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Now that she’s retrieved the Staff of Lore, Captain Alisa Marchenko can finally dedicate herself and her ship to finding her kidnapped daughter. Her scant clues lead her to Cleon Moon.

Unfortunately, since the fall of the empire, mafia clans have taken over the domed cities on the harsh moon, and exploring there isn’t easy. Even with the cyborg Leonidas at her side, Alisa struggles to survive vengeful mafia clans, rogue Starseers, and genetically engineered predators. To further complicate matters, she must worry about the ancient relic hidden on her ship, a beacon to anyone in the system who craves its power. If Alisa can’t navigate the moon’s chaos, she may lose her only chance to catch up with her daughter.

Fallen Empire Reading Order 

Book 1: Star Nomad
Book 2: Honor’s Flight
Book 3: Starseers
Book 4: Relic of Sorrows
Book 5: Cleon Moon
Book 6: Arkadian Skies
Book 7: Perilous Hunt
Book 8: End Game
Cyborg Legacy

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2018 Dragon Award Finalist — Best Science Fiction Novel


The Games are Forever!

It's one thing to Qualify and Compete…
Now she must Win.

Gwen Lark, nerd, geek, and awkward smart girl, is among the lucky ones. She's one of several million teenage refugees to escape the extinction-level asteroid barreling towards Earth and reach the ancient colony planet of Atlantis.

But Atlantis is a strange new world with higher gravity and a blazing white sun, where nothing is as expected. The new arrivals from Earth will now belong to the majority class of non-citizens who face a lifetime of hard work and limited rights.

To make matters worse, Gwen's rare and powerful talent, her Logos voice, is viewed as a potential weapon to be exploited by the Imperator, as well as a threat to the Kassiopei Imperial Dynasty and its uncompromising control over the people of Atlantis.

A last-minute heartbreak prior to arrival turns to joy, when Gwen receives a declaration of love from an unexpected source. The Wedding date is set, but before she can be joined with her true love, she is forced to compete in the brutal and deadly Games of the Atlantis Grail to save herself, her family, friends, and everything she cares about. Once again, her intelligence, quick thinking skills, resilience, and creativity are challenged to the breaking point.

The Games are monumental, intricate, lethal . . . and the Games are Forever.

This time Gwen must fight and figure her way through the most difficult and sophisticated contest she has ever faced. Terrifying Ordeals and impossible Challenges, ruthless skilled Competitors, vicious secret assassins, and dubious teammates she must work with but cannot trust, are just the beginning. . . .

Meanwhile, as the Games rage, the fate of two worlds is at stake as a new alien threat looms over Earth and Atlantis.

But Gwen Lark has a secret weapon of her own. It's not her Logos voice and its untapped power to control orichalcum technology and perpetuate change.

It is Gwen herself.

WIN is the third book in The Atlantis Grail series. 

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


A fate worse than death . . .

Bastien Cabarro survived the brutal slaughter of his entire family only to have his wife pin their murders on him. Made Ravin by The League, he is now a target for their assassins-in-training to hunt and kill. The average life expectancy for such beings is six weeks. But defying the odds is what this Gyron Force officer does best, and Bastien won’t rest until he lays his betrayers in their graves.

Ten years later, he has one chance to balance the scales of justice, provided he relies on his former wingman— the very sister of the woman who testified against him.

Major Ember Wyldestarrin joined the outlaw Tavali the day Kirovar fell into the hands of a tyrant, and she and her sister-team were left on an outpost to die under the barrage of enemy fire. The last thing she wants is to be involved in politics again. But the one thing she wants more than anything is revenge on the tyrant who murdered her parents and forced her and her sisters into exile. Carrying a secret she knows Bastien will annihilate her over, she must find some way to trust her former wingman before he catches on and kills her. Even so, treachery doesn’t come easy to a woman who took a loyalty oath to protect her homeworld and comrades-in-arms, especially when Bastien is much more to her than just a former wingman.

Yet as she tries to do right for her family, she learns that Bastien doesn’t just hold the key to the fate of Kirovar, he is vital to The Sentella-League war, and to The Tavali. If she doesn’t ensure he survives this mission, three nations fall, and time for all of them is quickly running out.

New York Times and USA TODAY Bestselling author of Science Fiction, Urban Fantasy, and Paranormal Romance brings another action, adventure, and suspense-filled story to transport readers out of this world.

Merrick Ta’Duran is the powerful leader of the Eastern Mountain Clan on the Prime world of Baade. His people, known as the Ghosts of the Forests, live high in the Eastern mountains. Merrick feels the weight of responsibility as the males within his clan become desperate to find mates among the few remaining females. When word comes that a new species has been discovered, he knows he must do what is right for his people - even if it means traveling to a strange, alien realm to do it.

Merrick’s world changes when he is injured and captured by a ruthless group of humans. Drugged and held against his will, he is the subject of experiments and testing as the humans try to discover where he came from and duplicate his strength and ability to heal quickly. After months of captivity, he fears his life will end on the strange world until one chance encounter gives him hope.

Addie Banks’ world has been one of silence since a devastating illness when she was sixteen. Determined to stand on her own two feet, she goes to school during the day and works at night to put herself through college. Her life unexpectedly changes when she stumbles across something she wasn’t supposed to see while at work. Now, she hears a voice in her head - and it is driving her crazy. Her only hope for peace is to help the creature talking to her escape from the men holding him.

Merrick knows the female who helps him is his bond mate. She may deny it. She may fight it. She may even try to run from it. It won’t matter. She is his and he will do everything he can to convince her, hold her, even kidnap her if that is what it takes to make her realized that they belong together.

Will Addie hear the love and longing in Merrick’s voice? Can she trust and accept the new life he has to offer? Or, will a ruthless killer silence him before she gets a chance?

More books in the Cosmos’ Gateway series:

Tink’s Neverland: Cosmos’ Gateway Book 1

Hannah’s Warrior: Cosmos’ Gateway Book 2

Tansy’s Titan: Cosmos’ Gateway Book 3

Cosmos’ Promise: Cosmos’ Gateway Book 4

Merrick’s Maiden: Cosmos’ Gateway Book 5

Additional series:

Lords of Kassis

Magic, New Mexico

Dragon Lords of Valdier

Dragonlings of Valdier

Sarafin Warriors

Curizan Warrior

Marastin Dow Warriors

Zion Warriors

Project Gliese 581g

More than Human

Breaking Free

Second Chance

Dust

Spirit Pass

Science fiction romance; sci-fi romance; paranormal romance; alien romance; fantasy; romance, s.e. smith; se smith; sci-fi series; Urban fantasy; psychic abilities; paranormal series.

http://sesmithfl.com

https://www.facebook.com/se.smith.5

It's one thing to Qualify…
But do you have what it takes to Compete?

With Earth about to be destroyed by an extinction level asteroid, teenage nerd, geek, and awkward smart girl Gwen Lark, and a few of her friends and loved ones, barely Qualified for rescue onboard one of the thousands of ark-ships headed to the ancient colony planet Atlantis.

Now faced with a year-long journey in space, life in a wondrously alien environment, and many tough life choices, Gwen must decide who or what she will become. Fleet Cadet or Civilian? Friend or lover? Average or extraordinary?

Can she make new friends? Can she trust the old ones, such as Logan Sangre, her sexy high school crush and an Earth special operative?

Time and time again, Gwen's uncanny ability to come up with the best answer in a crisis saves her life and others. And now, her unique Logos voice makes her an extremely valuable commodity to the Atlanteans -- so much so that her enigmatic commanding officer Aeson Kassiopei, who is also the Imperial Prince of Atlantis, has taken an increasingly personal interest in her.

Before the end of the journey, Gwen must convince him that she has what it takes to compete in the deadly Games of the Atlantis Grail.

It's becoming apparent -- the life of her family and all of Earth depends on it.

COMPETE is the second book in The Atlantis Grail series.

Keywords:

Atlantis, apocalypse post apocalyptic fiction end of world days empire survival asteroid impact doomsday space opera exploration colony colonizing colonization invasion military action adventure rivals competition games contest family relationships coming of age romance slow burn young love siblings social virtues values teen self esteem respect reliance confidence empire galactic republic ancient aliens civilizations Greece Egypt mysteries dystopian


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