"A masterwork of horror."— Time
Victoria McQueen has an uncanny knack for finding things: a misplaced bracelet, a missing photograph, answers to unanswerable questions. When she rides her bicycle over the rickety old covered bridge in the woods near her house, she always emerges in the places she needs to be.
Charles Talent Manx has a gift of his own. He likes to take children for rides in his 1938 Rolls-Royce Wraith with the vanity plate NOS4A2. In the Wraith, he and his innocent guests can slip out of the everyday world and onto hidden roads that lead to an astonishing playground of amusements he calls Christmasland. The journey across the highway of Charlie's twisted imagination transforms his precious passengers, leaving them as terrifying and unstoppable as their benefactor.
Then comes the day when Vic goes looking for trouble...and finds her way to Charlie. That was a lifetime ago. Now, the only kid ever to escape Charlie's evil is all grown up and desperate to forget. But Charlie Manx hasn't stopped thinking about Victoria McQueen. On the road again, he won't slow down until he's taken his revenge. He's after something very special—something Vic can never replace.
As a life-and-death battle of wills builds, Vic McQueen prepares to destroy Charlie once and for all—or die trying.
The sickness came on suddenly, and spread quickly. The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed—and more than half of the world’s population was decimated.
Where there had been order, there was now chaos. And as the power of science and technology receded, magick rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river—or in the ones you know and love the most.
As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.
In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.
The end has come. The beginning comes next.
They look like an everyday family living an ordinary life. But beyond the edges of this peaceful farm, unimaginable forces of light and dark have been unleashed.
Fallon Swift, approaching her thirteenth birthday, barely knows the world that existed before—the city where her parents lived, now in ruins and reclaimed by nature since the Doom sickened and killed billions. Traveling anywhere is a danger, as vicious gangs of Raiders and fanatics called Purity Warriors search for their next victim. Those like Fallon, in possession of gifts, are hunted—and the time is coming when her true nature, her identity as The One, can no longer be hidden.
In a mysterious shelter in the forest, her training is about to begin under the guidance of Mallick, whose skills have been honed over centuries. She will learn the old ways of healing; study and spar; encounter faeries and elves and shifters; and find powers within herself she never imagined. And when the time is right, she will take up the sword, and fight. For until she grows into the woman she was born to be, the world outside will never be whole again.
For close to three thousand years the imposing, impossibly handsome Santo Notte has fought in armies across the world and battled his own, more personal enemies. Of all the places he might expect to encounter his life mate, a quiet corner of upstate New York doesn’t seem likely. But as soon as he makes contact with history professor Petronella Stone, while hunting down a suspected rogue immortal, he knows that she will be the greatest adventure of his eternal life.
He expects her to be surprised, confused, even overwhelmed. What he doesn’t expect is that Pet has a secret history of her own. There’s no mistaking the mind-blowing, mutual pleasure they share. But as Pet struggles to protect her nephew from a danger lurking too close to home, Santo realizes there’s another threat to her safety—him. And claiming their passionate future will be impossible until he leaves his past behind, forever…
Four novels. Two Worlds. One Story.
Our story beings when a man named Thomas Hunter is chased down an alley after working the late shift at a coffee house. When a bullet grazes his head, he awakens in an entirely different reality. Now every time he falls asleep, he wakes up in the other reality—and every choice he makes impacts the fate of both worlds.
Experience Ted Dekker’s groundbreaking Circle series bound together in one adrenaline-laced volume.
Just days before a massive exhibition opens at the popular New York Museum of Natural History, visitors are being savagely murdered in the museum's dark hallways and secret rooms. Autopsies indicate that the killer cannot be human...
But the museum's directors plan to go ahead with a big bash to celebrate the new exhibition, in spite of the murders.
Museum researcher Margo Green must find out who--or what--is doing the killing. But can she do it in time to stop the massacre?
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
As an escalating scourge of grisly murders sweeps the globe, archaeologist Erin Granger must decipher the truth behind an immortal prophecy foretold in the Blood Gospel, a tome written by Christ and lost for centuries: The shackles of Lucifer have been loosened, and his Chalice remains lost. It will take the light of all three to forge the Chalice anew and banish him again to his eternal darkness. With the Apocalypse looming, Erin must again join forces with Army Sergeant Jordan Stone and Father Rhun Korza to search for a treasure lost for millennia. But the prize has already fallen into the hands of their enemy, a demon named Legion, before whom even the walls of the Vatican will fall.
The search for the key to salvation will take Erin and the others across centuries and around the world, from the dusty shelves of the Vatican's secret archives to lost medieval laboratories, where ancient alchemies were employed to horrific ends. All the while, they are hunted, besieged by creatures of uncanny skill and talent. As clues are dug free from ancient underground chapels and found frozen in icy mountain caverns, one that will destroy not only her, but all she loves. To protect the world, Erin must walk through the very gates of Hell and face the darkest of enemies: Lucifer himself.
With The Blood Gospel, the first novel in the Order of the Sanguines series, James Rollins and Rebecca Cantrell combined science, myth, and religion to introduce a breathtaking world where miracles hold new meaning and the fight for good over evil is far more complicated than we ever dreamed. And now, in this epic conclusion to the Sanguines trilogy, Blood Infernal, they take us to the very pit of Hell itself, making us peer into the abyss and face our greatest fears, to answer the ultimate question: What price will we pay for true salvation?
While exploring a tomb hidden for centuries in the depths of Masada, Israel, brilliant archaeologist Erin Granger began an incredible journey to recover a miraculous ancient artifact tied to Christ himself. The quest introduced her to a diabolical enemy determined to discover the book and use its powers for his own dark ends. It also led her to an ancient and highly secret Vatican order—known simply as the Saguines. Though she survived, the danger has only just begun . . .
An attack outside Stanford University thrusts Erin back into the fold of the Sanguines. As the threat of Armageddon looms, she must unite with an ancient evil to halt the plans of a man determined to see the world end, a man known only as Iscariot.
It's the summer of 1960 and in the small town of Elm Haven, Illinois, five twelve-year-old boys are forging the powerful bonds that a lifetime of change will not break. From sunset bike rides to shaded hiding places in the woods, the boys' days are marked by all of the secrets and silences of an idyllic middle-childhood. But amid the sundrenched cornfields their loyalty will be pitilessly tested. When a long-silent bell peals in the middle of the night, the townsfolk know it marks the end of their carefree days. From the depths of the Old Central School, a hulking fortress tinged with the mahogany scent of coffins, an invisible evil is rising. Strange and horrifying events begin to overtake everyday life, spreading terror through the once idyllic town. Determined to exorcize this ancient plague, Mike, Duane, Dale, Harlen, and Kevin must wage a war of blood—against an arcane abomination who owns the night...
I will "sell" my stepfather's ghost to the highest bidder. . . .
For a thousand dollars, Jude will become the proud owner of a dead man's suit, said to be haunted by a restless spirit. He isn't afraid. He has spent a lifetime coping with ghosts—of an abusive father, of the lovers he callously abandoned, of the bandmates he betrayed. What's one more?
But what UPS delivers to his door in a black heart-shaped box is no imaginary or metaphorical ghost, no benign conversation piece. It's the real thing.
And suddenly the suit's previous owner is everywhere: behind the bedroom door . . . seated in Jude's restored vintage Mustang . . . standing outside his window . . . staring out from his widescreen TV. Waiting—with a gleaming razor blade on a chain dangling from one bony hand. . . .
A multiple-award winner for his short fiction, author Joe Hill immediately vaults into the top echelon of dark fantasists with a blood-chilling roller-coaster ride of a novel, a masterwork brimming with relentless thrills and acid terror.
"Epic in scale and scope but intimately disturbing, CARRION COMFORT spans the ages to rewrite history and tug at the very fabric of reality. A nightmarish chronicle of predator and prey that will shatter your world view forever. A true classic." --Guillermo del Toro
"CARRION COMFORT is one of the scariest books ever written. Whenever I get the question asked Who's your favorite author? my answer is always Dan Simmons." --James Rollins
"One of the few major reinventions of the vampire concept, on a par with Jack Finney's Invasion of the Body Snatchers, Richard Matheson's I Am Legend, and Stephen King's Salem's Lot. --David Morrell
THE PAST... Caught behind the lines of Hitler's Final Solution, Saul Laski is one of the multitudes destined to die in the notorious Chelmno extermination camp. Until he rises to meet his fate and finds himself face to face with an evil far older, and far greater, than the Nazi's themselves...
THE PRESENT... Compelled by the encounter to survive at all costs, so begins a journey that for Saul will span decades and cross continents, plunging into the darkest corners of 20th century history to reveal a secret society of beings who may often exist behind the world's most horrible and violent events. Killing from a distance, and by darkly manipulative proxy, they are people with the psychic ability to 'use' humans: read their minds, subjugate them to their wills, experience through their senses, feed off their emotions, force them to acts of unspeakable aggression. Each year, three of the most powerful of this hidden order meet to discuss their ongoing campaign of induced bloodshed and deliberate destruction. But this reunion, something will go terribly wrong. Saul's quest is about to reach its elusive object, drawing hunter and hunted alike into a struggle that will plumb the depths of mankind's attraction to violence, and determine the future of the world itself...