Trasamund, a clan chief of the mammoth-herding Bizogots, the next tribe north, has come to town with strange news. A narrow gap has opened in what they'd always thought was an endless and impregnable wall of ice. The great Glacier does not go on forever--and on its other side are new lands, new animals, and possibly new people.
Ancient legend says that on the other side is the Golden Shrine, put there by the gods to guard the people of their world. Now, perhaps, the road to the legendary Golden Shrine is open. Who could resist the urge to go see?
For Count Hamnet and his several companions, the glacier has always been the boundary of the world. Now they'll be travelling beyond it into a world that's bigger than anyone knew. Adventures will surely be had...in Harry Turtledove's Beyond the Gap.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
An innocent piece of Mundane Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future. With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart.
It might have been the merest chance that brought Umlaut to Castle Zombie that morning and launched him on a harrowing adventure. But in the magical land of Xanth, things are seldom left to chance, and adventures lurk around every corner.
An unassuming young man with a uncanny knack for attracting lovely young ladies and an uncommon talent for emulating anyone he wished, Umlaut was forced to flee a flock of overly friendly females by disguising himself as a Zombie girl. In his haste to find a hiding place, he found himself face-to-face with a dreadful dragon and feared he would soon meet his end. But in Xanth, things are seldom exactly as they seem, and he soon discovered that the dragon was really a sinuous female sea serpent named Sesame, with a gift similar to his own, who had become accidentally entrapped in the Castle's dungeon.
When the two happen upon a packet of mail from Earth delivered by mischance to the Zombie King, they inadvertently set in motion a sinister scheme that could spell the end of Xanth. A letter they forward to the Demon Jupiter unexpectedly enrages him, causing him to send his own Red Spot hurtling toward Xanth. Soon everything is up in a heaval, for no one knows how to avert this interplanetary peril. Even the Good Magician Humfrey is baffled, for some strange force has obscured the future. In desperation, he instructs Umlaut and Sesame to deliver the remaining letters to their far-flung recipients, in the faint hope that this may somehow stop the Spot.
As they set out on their appointed rounds, Umlaut and Sesame are soon joined by two feline friends, Jenny Elf's companion, Sammy Cat, and a lovely, prescient creature named Claire Voyant who can sometimes see the future. Beguiled and bedeviled by the delicious Demoness Metria, who uses her shapely assets to distract him from his goal, Umlaut leads his allies on an unforgettable odyssey to the farthest reaches of the enchanted realm, from the submicroscopic Nth Moon of Ida, and the home of all dreams and nightmares, to the unmagical land of Euphoria, where he meets a sweet and sprightly young girl named Surprise who captures his heart. But before Umlaut can complete his quest and return to his beloved, he must unravel the unfathomable puzzle of his own existence, which is somehow inextricably entwined with the fate of Xanth.
A satisfyingly suspenseful tale filled with mystery, magic, and merriment, Up in a Heaval is exciting and entertaining fantasy adventure from the pen of a master storyteller.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Although it had been mostly deserted since the Voodoo Wars, there hadn’t been any trouble out at the lake for years. Rae Seddon, nicknamed Sunshine, head baker at her family’s busy and popular café in downtown New Arcadia, needed a place to get away from all the noise and confusion—of the clientele and her family. Just for a few hours. Just to be able to hear herself think.
She knew about the Others, of course. Everyone did. And several of her family’s best regular customers were from SOF—Special Other Forces—which had been created to deal with the threat and the danger of the Others.
She drove out to her family’s old lakeside cabin and sat on the porch, swinging her feet and enjoying the silence and the silver moonlight on the water.
She never heard them coming. Of course, you don’t when they’re vampires.
Fans of Buffy the Vampire Slayer and Sookie Stackhouse will cheer for this tough and quirky heroine. In Sunshine, which won the Mythopoeic Fantasy Award for Adult Literature, McKinley has a vampire novel that is “a smart, funny tale of suspense and romance” (San Francisco Chronicle).
With Elspeth, the heir to the throne of Valdemar, come of marriageable age, Talia, the Queen’s Own Herald returns to court to find Queen and heir beset by diplomatic intrigue as various forces vie for control of Elspeth’s future.
But just as Talia is about to uncover the traitor behind all these intrigues, she is sent off on a mission to the neighboring kingdom, chosen by the Queento investigate the worth of a marriage proposal from Prince Ancar. And, to her horror, Talia soon discovers there is far more going on at Prince Ancar’s court than just preparation for a hoped-for royal wedding. For a different magic than that of the Heralds is loose in Ancar’s realm—an evil and ancient sorcery that may destroy all of Valdemar unless Talia can send warning to her Queen in time!
Kelley Armstrong returns with the eagerly awaited follow-up to Dime Store Magic. Paige Winterbourne, a headstrong young woman haunted by a dark legacy, is now put to the ultimate test as she fights to save innocents from the most insidious evil of all.. . .
In the aftermath of her mother’s murder, Paige broke with the elite, ultraconservative American Coven of Witches. Now her goal is to start a new Coven for a new generation. But while Paige pitches her vision to uptight thirty-something witches in business suits, a more urgent matter commands her attention.
Someone is murdering the teenage offspring of the underworld’s most influential Cabals — a circle of families that makes the mob look like amateurs. And none is more powerful than the Cortez Cabal, a faction Paige is intimately acquainted with. Lucas Cortez, the rebel son and unwilling heir, is none other than her boyfriend. But love isn’t blind, and Paige has her eyes wide open as she is drawn into a hunt for an unnatural-born killer. Pitted against shamans, demons, and goons, it’s a battle chilling enough to make a wild young woman grow up in a hurry. If she gets the chance.
Three years have passed since the widowed Dowager Royina Ista found release from the curse of madness that kept her imprisoned in her family's castle of Valenda. Her newfound freedom is costly, bittersweet with memories, regrets, and guilty secrets -- for she knows the truth of what brought her land to the brink of destruction. And now the road -- escape -- beckons. . . . A simple pilgrimage, perhaps. Quite fitting for the Dowager Royina of all Chalion.
Yet something else is free, too -- something beyond deadly. To the north lies the vital border fortress of Porifors. Memories linger there as well, of wars and invasions and the mighty Golden General of Jokona. And someone, something, watches from across that border -- humans, demons, gods.
Ista thinks her little party of pilgrims wanders at will. But whose? When Ista's retinue is unexpectedly set upon not long into its travels, a mysterious ally appears -- a warrior nobleman who fights like a berserker. The temporary safety of her enigmatic champion's castle cannot ease Ista's mounting dread, however, when she finds his dark secrets are entangled with hers in a net of the gods' own weaving.
In her dreams the threads are already drawing her to unforeseen chances, fateful meetings, fearsome choices. What the inscrutable gods commanded of her in the past brought her land to the brink of devastation. Now, once again, they have chosen Ista as their instrument. And again, for good or for ill, she must comply.
The world is only half made. What exists has been carved out amidst a war between two rival factions: the Line, paving the world with industry and claiming its residents as slaves; and the Gun, a cult of terror and violence that cripples the population with fear. The only hope at stopping them has seemingly disappeared—the Red Republic that once battled the Gun and the Line, and almost won. Now they're just a myth, a bedtime story parents tell their children, of hope.
To the west lies a vast, uncharted world, inhabited only by the legends of the immortal and powerful Hill People, who live at one with the earth and its elements. Liv Alverhyusen, a doctor of the new science of psychology, travels to the edge of the made world to a spiritually protected mental institution in order to study the minds of those broken by the Gun and the Line. In its rooms lies an old general of the Red Republic, a man whose shattered mind just may hold the secret to stopping the Gun and the Line. And either side will do anything to understand how.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In Bones of the Dragon, Skylan Ivorson is a sea-raider of the Vindras and eventually becomes the Chief of Chiefs of all Vindras clans, an honor he truly feels he deserves as one who has been blessed by Skoval, the god of war.
But sometimes a blessing is a curse in disguise.
Skoval and the other ancient gods are under siege from a new generation of gods who are challenging them for the powers of creation... and the only way to stop these brash interlopers lies within the mysterious and hidden Five Bones of the Vektan Dragons.
It will be up to the Vindras people, as the dragon-goddess's champions, to undertake the quest to recover all Five. The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption.
Welcome to the World of Dragonships!
Guile is the Prism. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live.
When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.
If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.
The Black Prism
The Blinding Knife
The Broken Eye
The Blood Mirror
The Burning White
For more from Brent Weeks, check out:
The Way of Shadows
Beyond the ShadowsPerfect Shadow: A Night Angel Novella
Night Angel: The Complete Trilogy (omnibus)The Way of Shadows: The Graphic Novel
But now the protective barrier set so long ago over Valdemar is crumbling, and with the realm imperiled by the dark magic of Ancar of Hardorn, Princess Elspeth, Herald and heir to the throne, has gone on a desperate quest in search of a mentor who can teach her to wield her fledgling mage-powers and help her to defend her threatened kingdom.
First published in 1978, Gloriana is the award-winning story set in the alternate English kingdom of Albion that reimagines Queen Elizabeth’s reign.
Bawdy, cruel, and brilliant, Gloriana has been awarded the World Fantasy Award and the John W. Campbell Memorial Award for Best Science Fiction, and is often cited as one of the great works of speculative fiction and fantasy along the lines of J.G. Ballard, Thomas Pynchon, and Philip K. Dick.
From one of today’s most original writers comes the mesmerizing tale of an exceptional young woman caught up in an otherworldly realm where some will stop at nothing to get what they want.
Paige Winterbourne was always either too young or too rebellious to succeed her mother as leader of one of the world’s most powerful elite organizations—the American Coven of Witches. Now that she is twenty-three and her mother is dead, the Elders can no longer deny her. But even Paige’s wildest antics can’t hold a candle to those of her new charge—an orphan who is all too willing to use her budding powers for evil...and evil is all too willing to claim her. For this girl is being pursued by a dark faction of the supernatural underworld. They are a vicious group who will do anything to woo the young, malleable, and extremely powerful neophyte, including commit murder—and frame Paige for the crime. It’s an initiation into adulthood, womanhood, and the brutal side of magic that Paige will have to do everything within her power to make sure they both survive.
Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart.
What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed.
With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.
Praise for Fire & Blood
“I love it so much. Fire & Blood is Martin Unbound . . . and I couldn’t put it down. . . . There’s an addictive quality to the prose that’s outright gossipy. . . . The obvious comparison here is J.R.R. Tolkien’s The Silmarillion. . . . Writing centuries after the events he’s describing, the Gyldayn voice complicates this game of thrones with a clash of perspectives and a storm of debatable facts. . . . Heavy stuff, but Fire & Blood flies.”—Entertainment Weekly
“A masterpiece of popular historical fiction.” —The Sunday Times
“The saga is a rich and dark one, full of both the title’s promised elements. . . . It’s hard not to thrill to the descriptions of dragons engaging in airborne combat, or the dilemma of whether defeated rulers should ‘bend the knee,’ ‘take the black’ and join the Night’s Watch, or simply meet an inventive and horrible end.”—The Guardian
You think you know the story. You don't.
Tombstone, Arizona in 1881 is the site of one of the richest mineral strikes in American history, where veins of silver run like ley lines under the earth, a network of power that belongs to anyone who knows how to claim and defend it.
Above the ground, power is also about allegiances. A magician can drain his friends' strength to strengthen himself, and can place them between him and danger. The one with the most friends stands to win the territory.
Jesse Fox left his Eastern college education to travel West, where he's made some decidedly odd friends, like the physician Chow Lung, who insists that Jesse has a talent for magic. In Tombstone, Jesse meets the tubercular Doc Holliday, whose inner magic is as suppressed as his own, but whose power is enough to attract the sorcerous attention of Wyatt Earp.
Mildred Benjamin is a young widow making her living as a newspaper typesetter, and--unbeknownst to the other ladies of Tombstone--selling tales of Western derring-do to the magazines back East. Like Jesse, Mildred has episodes of seeing things that can't possibly be there.
When a failed stage holdup results in two dead, Tombstone explodes with speculation about who attempted the robbery. The truth could destroy Earp's plans for wealth and glory, and he'll do anything to bury it. Meanwhile, outlaw leader John Ringo wants the same turf as Earp. Each courts Jesse as an ally, and tries to isolate him by endangering his friends, as they struggle for magical dominance of the territory.
Events are building toward the shootout of which you may have heard. But you haven't heard the whole, secret story until you've read Emma Bull's unique take on an American legend, in which absolutely nothing is as it seems...
"No, m'lord," Shoka said.
"Not to us, either. Not to many of us. We were ready to make that objection—when lord Gitu overran Yijang and Hua.... Assassinations, elsewhere. Hired killers. Bands of mercenaries traveling under imperial orders. The Emperor'sseal, and the Regent's orders. How do we stop such a thing How do we prevent it—when every lord able to lead is apprehended, assassinated, when they strip us of men, even boys out of the fields—go to Saukendar, some said. Go to Saukendar. They urged me to send to you. This time he has to listen, they said. But if I had sent—and Ghita had known—you understand—" Reidi gave an uncomfortable twitch of the shoulders. His horse shifted again. "I had no true hope that you'd come. You'd indicated to the villagers—that you had no wish to hear from anyone. That you would refuse any such petitions—"
"You were watching me."
"It's my village, m'lord—as the Regent pointed out to me again and again, and threatened my life should you leave that mountain. Of course the word came to me. I tried to get a messenger down the road to you when I knew you'd left Mon.... We believed you'd come back to deal with Ghita and his partisans."
Shoka felt cold, cold all the way to the bones.
"There are men ready to follow you, lord Saukendar. There are men who've committed their lives to this— We didn't know the hour. We only believed. Now you've come back ..."
"It's gripping drama, tightly focussed and inexorable as Taizu herself. Read The Paladin and you'll never settle for another ordinary sword-wielding female."
—Faren Miller LOCUS
At the publisher's request, this title is sold without DRM (Digital Rights Management)
Now, in Stronghold, the first novel of Melanie’s new Dragon Star trilogy, there is a devastating new challenge to the power of both the High Prince Rohan and Andry, Lord of the Sunrunners at Goddess Keep, as a mysterious and seemingly unstoppable invasion force swarms across their lands. For Andry it signals the start of a nightmare made real, the horrifying fulfillment of his long ago visions of his homeland in flames, and he will draw upon even the forbidden sorcerer’s magic in an attempt to destroy this enemy which is bent on the extermination of all Sunrunners.
Rohan and his son Pol will also fight the enemy with every weapon at their command—from their valiant warriors, to conjurations with sun, moons, and stars, to the terrifying presence of the dragons, to the unforgiving wrath of the Desert itself. Yet soon they begin to fear that this invasion may prove not only the end of their dream of an unbreakable peace but the beginning of the end of their entire world….
Something half-woke in him, and he froze on the threshold, seeing misshapen faces billow in the flames.
As a child, Rook had been taken in by the bards of Luly, and raised as one of their own. Of his past he knew nothing—except faint memoires of fire and death that he'd do anything to forget.
But nightmares, and a new threat to the island that had become his own, would not let him escape the dreadful fate of his true family. Haunted by the music of the bards, he left the only home he knew to wander the land of the power-hungry Basilisk who had destroyed his family. And perhaps, finally, to find a future in the fulfillment of his forgotten destiny...
Jonathan Thomas Meriweather is a typical college student, interested in girls, music, and an occasional taste of reefer. But when a journey through an interdimensional portal lands him in a world of talking animals and ominous sorcery, he finds he is on a very different trip indeed. Here, when he plays a strange instrument called a duar, peculiar things happen: powerful magic that may be the only way to stop a dark force that threatens his new world—and his old one. Reluctantly, he finds himself teaming up with a semi-senile turtle wizard; a thieving, backstabbing otter; and a bewildered Marxist dragon to rally an army for the war about to come.Spellsinger, the first in Alan Dean Foster’s eight-book Spellsinger series, introduces a world of magic and mayhem, where animals are people and plunging ahead no matter what the consequences may be the only way to survive.
One of the world’s most acclaimed fantasists, New York Times bestselling author Robin Hobb returns to the world of her popular “Tawny Man” trilogy with Dragon Haven—the second book, following Dragon Keeper (“Imaginative, literate, and compassionate from first page to last” —Booklist) in an epic adventure about the resurgence of dragons in a world that both needs and fears them. Hobb, whose Soldier Son Trilogy (Shaman’s Crossing, Forest Mage, Renegade’s Magic) has won raves from critics, fans, and peers alike, returns to the Rain Wilds with Dragon Haven, and readers of Raymond Feist, Terry Brooks, and Lois McMaster Bujold will eagerly follow.
Heaven Cent continues the Xanth saga from bestselling fantasy author Piers Anthony.
As a vicious dragon stalks the Southlands, Crown Prince Gareth ventures to the forbidding North in search of the only man who can kill it. He is Lord Aversin, the Dragonsbane, whose dragon-slaying days have won him renown across the land. But when Gareth finds Lord Aversin, he discovers the mighty hero is squat and bespectacled, the ruler of a mud-village who admits that he killed the dragon not with a lance, but with ignoble poison. Still, he’ll have to do. Gareth and Aversin set off in company with Jenny Waynest, a witch with great ambitions but disappointingly puny powers—a ragtag crew destined to become legendary, or die in the attempt. This ebook features an illustrated biography of Barbara Hambly, including rare photos and never-before-seen documents from the author’s personal collection.
“Tim Powers is a brilliant writer.”
The remarkable Tim Powers—who ingeniously married the John Le Carrè spy novel to the otherworldly in his critically acclaimed Declare—brings us pirate adventure with a dazzling difference. On Stranger Tides features Blackbeard, ghosts, voodoo, zombies, the fable Fountain of Youth…and more swashbuckling action than you could shake a cutlass at, as reluctant buccaneer John Shandy braves all manner of peril, natural and supernatural, to rescue his ensorcelled love. Nominated for the Locus and World Fantasy Awards, On Stranger Tides is the book that inspired the motion picture Pirates of the Caribbean: On Stranger Tides—non-stop, breathtaking fiction from the genius imagination that conceived Last Call, Expiration Date, and Three Days to Never.
This is the second in the adventures of Thongor, greatest warrior of the forgotten continent of Lemuria!
Logan Gyre is king of Cenaria, a country under siege, with a threadbare army and little hope. He has one chance--a desperate gamble, but one that could destroy his kingdom.
In the north, the new Godking has a plan. If it comes to fruition, no one will have the power to stop him.
Kylar Stern has no choice. To save his friends--and perhaps his enemies--he must accomplish the impossible: assassinate a goddess.
Devour this blockbuster tale of assassination and magic by Brent Weeks which has delighted readers all over the world--with over one million copies in print.
The Way of Shadows
Beyond the Shadows
Night Angel: The Complete Trilogy (omnibus)
Perfect Shadow: A Night Angel Novella (e-only)
The Way of Shadows: The Graphic Novel
For more from Brent Weeks, check out:
The Black Prism
The Blinding Knife
The Broken Eye
The Blood Mirror
The Burning White
"In the beginning of the World, four dragons were raised from elemental energies and set to work creating a climate and atmosphere. They were called Earth, Water, Fire, and Air. When their job was done and the World was set in motion, the four found lairs where they expected to sleep out this particular world's history and not rise again until World's End."
But long before World's End something has begun to go horribly wrong, and Erde, only daughter of a powerful lord, is the one person who seems able to sense it.
With her mother and grandmother dead, and no one left to protect her from the madness being spread by a priest ready to sacrifice anything and anyone to his cause, Erde flees her father's castle. In her flight, she stumbles across the dragon called Earth.
Drawn together by their mutual peril and need, Erde and Earth have no choice but to join forces on a quest to find Earth's mage, the one human who, perhaps, can set the World back on its proper course.
The Norseman Eyvind, a fierce and loyal Wolfskin, came to a new land on top of the world to find his destiny. With his priestess bride Nessa he saved the land and weathered the treachery that was caused by Eyvind's blood-sworn friend Somerled. After much pain and sorrow the two lovers have managed to create a society where the Norse warriors and the gentle folks of the Orkney Isles live and thrive in contentment at last. A decade and more has passed since the devastating events of the creation of the settlement and Eyvind and Nessa have watched their children grow and thrive in peace.
But not all on the islands are content or at peace. Thorvald, the young son of Margaret, widow of the slain king and Eyvind's war leader, has always felt apart and at odds with all he knows. He learns upon his coming to manhood that he is not his father's son but that of the love that Margaret bore for the hated Somerled and that Somerled was not killed for his treachery but sent on a boat, adrift with little more than a knife and skein of water, doomed to the god's will. Thorvald is determined to find a boat and cast off to the West in a desperate bid to find a father he never knew...and to find out if he is made of the same stuff as the heinous traitor.
The tragedy of this scheme would be horrific enough...if it were not for the fact that Creidhe, the winsome daughter of Eyvind and Nessa has loved Thorvald since birth and unbeknownst to him conspires to go along on this most perilous of quests.
What happens to them on their journey of discovery will ultimately change the lives of all they know and love...and will doom (or redeem) an entire people.
Paladin of Souls
Lois McMaster Bujold
The half-mad Prince Boleso has been slain by a noblewoman he had intended to defile -- and Lord Ingrey kin Wilfcliff must transport the body to its burial place and the accused killer, the Lady Ijada, to judgment. With the death of the old Hallow King imminent and the crown in play, the road they must travel together is a dangerous one. And though he is duty-bound to deliver his prisoner to an almost certain death, Ijada may be the only one Ingrey dares trust. For a monstrous malevolence holds the haunted lord in its sway -- and a great and terrible destiny has been bestowed upon him by the gods, the damned, and the dead.
No stranger to the realms of myth and magic, World Fantasy Award-winning author Patricia A. McKillip presents her first contemporary fantasy in many years-a tale of the tangled lives mere mortals lead, when they turn their eyes from the beauty and mystery that lie just outside of the everyday...
When bookstore owner Sylvia Lynn returns to her childhood home in upstate New York, she meets the Fiber Guild-a group of local women who meet to knit, embroider, and sew-and learns why her grandmother watches her so closely. A primitive power exists in the forest, a force the Fiber Guild seeks to bind in its stitches and weavings. And Sylvia is no stranger to the woods
It’s the most anticipated reality television event of the season: three spiritualists gathered together in one house to raise the ghost of Marilyn Monroe. For celebrity medium Jaime Vegas, it is to be her swan song—one last publicity blast for a celebrity on the wrong side of forty. But unlike her colleagues, who are more show than substance, Jaime is the real thing.
Reluctant to upstage her fellow spiritualists, Jaime tries to suppress her talents, as she has done her entire life. But there is something lurking in the maze of gardens behind the house: a spirit without a voice. And it won’t let go until somehow Jaime hears its terrible story. For the first time in her life, Jaime Vegas understands what humans mean when they say they are haunted. Distraught, Jaime looks to fellow supernatural Jeremy Danvers for help.
As the touches and whispers from the garden grow more frantic, Jaime and Jeremy embark on an investigation into a Los Angeles underworld of black magic and ritual sacrifice. When events culminate in a psychic showdown, Jaime must use the darkest power she has to defeat a shocking enemy—one whose malicious force comes from the last realm she expected. . . .
In a world whose surface resembles our own, Kelley Armstrong delivers a stunning alternate reality, one where beings of the imagination live, love, and fight a never-ending battle between good and evil.
In a Britain struggling to survive Roman invasion, Eilan is the daughter of a Druidic warleader, gifted with visions and marked by fate to become a priestess of the Forest House.
But fate also led Eilan to Gaius, a soldier of mixed blood, son of the Romans sent to subdue the native British. For Gaius, Eilan felt forbidden love, and her terrible secret will haunt her even as she is anointed as the new High Priestess. With mighty enemies poised to destroy the magic the Forest House shelters, Eilan must trust in the power of the great Goddess to lead her through the treacherous labyrinth of her destiny.
Enter the city of Hart's Hope, ruled by gods both powerful and indifferent, riddled with sorcery and revenge. The city was captured by a rebellious lord, Palicrovol, who overthrew the cruel king, Nasilee, hated by his people.
Palicrovol, too, was cruel, as befitted a king. He took the true mantle of kinghood by forcing Asineth, now Queen by her father's death, to marry him, raping her to consummate the marriage. [But he was not cruel enough to rule.] He let her live after her humiliation; live to bear a daughter; live to return from exile and retake the throne of Hart's Hope.
But she, in turn, sent Palicrovol into exile to breed a son who would, in the name of the God, take back the kingdom from its cruel Queen.
Loveworn Love Lost
Perplexed Prince Dolph, Xanth's precocious shapeshifter, should be in love but isn't. Nonetheless, he must chose between two fiancées -- Nada the uninterested and Electra the uninteresting -- or all three of them will suffer the most dire consequences. Luckily a convenient catastrophe has popped up to distract Dolph form his dilemma -- the foal-napping of young Che Centaur by goblins. And the only one who knows where Che is is a nice but remarkably naive elflike gir named Jenny from the World of Two Moons. If anyone can save the missing centaur...she sure can't.
Even as a young girl, Jill was a favorite of the magical, mysterious Wildfolk, who appeared to her from their invisible realm. Little did she know her extraordinary friends represented but a glimpse of a forgotten past and a fateful future. Four hundred years—and many lifetimes—ago, one selfish young lord caused the death of two innocent lovers. Then and there he vowed never to rest until he'd rightened that wrong-and laid the foundation for the lives of Jill and all those whom she would hold dear: her father, the mercenary soldier Cullyn; the exiled berserker Rhodry Maelwaedd; and the ancient and powerful herbman Nevyn, all bound in a struggle against darkness. . . and a quest to fulfill the destinies determined centuries ago.
Here in this newly revised edition comes the incredible novel that began one of the best-loved fantasy seers in recent years—a tale of bold adventure and timeless love, perilous battle and pure magic. For long-standing fans of Deverry and those who have yet to experience this exciting series, Daggerspell is a rare and special treat.
Jo Walton burst onto the fantasy scene with The King's Peace, acclaimed by writers as diverse as Poul Anderson, Robin Hobb, and Ken MacLeod. In 2002, she was voted the John W. Campbell Award for Best New Writer.
Now Walton returns with Tooth and Claw, a very different kind of fantasy story: the tale of a family dealing with the death of their father, of a son who goes to law for his inheritance, a son who agonizes over his father's deathbed confession, a daughter who falls in love, a daughter who becomes involved in the abolition movement, and a daughter sacrificing herself for her husband.
Except that everyone in the story is a dragon, red in tooth and claw.
Here is a world of politics and train stations, of churchmen and family retainers, of courtship and country houses...in which, on the death of an elder, family members gather to eat the body of the deceased. In which society's high-and-mighty members avail themselves of the privilege of killing and eating the weaker children, which they do with ceremony and relish, growing stronger thereby.
You have never read a novel like Tooth and Claw.
The book was Tailchaser's Song, the author was Tad Williams.The legend was born.
It begins simply. Shen Tai, son of an illustrious general serving the Emperor of Kitai, has spent two years honoring the memory of his late father by burying the bones of the dead from both armies at the site of one of his father's last great battles. In recognition of his labors and his filial piety, an unlikely source has sent him a dangerous gift: 250 Sardian horses.
You give a man one of the famed Sardian horses to reward him greatly. You give him four or five to exalt him above his fellows, propel him towards rank, and earn him jealousy, possibly mortal jealousy. Two hundred and fifty is an unthinkable gift, a gift to overwhelm an emperor.
Wisely, the gift comes with the stipulation that Tai must claim the horses in person. Otherwise he would probably be dead already...
One of the most respected writers in the field of speculative fiction, Lois McMaster Bujold has won numerous accolades and awards, including the Nebula and Locus Awards as well as the fantasy and science fiction genre’s most prestigious honor, the Hugo Award for Best Novel, four times (most recently for Paladin of Souls). With The Sharing Knife series, Bujold creates a brand new world fraught with peril, and spins an extraordinary romance between a young farm girl and the brave sorcerer-soldier entrusted with the defense of the land against a plague of vicious malevolent beings. Meet Fawn Bluefield and Dag Redwing Hickory in Beguilement, the first book in Bujold’s unforgettable four-volume fantasy saga, and witness the birth of their dangerous romance—a love threatened by prejudice and perilous magic, and by Dag’s sworn duty as Lakewalker patroller and necromancer.
On the hottest Fourth of July weekend in decades, two men have come to Hopewell, Illinois, site of a lengthy, bitter steel strike. One is a demon, dark servant of the Void, who will use the anger and frustration of the community to attain a terrible secret goal. The other is John Ross, a Knight of the Word, a man who, while he sleeps, lives in the hell the world will become if he fails to change its course on waking. Ross has been given the ability to see the future. But does he have the power to change it?
At stake is the soul of a fourteen-year-old girl mysteriously linked to both men. And the lives of the people of Hopewell. And the future of the country. This Fourth of July, while friends and families picnic in Sinnissippi Park and fireworks explode in celebration of freedom and independence, the fate of Humanity will be decided . . .
A novel that weaves together family drama, fading innocence, cataclysm, and enlightenment, Running with the Demon will forever change the way you think about the fantasy novel. As believable as it is imaginative, as wondrous as it is frightening, it is a rich, exquisitely-written tale to be savored long after the last page is turned.
A college slacker’s world is turned upside down when he’s transported to a new land where music can create magic. There, he teams up with other magical brethren and creates bonds of friendship he will honor for life.
Spellsinger: Jonathan Thomas Meriweather is a typical college student, interested in girls, music, and pot. But when an interdimensional portal lands him in another world, he learns that his musical ability can create magic, which he’ll need in order to stop a dark force.
The Hour of the Gate: Jon-Tom, whose posse now includes a wizarding turtle, a cowardly bat, and an otter with a filthy mind, must raise an army to fight the Plated Folk and end their queen’s plans to eat all the mammals in the land.
The Day of the Dissonance: Jon-Tom’s merry band went its separate ways after the battle of Jo-Troom Gate. But now the wizarding turtle, Clothahump, is dying, and Jon-Tom must embark on a new quest with his friends to search for a cure.
In the kingdom of Raine, a vast realm at the edge of the world, an orphaned baby girl is found by a palace librarian and raised to become a translator. Years later, the girl -- named Nepenthe -- comes in contact with a mysterious book written in a language of thorns that no one, not even the wizards at Raine's famous Floating School for mages, can decipher. The book calls out to Nepenthe's very soul, and she is soon privately translating its contents. As she works tirelessly transcribing the book -- which turns out to be about the historical figures of Axis, the Emperor of Night, and Kane, his masked sorcerer -- the kingdom of Raine is teetering on the brink of chaos. The newly crowned queen, a mousy 14-year old girl named Tessera who wants nothing to do with matters of state, hides in the woods as regents plot revolution. The queen's destiny, however, is intertwined with Nepenthe's ability to unravel the mystery of the thorns.
Set in the gritty, dazzling underworld known as Las Vegas, Last Call tells the story of a one-eyed professional gambler who discovers that he was not the big winner in a long-ago poker game . . . and now must play for the highest stakes ever as he searches for a way to win back his soul.
The first of the Thongor sword & sorcery series, "Thongor and the Wizard of Lemuria" was originally titled "The Wizard of Lemuria." This is the author's 1969 revised and expanded text.