programming experience or who might
be picking up C# as a second language. The book has been structured and written
with a purpose: to get you productive as quickly as possible. I’ve used my
experiences in writing applications with C# and teaching C# to create a book
that I hope cuts through the fluff and teaches you what you need to know. All
too often, authors fall into the trap of focusing on the technology rather than
on the practical application of the technology. I’ve worked hard to keep this
book focused on teaching you practical skills that you can apply immediately
toward a development project.  



This book is
divided into ten Chapters, each of which focuses on a different aspect of
developing applications with C#. These parts generally follow the flow of tasks
you’ll perform as you begin creating your own programs with C#. I recommend
that you read them in the order in which they appear.



Using C#,
this book develops the concepts and theory of Building the Program Logic and
Interfaces analysis, Exceptions, Delegates and Events and other important
things in a gradual, step-by-step manner, proceeding from concrete examples to
abstract principles. Standish covers a wide range of both traditional and
contemporary software engineering topics.



This is a
handy guide of sorts for any computer science engineering Students, Thinking In
C# Programming is a solution bank for various complex problems related to C#
and .NET. It can be used as a reference manual by Computer Science Engineering
students. This Book also covers all aspects of B.TECH CS, IT, and BCA and MCA,
BSC IT.  



Preview
introduced programmers to a new era called functional programming. C# focused
on bridging the gap between programming languages and databases. This book
covers all the language features from the first version through C# . It also
provides you with the essentials of using Visual Studio 2005 to let you enjoy
its capabilities and save you time by using features such as IntelliSense.



Learning a
new programming language can be intimidating. If you’ve never programmed
before, the act of typing seemingly cryptic text to produce sleek and powerful
applications probably seems like a black art, and you might wonder how you’ll
ever learn everything you need to know. The answer is, of course, one step at a
time.  



The first
step to learning a language is the same as that of any other activity: building
confidence. Programming is part art and part science. Although it might seem
like magic, it’s more akin to illusion: After you know how things work a lot of
the mysticism goes away, freeing you to focus on the mechanics necessary to
produce any given desired result.



Chapter 1 (Introduction To C# AND .NET)



Chapter 2 (Your First Go at C# Programming)



Chapter 3 (C# Data Types)’



Chapter 4 (Building the Program Logic)



Chapter 5 (Using Classes)



Chapter 6 (Function Members)



Chapter 7 (Structs, Enums, and Attributes)



Chapter 8 (Interfaces)



Chapter 9 (Exceptions)



Chapter 10 (Delegates and Events)

Here is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature.

Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Harry Potter story. The next step is an explanation of the pattern through its Java implementation. The following patterns appear in three sections: Abstract Factory, Builder, Factory Method, Prototype, and Singleton; Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy; and the Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor. For readers’ use, Java code for each pattern is included in the book’s companion website.

All code examples in the book are available for download on a companion website with resources for readers and instructors. A refreshing alternative to the abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject. In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the fictional Harry Potter series
Professional Scala provides experienced programmers with fast track coverage aimed at supporting the use of Scala in professional production applications. Skipping over the basics and fundamentals of programming, the discussion launches directly into practical Scala topics with the most up-to-date coverage of the rapidly-expanding language and related tools. Scala bridges the gap between functional and object-oriented programming, and this book details that link with clear a discussion on both Java compatibility and the read-eval-print loop used in functional programming. You'll learn the details of tooling for build and static analysis. You’ll cover unit testing with ScalaTest, documentation with Scaladoc, how to handle concurrency, and much more as you build the in-demand skill set required to use Scala in a real-world production environment.

Java-compliant with functional programming properties, Scala's popularity is growing quickly—especially in the rapidly expanding areas of big data and cluster computing. This book explains everything professional programmers need to start using Scala and its main tools quickly and effectively.

Master Scala syntax, the SBT interactive build tool, and the REPL workflow

Explore functional design patterns, concurrency, and testing Work effectively with Maven, Scaladoc, Scala.js, and more Dive into the advanced type system Find out about Scala.js

A working knowledge of Scala puts you in demand. As both the language and applications expand, so do the opportunities for experienced Scala programmers—and many positions are going unfilled. Twitter, Comcast, Netflix, and other major enterprises across industries are using Scala every day, in a number of different applications and capacities. Professional Scala helps you update your skills quickly to start advancing your career.

Grok and perform effective functional programming in ScalaAbout This BookUnderstand functional programming patterns by comparing them with the traditional object-oriented design patternsWrite robust, safer, and better code using the declarative programming paradigmAn illustrative guide for programmers to create functional programming patterns with ScalaWho This Book Is For

If you have done Java programming before and have a basic knowledge of Scala and its syntax, then this book is an ideal choice to help you to understand the context, the traditional design pattern applicable, and the Scala way. Having previous knowledge of design patterns will help, though it is not strictly necessary.

What You Will LearnGet to know about functional programming and the value Scala's FP idioms bring to the tableSolve day-to-day programming problems using functional programming idiomsCut down the boiler-plate and express patterns simply and elegantly using Scala's concise syntaxTame system complexity by reducing the moving partsWrite easier to reason about concurrent code using the actor paradigm and the Akka libraryApply recursive thinking and understand how to create solutions without mutationReuse existing code to compose new behaviorCombine the object-oriented and functional programming approaches for effective programming using ScalaIn Detail

Scala is used to construct elegant class hierarchies for maximum code reuse and extensibility and to implement their behavior using higher-order functions. Its functional programming (FP) features are a boon to help you design “easy to reason about” systems to control the growing software complexities. Knowing how and where to apply the many Scala techniques is challenging. Looking at Scala best practices in the context of what you already know helps you grasp these concepts quickly, and helps you see where and why to use them.

This book begins with the rationale behind patterns to help you understand where and why each pattern is applied. You will discover what tail recursion brings to your table and will get an understanding of how to create solutions without mutations. We then explain the concept of memorization and infinite sequences for on-demand computation. Further, the book takes you through Scala's stackable traits and dependency injection, a popular technique to produce loosely-coupled software systems.

You will also explore how to currying favors to your code and how to simplify it by de-construction via pattern matching. We also show you how to do pipeline transformations using higher order functions such as the pipes and filters pattern. Then we guide you through the increasing importance of concurrent programming and the pitfalls of traditional code concurrency. Lastly, the book takes a paradigm shift to show you the different techniques that functional programming brings to your plate.

This book is an invaluable source to help you understand and perform functional programming and solve common programming problems using Scala's programming patterns.

Style and approach

This is a hands-on guide to Scala's game-changing features for programming.

It is filled with many code examples and figures that illustrate various Scala idioms and best practices.

Write high-level abstractions while retaining full control of the hardware, performances, and maintainability.Key FeaturesTransform your ideas into modern C++ code, with both C++11 and C++17Explore best practices for creating high-performance solutionsUnderstand C++ basics and work with concrete real-world examplesBook Description

C++ Fundamentals begins by introducing you to the C++ compilation model and syntax. You will then study data types, variable declaration, scope, and control flow statements. With the help of this book, you'll be able to compile fully working C++ code and understand how variables, references, and pointers can be used to manipulate the state of the program. Next, you will explore functions and classes — the features that C++ offers to organize a program — and use them to solve more complex problems. You will also understand common pitfalls and modern best practices, especially the ones that diverge from the C++98 guidelines.

As you advance through the chapters, you'll study the advantages of generic programming and write your own templates to make generic algorithms that work with any type. This C++ book will guide you in fully exploiting standard containers and algorithms, understanding how to pick the appropriate one for each problem.

By the end of this book, you will not only be able to write efficient code but also be equipped to improve the readability, performance, and maintainability of your programs.

What you will learnC++ compilation modelApply best practices for writing functions and classesWrite safe, generic, and efficient code with templatesExplore the containers that the C++ standard offersDiscover the new features introduced with C++11, C++14, and C++17Get to grips with the core language features of C++Solve complex problems using object-oriented programming in C++Who this book is for

If you’re a developer looking to learn a new powerful language or are familiar with C++ but want to update your knowledge with modern paradigms of C++11, C++14, and C++17, this book is for you. To easily understand the concepts in the book, you must be familiar with the basics of programming.

If you're a novice programmer and you want to learn C#, there aren't many books that will guide you. Most C# books are written for experienced C++ and Java programmers.That's why Jesse Liberty, author of the best-selling books Programming C# and Programming ASP.NET, has written an entry-level guide to C#.

Written in a warm and friendly manner, Learning C# assumes no prior programming experience, and provides a thorough introduction to Microsoft's premier .NET language. The book helps you build a solid foundation in .NET, and shows you how to apply your skills through the use of dozens of tested examples. You'll learn about the syntax and structure of the C# language, including operators, classes and interfaces, structs, arrays, and strings.

Better yet, this updated edition of Learning C# has been completely revised to include the latest additions to the C# language plus a variety of learning aids to help lock-in new knowledge and skills. Here's what's new:

Extensive revisions to the text and examples to reflect C# 2005 and .NET 2.0 changesAn introduction to Visual Studio 2005, the most popular tool for building Windows and web applicationsMore than 200 questions and fully debugged programming exercises with solutionsA greater emphasis on event handlingNew coverage of generics, generic collections, partial classes, anonymous methods and more.

By the time you've finished Learning C#, you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications.

Whether you have a little object-oriented programming experience or you are new to programming altogether, Learning C# will set you firmly on your way to mastering the essentials of the C# language.

Java Data Objects revolutionizes the way Java developers interact with databases and other datastores. JDO allows you to store and retrieve objects in a way that's natural to Java programmers. Instead of working with JDBC or EJB's container-managed persistence, you work directly with your Java objects. You don't have to copy data to and from database tables or issue SELECTs to perform queries: your JDO implementation takes care of persistence behind-the-scenes, and you make queries based on the fields of your Java objects, using normal Java syntax.

The result is software that is truly object-oriented: not code that is partially object-oriented, with a large database-shaped lump on the back end. JDO lets you save plain, ordinary Java objects, and does not force you to use different data models and types for dealing with storage. As a result, your code becomes easier to maintain, easier to re-use, and easier to test. And you're not tied to a specific database vendor: your JDO code is entirely database-independent. You don't even need to know whether the datastore is a relational database, an object database, or just a set of files.

This book, written by the JDO Specification Lead and one of the key contributors to the JDO Specification, is the definitive work on the JDO API. It gives you a thorough introduction to JDO, starting with a simple application that demonstrates many of JDO's capabilities. It shows you how to make classes persistent, how JDO maps persistent classes to the database, how to configure JDO at runtime, how to perform transactions, and how to make queries. More advanced chapters cover optional features such as nontransactional access and optimistic transactions. The book concludes by discussing the use of JDO in web applications and J2EE environments.

Whether you only want to read up on an interesting new technology, or are seriously considering an alternative to JDBC or EJB CMP, you'll find that this book is essential. It provides by far the most authoritative and complete coverage available.

Sometimes the simplest answer is the best. Many Enterprise Java developers, accustomed to dealing with Java's spiraling complexity, have fallen into the habit of choosing overly complicated solutions to problems when simpler options are available. Building server applications with "heavyweight" Java-based architectures, such as WebLogic, JBoss, and WebSphere, can be costly and cumbersome. When you've reached the point where you spend more time writing code to support your chosen framework than to solve your actual problems, it's time to think in terms of simplicity.In Better, Faster, Lighter Java, authors Bruce Tate and Justin Gehtland argue that the old heavyweight architectures are unwieldy, complicated, and contribute to slow and buggy application code. As an alternative means for building better applications, the authors present two "lightweight" open source architectures: Hibernate--a persistence framework that does its job with a minimal API and gets out of the way, and Spring--a container that's not invasive, heavy or complicated.Hibernate and Spring are designed to be fairly simple to learn and use, and place reasonable demands on system resources. Better, Faster, Lighter Java shows you how they can help you create enterprise applications that are easier to maintain, write, and debug, and are ultimately much faster.Written for intermediate to advanced Java developers, Better, Faster, Lighter Java, offers fresh ideas--often unorthodox--to help you rethink the way you work, and techniques and principles you'll use to build simpler applications. You'll learn to spend more time on what's important. When you're finished with this book, you'll find that your Java is better, faster, and lighter than ever before.
Find a Perl programmer, and you'll find a copy of Perl Cookbook nearby. Perl Cookbook is a comprehensive collection of problems, solutions, and practical examples for anyone programming in Perl. The book contains hundreds of rigorously reviewed Perl "recipes" and thousands of examples ranging from brief one-liners to complete applications.The second edition of Perl Cookbook has been fully updated for Perl 5.8, with extensive changes for Unicode support, I/O layers, mod_perl, and new technologies that have emerged since the previous edition of the book. Recipes have been updated to include the latest modules. New recipes have been added to every chapter of the book, and some chapters have almost doubled in size.Covered topic areas include:Manipulating strings, numbers, dates, arrays, and hashesPattern matching and text substitutionsReferences, data structures, objects, and classesSignals and exceptionsScreen addressing, menus, and graphical applicationsManaging other processesWriting secure scriptsClient-server programmingInternet applications programming with mail, news, ftp, and telnetCGI and mod_perl programmingWeb programmingSince its first release in 1998, Perl Cookbook has earned its place in the libraries of serious Perl users of all levels of expertise by providing practical answers, code examples, and mini-tutorials addressing the challenges that programmers face. Now the second edition of this bestselling book is ready to earn its place among the ranks of favorite Perl books as well.Whether you're a novice or veteran Perl programmer, you'll find Perl Cookbook, 2nd Edition to be one of the most useful books on Perl available. Its comfortable discussion style and accurate attention to detail cover just about any topic you'd want to know about. You can get by without having this book in your library, but once you've tried a few of the recipes, you won't want to.
Soon after its launch, Ant succeeded in taking the Java world by storm, becoming the most widely used tool for building applications in Java environments. Like most popular technologies, Ant quickly went through a series of early revision cycles. With each new version, more functionality was added, and more complexity was introduced. Ant evolved from a simple-to-learn build tool into a full-fledged testing and deployment environment.Ant: The Definitive Guide has been reworked, revised and expanded upon to reflect this evolution. It documents the new ways that Ant is being applied, as well as the array of optional tasks that Ant supports. In fact, this new second edition covers everything about this extraordinary build management tool from downloading and installing, to using Ant to test code. Here are just of a few of the features you'll find detailed in this comprehensive, must-have guide:Developing conditional builds, and handling error conditionsAutomatically retrieving source code from version control systemsUsing Ant with XML filesUsing Ant with JavaServer Pages to build Web applicationsUsing Ant with Enterprise JavaBeans to build enterprise applicationsFar exceeding its predecessor in terms of information and detail, Ant: The Definitive Guide, 2nd Edition is a must-have for Java developers unfamiliar with the latest advancements in Ant technology. With this book at your side, you'll soon be up to speed on the premiere tool for cross-platform development.Author Steve Holzner is an award-winning author who s been writing about Java topics since the language first appeared; his books have sold more than 1.5 million copies worldwide.
Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design.

Key Features:

•Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language
•Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences
•Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67.
•Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy
•Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources
C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers.

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing.

The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, and analyzes the construction of classes. Distinctive features include:

An effective selection and presentation of topics and supporting examples

A tutorial on the usage of MATLAB® functions in C++ code

Tables for translating MATLAB® and Fortran 77 into C++ code, illustrating syntactic differences between these languages

Chapters on graphics and GUI programming based on the VOGLE library and the GLUT, GLUI and GTK+ utility toolboxes

This invaluable resource provides a basic, concise introduction to C++ for the novice, allowing the reader to easily grasp the necessary concepts, rather than trying to absorb an extensive reference book. Scientists, engineers, professionals and students familiar with the general principles of computer programming and proficient in an easy programming language will find this volume an ideal entry point into C++.

Practical Model-Based Testing gives a practical introduction to model-based testing, showing how to write models for testing purposes and how to use model-based testing tools to generate test suites. It is aimed at testers and software developers who wish to use model-based testing, rather than at tool-developers or academics.

The book focuses on the mainstream practice of functional black-box testing and covers different styles of models, especially transition-based models (UML state machines) and pre/post models (UML/OCL specifications and B notation). The steps of applying model-based testing are demonstrated on examples and case studies from a variety of software domains, including embedded software and information systems.

From this book you will learn:

The basic principles and terminology of model-based testingHow model-based testing differs from other testing processesHow model-based testing fits into typical software lifecycles such as agile methods and the Unified ProcessThe benefits and limitations of model-based testing, its cost effectiveness and how it can reduce time-to-marketA step-by-step process for applying model-based testingHow to write good models for model-based testingHow to use a variety of test selection criteria to control the tests that are generated from your modelsHow model-based testing can connect to existing automated test execution platforms such as Mercury Test Director, Java JUnit, and proprietary test execution environmentsPresents the basic principles and terminology of model-based testingShows how model-based testing fits into the software lifecycle, its cost-effectiveness, and how it can reduce time to marketOffers guidance on how to use different kinds of modeling techniques, useful test generation strategies, how to apply model-based testing techniques to real applications using case studies
Object-Oriented scripting with Perl and Python

Scripting languages are becoming increasingly important for software development. These higher-level languages, with their built-in easy-to-use data structures are convenient for programmers to use as "glue" languages for assembling multi-language applications and for quick prototyping of software architectures. Scripting languages are also used extensively in Web-based applications. Based on the same overall philosophy that made Programming with Objects such a wide success, Scripting with Objects takes a novel dual-language approach to learning advanced scripting with Perl and Python, the dominant languages of the genre. This method of comparing basic syntax and writing application-level scripts is designed to give readers a more comprehensive and expansive perspective on the subject.

Beginning with an overview of the importance of scripting languages—and how they differ from mainstream systems programming languages—the book explores:

Regular expressions for string processing

The notion of a class in Perl and Python

Inheritance and polymorphism in Perl and Python

Handling exceptions

Abstract classes and methods in Perl and Python

Weak references for memory management

Scripting for graphical user interfaces

Multithreaded scripting

Scripting for network programming

Interacting with databases

Processing XML with Perl and Python

This book serves as an excellent textbook for a one-semester undergraduate course on advanced scripting in which the students have some prior experience using Perl and Python, or for a two-semester course for students who will be experiencing scripting for the first time. Scripting with Objects is also an ideal resource for industry professionals who are making the transition from Perl to Python, or vice versa.

1.1 Introduction Object-oriented programming has opened a great many perspectives on the concept of software and has been hailed as part of the solution to the so-called “software crisis”. It has given the possibility that software components can be constructedandreusedwithconsiderablymorecredibility.Therearenowmany case studies in which the reuse of object-oriented components has been made and analysed. Object-oriented programming relates the programming activity to that of modelling or simulation; objects are identi?ed by a correspondence with the objects found in the application area of the program and are used to model those domain operations. Object-oriented programming also opens the prospect of more ?exible software that is able to respond dynamically to the needs of the application at runtime. It is very easy to think that object-oriented programming can be performed in only one way. The prevalence of C++ and Java suggests that they are the onlywaytoapproachtheproblemofwhatanobject-orientedprogrammingl- guage should look like. There are many approaches to this way of programming andC++andJavaexemplifyjustoneofthesedi?erentapproaches.Indeed,the wayinwhichtheconceptoftheobjectisinterpreteddi?ersbetweenapproaches and between languages. The two main approaches found in object-oriented programming languages are, respectively, class-based and prototype-based languages. Class-based l- guages are exempli?ed by Smalltalk [34], C++ [75, 74] and Java [47]. This 2 1. Introduction approach is based upon the identi?cation of common properties of objects and their description in terms of a de?nitional structure called a class. The objects manipulated by class-based programs are the result of instantiating classes.
This comprehensive guide shows you how to master the most importantchanges to Java since it was first released. Generics and the greatlyexpanded collection libraries have tremendously increased the power ofJava 5 and Java 6. But they have also confused many developers whohaven't known how to take advantage of these new features.

Java Generics and Collections covers everything from the mostbasic uses of generics to the strangest corner cases. It teaches youeverything you need to know about the collections libraries, so you'llalways know which collection is appropriate for any given task, andhow to use it.

Topics covered include:

Fundamentals of generics: type parameters and generic methodsOther new features: boxing and unboxing, foreach loops, varargsSubtyping and wildcardsEvolution not revolution: generic libraries with legacy clients andgeneric clients with legacy librariesGenerics and reflectionDesign patterns for genericsSets, Queues, Lists, Maps, and their implementationsConcurrent programming and thread safety with collectionsPerformance implications of different collections

Generics and the new collection libraries they inspired take Java to anew level. If you want to take your software development practice toa new level, this book is essential reading.

Philip Wadler is Professor of Theoretical Computer Science at theUniversity of Edinburgh, where his research focuses on the design ofprogramming languages. He is a co-designer of GJ, work thatbecame the basis for generics in Sun's Java 5.0.

Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system.

"A brilliant exposition of generics. By far the best book on thetopic, it provides a crystal clear tutorial that starts with thebasics and ends leaving the reader with a deep understanding of boththe use and design of generics."
Gilad Bracha, Java Generics Lead, Sun Microsystems

Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages — from design to debugging.

This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment.

More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.

The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.

A Student Guide to Object-Oriented Development is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. Readers can benefit from the authors' years of teaching experience.

The book outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. It adopts a simple, step by step approach to object-oriented development, and includes case studies, examples, and exercises with solutions to consolidate learning. There are 13 chapters covering a variety of topics such as sequence and collaboration diagrams; state diagrams; activity diagrams; and implementation diagrams.

This book is an ideal reference for students taking undergraduate introductory/intermediate computing and information systems courses, as well as business studies courses and conversion masters' programmes.

Adopts a simple, step by step approach to object-oriented developmentIncludes case studies, examples, and exercises with solutions to consolidate learningBenefit from the authors' years of teaching experience
Printed in full color.

For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.

Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine would do it": answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a "Rosetta Stone" for more elegant solutions.

Computers are everywhere, on every desk, in your iPod, cell phone, and PDA. To live well in the 21st century, you need to know how to make computers do things. And to really make computers do what you want, you have to learn to program.

Fortunately, that's easier now than ever before. Chris Pine's book will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to advance to fully structured, real programs. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.

It's now easier to learn to write your own computer software than it has ever been before. Now everyone can learn to write programs for themselves---no previous experience is necessary. Chris takes a thorough, but light-hearted approach that teaches you how to program with a minimum of fuss or bother.

Printed in full color.
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