More in magical realism

It’s been over three hundred years since the forest had spread across the world. Three hundred years since the moon had been cut by an ancient weapon. Three hundred years since the fall of civilization. Ruins buried in the thick canvas of green paint a long history of human arrogance and atrocity. Chimeras thrive in the harsh forest, and humans are genetically enhanced, but for the crimes against Mother, their abilities come with a price that can be paid only in the weight of their lives. A devastating attack on their kingdom has ripped unlikely allies from their life-threatening defects of genetic engineering. Led by Marcus and Scott of the Gewehr Walzer territory, the survivors of the Dragonnaire, Boltier and Old Guard territories are cast into the lush world of their ancestors. These common foes with a rich history of war are in search of their advanced adversaries. Within the ancient forest, these broken, genetically flawed individuals find more questions than answers. Just when the ancient roads are lost in the forest, the group comes across the princess of the Inheritors of the Earth. She offers them salvation for their loyalty and their aid in finding the future of their ancestors’ genetic experimentations. With the possibility of a life without their genetically engineered flaws, will the group persevere through their hard-fought hatred and save themselves and this advanced society? Or will they allow themselves to live as their ancestors created them—meek and unworthy of a future?
The Summer Sisters Witch Cozy Mystery Collection: Books 1-3

Witch Happens

Some people come from a long family line of lawyers, doctors, teachers and even cops. Febe just found out she comes from a long line of…witches!

Febe Summer is not having a good day. Or a good year, for that matter. She lost her fiancé, her job, and her apartment all in one day—on her 25thbirthday! Talk about the worst. Birthday. Ever!

She's jobless, penniless and soon to be…homeless.

Will she be able to rebound and pick herself up again?

Oh, and she just found out, thanks to a dark family secret, that she's not who she thought she was. She's a witch! And she's not allowed to practice magic—yet.

When she moves back to her small hometown of Blackshore Bay, there's more family drama than she can handle. Her aunties are out of control, her sister is being secretive and someone has murdered the malicious town gossip. Will she be able to find out whom, before it's too late?

Life's a Witch

Being a witch is a lot more complicated than it looks.

Febe's just getting used to her magical powers and needs to pass a few tests before she is fully licensed to practice magic without restrictions. But after the murder of someone close to her, she becomes the prime suspect.

Can she clear her name in time and find the real killer—with a little help from magic?

Witch You Were Here

After years of dating Mr. Wrong, Febe's finally met Mr. Right. Trouble is, she can never tell him she's a witch.

Will that change everything between them if he finds out?

Meanwhile, Mr. Dawes, her creepy neighbor's real identity is revealed. A suspicious death during the Blackshore Bay's Festival of Witchesto celebrate the 326-year anniversary of the end of the Salem witch trials, is written off as an accident.

But Febe knows differently. There's a killer on the loose—and they're so good, he or she is making the deaths look natural. Now Febe is racing against the clock to prove a crime has been committed—before the killer strikes again.

The Summer Sisters Witch Cozy Mystery series:

Witch Happens (Book 1)

Life's a Witch (Book 2)

Witch You Were Here (Book 3)

Witchful Thinking (Book 4) *coming soon

From Hollywood Hills mansions and Century City towers, to South Central motels and the oceanside refinery, The Beasts of Electra Drive by Rohan Quine spans a mythic L.A., following seven spectacular characters (or Beasts) from games designer Jaymi’s game-worlds. The intensity of those Beasts’ creation cycles leads to their release into real life in seemingly human forms, and to their combative protection of him from destructive rivals at mainstream company Bang Dead Games. Grand spaces of beauty interlock with narrow rooms of terror, both in the real world and in the incorporeal world of cyberspace. A prequel to Quine’s other five tales (and a Finalist in the IAN Book of the Year Awards 2018), The Beasts of Electra Drive is a unique explosion of glamour and beauty, horror and enchantment, exploring the mechanisms and magic of creativity itself.


Jaymi is an independent games designer living on Electra Drive in the Hollywood Hills. Opposed to him are his former colleagues at Bang Dead Games. Their mounting competitiveness regarding his own extravagant game-creation reaches a point where they attack him physically with a flying drone.


Bang Dead is preparing the global release of a game called Ain’tTheyFreaky!, centring on five tabloid-flavoured social-media “Newsfeeds” for the victimisation of certain people by others—the “Gal Score”, “Guy Score”, “Trivia Score”, “Arts Score” and “Cosy Score”. Jaymi decides to fight back, for self-protection and to counteract this game’s destructive effects.


He takes an irrevocable step: after creating Amber, the most dangerous of the characters (or Beasts, as he calls them) who will populate Jaymi’s project The Platinum Raven, he releases Amber from that game, such that Amber slithers out from Jaymi’s computer monitor. Appearing human, this now-incarnated Beast is sent to stalk Ain’tTheyFreaky!’s creators in real life.


While Amber terrorises them, Jaymi creates a second Beast, Evelyn, a woman of ease and freedom, from his project The Imagination Thief. Incarnated too, she joins Amber in sabotaging a Bang Dead venture in the physical world.


As Jaymi’s output spawns three more titles—The Host in the Attic, Apricot Eyes and Hallucination in Hong Kong—he jumps into the creation cycles and subsequent incarnations of five more varied and human-seeming Beasts. These are Shigem, Kim, the Platinum Raven, Scorpio, and his own simulacrum the Jaymi Beast.


Targeted by a more lethal drone attack than the first one, he decides that his Beasts’ missions must escalate: they will infiltrate the very substance of Ain’tTheyFreaky!. Evelyn, Shigem and Kim therefore sneak into one of the game’s visual environments (a mythically seedy Downtown L.A.), where they try to put an end to some of the casually-programmed cruelty in the game. Shigem shames one Bang Dead programmer into secretly working for Jaymi instead; and Kim persuades another high-ranking Bang Dead employee to join Jaymi likewise.


Five of the Beasts proceed to sabotage Ain’tTheyFreaky! at code level, turning its own server farm into a radically different kind of environment than before. Their sabotage takes aim at the game in such a way as to break it down into its constituent glyphs and pixels—then electrifies these, recombining them into brand-new forms of such enchanted love and wickedness and originality that they’d certainly have been forbidden by Bang Dead.


Amid the resultant conflict, a Beast is sent to kill a human; a Beast is arrested, before escaping and wreaking revenge; and another human is lashed to the top of the transmitter tower above the Hollywood Sign, where...


After the ensuing convulsions of destruction and violent creation have run their course, Jaymi’s Beasts slip away to their appointed onscreen destinations, one by one; and he is left alone again, just as he was before he brought them into being. As he fires up his newly-completed game The Imagination Thief for the first time, however, it is clear that neither he nor the world around him will ever quite be as before.

Cover Flap

This is the second book in the Maya's Aura series. It continues with both of the story timelines from the first book: Maya's Aura - the Awakening.

Young Maya is thoroughly enjoying her extended vacation in Vancouver. She is boarding for free with a gay couple in return for letting them document her aura. She is earning pocket money picking up bit parts from movie casting calls. She is meeting lots of interesting people on Wreck Beach, at U.B.C., in the local acting scene, and in the local gay scene. The bummer is, her aura is starting to seriously scare her, and her new friends.

Her aura is completely out of control. Dangerously out of control.

She has no choice. She has to find someone to teach her how to control it and refine it. With the help of an aging Tai Chi master, a monk, a psychiatrist, an actress, and a gay makeover wizard she learns a lot. Not only how to refine her aura, but also how to refine herself. From the country girl who worked in a coffee shop, emerges a sophisticated young woman.

And then her adventures really begin....

About the Author

Skye Smith is my pen name. My family convinced me not to use my real name because they feared that predators would use the internet to find me. You'll understand why as you fall in love with sweet Maya, my main character. I wish I could use my own name, but I can’t. Sorry.

Originally I set out to write a story about vampires and witches, but those have been done to death in eBooks, so instead I gave Maya a strong aura, which allowed her to sense the presence of psychopaths. As I wrote the novel I came to realize that vampires are just psychopaths that stay up late and drink blood. Or maybe psychopaths are just vampires that have swapped their blood habit for good old fashioned greed, power, and lust.

Other Novels By The Same Author:

The Hoodsman – 12 historical adventures set in the Norman conquest.

Knut – many historical adventures set in the Viking Era.

The Pistoleer – 9 historical adventures set in the English Civil War.

Maya’s Aura – 8 new age adventures while tripping around the world.

1. “The Awakening” - She discovers her strange aura.
2. “The Refining” - She learns how to use her aura.
3. “The Ashram” - She searches for answers in India
4. “Goa to Nepal” - She follows a quest into the Himalayas
5. “The Charred Coven” - She fights black craft in England.
6. “The Crystal Witch” - She learns psychic craft in England
7. “The Redemptioner” - Psychic dreams of her ancestor Britta.
8. “Destroy the Tea Party - Britta’s adventures in Boston in 1773.

 

Cover Flap

In this, the third novel in the “Maya's Aura” series, there is magic and naughty mayhem as young Maya flees America to follow a quest. Her healing hands have a side effect of creating fatal heart attacks in predator men. Unfortunately her youthful good looks attracts them like tigers to a lamb. With the police wanting to question her about heart attack coincidences, she flees to Europe to visit her friend Marique in Belgium.

She must find out more about her powers, and since all answers seem to be in India, she and Marique to buy cheap tickets to Mumbai. Marique has come to India for the tropical weather and the beaches, but first Maya must visit an ashram that is known for it’s use of auras in meditation. The girls soon find out that life at the ashram is not as wholesome, or as innocent as expected.

About the Author

Skye Smith is my pen name. My family convinced me not to use my real name because my stories are so critical of predator males. You'll understand and forgive me this as you fall in love with sweet Maya, my main character.

For those of you who like stories about vampires, witches, and magic, you won’t be disappointed by my very different, more realistic take on it all. My vampires are parasites wearing business suits. My witches are healers ignored by the modern world. My magic is based on aura’s, and everyone has felt or seen an aura at least once in their lives.

Other Novels By The Same Author:

The Hoodsman – 12 historical adventures set in the Norman conquest.

Knut – many historical adventures set in the Viking Era.

The Pistoleer – 9 historical adventures set in the English Civil War.

Maya’s Aura – 8 new age adventures while tripping around the world.

1. “The Awakening” - She discovers her strange aura.
2. “The Refining” - She learns how to use her aura.
3. “The Ashram” - She searches for answers in India
4. “Goa to Nepal” - She follows a quest into the Himalayas
5. “The Charred Coven” - She fights black craft in England.
6. “The Crystal Witch” - She learns psychic craft in England
7. “The Redemptioner” - Psychic dreams of her ancestor Britta.
8. “Destroy the Tea Party” - Britta’s adventures in Boston in 1773.

 

Revenge Well, it seems the cleaning fairys been here, he whispered in her ear. Stella nodded and moved slowly toward the door, itching to get to her bedroom, where she left her gun. She didnt like feeling at a disadvantage. George stayed close by her side as they made their way to her bedroom. He kept his shield around her as she cautiously walked over to the chair by her closet and watched her quickly pull on her shoulder harness that cradled her gun. Feeling more secure now that she was armed, Stella turned, narrowing her eyes, searching the room. At first glance, nothing seemed to be disturbed. But when she looked at the mirror over the vanity, her eyes widened. Words were written on the mirror with her favorite lipstick. How does it feel knowing I can take from you like you took from me? I will have my revenge. Secrets Over the last year, Stella was forced to face the fact that indeed she was different. One blow after another continually hit her from her heritage, almost destroying her mental health. If it werent for George Smale coming into her life at that time, she knew she might have been stuck in a psychiatric ward somewhere for the insane. Of course, he would say it was her own inner strength that kept her balanced precariously on the thin line of sanity. Whatever the reason for her keeping her sanity intact, she was tremendously grateful for it. She accepted not only her heritage now but also the fact that she was a direct descendant of Queen Ravena and Prince Gareg. She now considered this fact a gift. Even though she had royal blood flowing through her and was considered the most powerful being in the human world, Stella insisted on dealing with problems the normal, human way. As a private investigator, she relied on facts and procedures, the same way she relied on them when she was a lieutenant on the police force. Now the most important thing was to keep what they were a secret from the rest of the world. Magic must always be kept a secret.
<p> </p><p> <u><b>Cover Flap</b></u></p> <p> This is <b>novel four</b> of the “Maya&#39;s Aura” series. In this naughty novel of magic and mayhem, our young Maya is on the run and following a quest. Her healing hands have a side effect of creating fatal heart attacks in predator men. Unfortunately her youthful good looks attracts them like tigers to a lamb. Because the police want to question her about heart attack coincidences, she has fled the USA.</p> <p> She must find out more about her powers, and since all answers seem to be in India, she and Marique to buy cheap tickets to Mumbai. Between Marique’s quest for sun and beaches, and Maya’s quest for gurus with knowledge of auras, their trip turns into a series of exotic adventures. Their road trip across India leads them to the beaches of Goa, holy Dharamsala, along the spectacular gorges of Nepal, and to the far side of the Himalayas.</p> <p> <u><b>About the Author</b></u></p> <p> Skye Smith is my pen name. My family convinced me not to use my real name because my stories are so critical of predator males. You&#39;ll understand and forgive me this as you fall in love with sweet Maya, my main character.</p> <p> For those of you who like stories about vampires, witches, and magic, you won’t be disappointed by my very different, more realistic take on it all. My vampires are parasites wearing business suits. My witches are healers ignored by the modern world. My magic is based on aura’s, and everyone has felt or seen an aura at least once in their lives.</p> <p><u><b>Other Novels By The Same Author:</b></u></p> <p>The Hoodsman – 12 historical adventures set in the Norman conquest.</p> <p> Knut – many historical adventures set in the Viking Era.</p> <p>The Pistoleer – 9 historical adventures set in the English Civil War.</p> <p>Maya’s Aura – 8 new age adventures while tripping around the world.</p> <p> 1. “The Awakening” - She discovers her strange aura.<br> 2. “The Refining” - She learns how to use her aura.<br> 3. “The Ashram” - She searches for answers in India <br> 4. “Goa to Nepal” - She follows a quest into the Himalayas<br> 5. “The Charred Coven” - She fights black craft in England.<br> 6. “The Crystal Witch” - She learns psychic craft in England<br> 7. “The Redemptioner” - Psychic dreams of her ancestor Britta.<br> 8. “Destroy the Tea Party” - Britta’s adventures in Boston in 1773.</p> <p> </p>
Dealing with adult and controversial themes, Daughters of the Dance is a beautiful, moving saga of three generations of strong women immersed in the art of the dance and in their profound relationships with high-powered men driven by oil, wealth, war, trade, religious beliefs, nature, female submissiveness, and sexual boundaries. It is a story of uncharted survival amid three wars in continental Europe during the first half of the twentieth century and its inevitable expansion to the Netherlands Antilles, especially the Sephardic-Ladino community of Curaçao, and to the Western Hemisphere. Daughters of the Dance is a metaphor for a method the “daughters” use to enhance their spiritual being. Ayana, the introductory character, expresses a dominant human condition—the pain of sadness, guilt, and shame—and asks, “How do we survive without love?” In the words of Rumi, a Persian Sufi, “Whosoever knows the power of dance, dwells in the Ineffable Effulgence” (i.e., a nonreified Presence), they discover their primordial selves—originated, born, formed, and unfiltered. At a deeper level, the characters encounter lo real maravilloso americano (magic realism) in raw, latent, and ever-present states of being in elegant timelessness. In a way, Rumi pointed the way, “What you seek is seeking you." Daughters of the Dance invites the reader to grasp the mystery that lies behind each personality. Words and pictographs fail to fully explain experience. Hence, the novel challenges beliefs so that readers can seek out the experience of beauty and joy amid the perils of unrest that may either fester or heal. To borrow Rumi again, “Dance when you are perfectly free and enjoy each step along the way.” Happy is the culture that can dance!
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