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Winner of the Eisner, Harvey, and Ignatz Awards for Best Graphic Novel. A New York Times Bestseller! "Remarkable."-- Leo Carey, The New Yorker "... dark, fearsomely complex..."-- Douglas Wolk, Publishers Weekly "My all-time favorite graphic novel... an immense, majestic work about the Jack the Ripper murders, the dark Victorian world they happened in, and the birth of the 20th century."-- Warren Ellis, Entertainment Weekly "Moore's works have often defied the public's expectations of the medium, and his most ambitious work, the massive graphic novel From Hell, is no exception... The result is at once a meditation on evil, a police procedural and a commentary on Victorian England. ... an impressive piece of work."-- Patrick Day, The Los Angeles Times "... a massive exploration of the Jack The Ripper murders that incorporates British history, Masonic ritual, and London geography in a fascinating and horrifying conspiracy theory."-- Tasha Robinson, The AV Club From Hell is the story of Jack the Ripper, perhaps the most infamous man in the annals of murder. Detailing the events leading up to the Whitechapel killings and the cover-up that followed, From Hell is a meditation on the mind of a madman whose savagery and violence gave birth to the 20th century. The serialized story, presented in its entirety in this volume, has garnered widespread attention from critics and scholars, and has been adapted into a major motion picture from Twentieth Century Fox starring Johnny Depp and Heather Graham. Often regarded as one of the most significant graphic novels ever published, From Hell combines meticulous research with educated speculation, resulting in a masterpiece of historical fiction both compelling and terrifying.
"This impressive collection-- a high-water mark in the graphic novel's short history-- confirms that no one else in the medium combines emotional truth, literary intelligence, and formal daring with such adroitness and elegance." -- Booklist (starred review) "Witty and thoughtful ... a great and epic comic documentary novel like no other."-- Publishers Weekly (starred review) "The fact that we are finally able to watch young Alec slowly evolve, page by page, from a cheeky wastrel into a mature artist deeply committed to his work and his family is nothing less than a revelation ... the three decades of mature, complex and emotionally compelling work compiled here represent a major accomplishment in comics storytelling, and in storytelling, period. It's nothing less than a modern epic of the everyday."-- Glen Weldon, NPR "A profound piece ... Campbell makes it feel like the greatest adventure imaginable."-- Alex Pappademas, GQ "Campbell's art develops into a heroism of the freed line: like the blade of a skater, his pen achieves a precarious and delicate grace that should be recognized as a landmark in the history of comics."-- Rain Taxi Review of Books "Eddie Campbell's Alec stories were among the first of the modern era of autobiographical comics, and they still rate among the best-- witty, brilliantly illustrated, self-mocking without ever being mopey or pathetic, and most importantly, forever changing style to suit the needs of the story... Watching Campbell's storytelling and approach to art progress and evolve as these stories unfold is as close as you can get to watching a real human life change on the page. One of the must-own releases of the year."-- The AV Club "If autobiography is the lingua franca of the graphic novel form, Campbell is its undisputed Shakespeare."-- Richard Pachter, Miami Herald "ALEC is magic, and even if I knew how all of it was done I'd be doing you a disservice if I pointed out the wires and mirrors. ... It is written by someone who obviously finds being alive an endless source of novelty and conundrum."-- Alan Moore "Do you need me to tell you how good Eddie Campbell is? Or that ALEC is probably the best book-length comic about art and wine and midlife crises and families and friends and wine and love and art and saying goodbye and terror there is?"-- Neil Gaiman DESCRIPTION: For the first time ever, the groundbreaking autobiographical comics of master cartoonist Eddie Campbell (FROM HELL) are collected in a single volume! Brilliantly observed and profoundly expressed, the ALEC stories present a version of Eddie's own life, filtered through the alter ego of "Alec MacGarry."Over many years, we witness Alec's (and Eddie's) progression "from beer to wine"-- wild nights at the pub, existential despair, the hunt for love, the quest for art, becoming a responsible breadwinner, feeling lost at his own movie premiere, and much more! Eddie's outlandish fantasies and metafictional tricks convert life into art, while staying fully grounded in his own absurdity. At every point, the author's uncanny eye for irony and wry self-awareness make even the smallest occasion into an opportunity for wit and wisdom. Quite simply, ALEC is a masterpiece of visual autobiography. ALEC: THE YEARS HAVE PANTS (A LIFE-SIZE OMNIBUS) collects the previous Alec books THE KING CANUTE CROWD, GRAFFITI KITCHEN, HOW TO BE AN ARTIST, LITTLE ITALY, THE DEAD MUSE, THE DANCE OF LIFEY DEATH, AFTER THE SNOOTER, as well as a generous helping of rare and never-before-seen material, including an all-new 35-page book, THE YEARS HAVE PANTS.
A New York Times bestseller

The original graphic novel adapted into the film Blue Is the Warmest Color, winner of the Palme d'Or at the 2013 Cannes Film Festival

In this tender, bittersweet, full-color graphic novel, a young woman named Clementine discovers herself and the elusive magic of love when she meets a confident blue-haired girl named Emma: a lesbian love story for the ages that bristles with the energy of youth and rebellion and the eternal light of desire.

First published in France by Glénat, the book has won several awards, including the Audience Prize at the Angoulême International Comics Festival, Europe's largest.

The live-action, French-language film version of the book, entitled Blue Is the Warmest Color, won the Palme d'Or at the Cannes Film Festival in May 2013. Directed by director Abdellatif Kechiche and starring Lea Seydoux and Adele Exarchopoulos, the film generated both wide praise and controversy. It will be released in the US through Sundance Selects/IFC Films.

Julie Maroh is an author and illustrator originally from northern France.

"Julie Maroh, who was just 19 when she started the comic, manages to convey the excitement, terror, and obsession of young love—and to show how wildly teenagers swing from one extreme emotion to the next ... Ultimately, Blue Is the Warmest Color is a sad story about loss and heartbreak, but while Emma and Clementine’s love lasts, it’s exhilarating and sustaining." —Slate.com

"A beautiful, moving graphic novel." —Wall Street Journal

"Blue Is the Warmest Color captures the entire life of a relationship in affecting and honest style." —Comics Worth Reading

"Delicate linework conveys wordless longing in this graphic novel about a lesbian relationship." —New York Times Book Review (Editor's Choice)

"A tragic yet beautifully wrought graphic novel." —Salon.com

"Love is a beautiful punishment in Maroh’s paean to confusion, passion, and discovery ... An elegantly impassioned love story." —Publishers Weekly (STARRED REVIEW)

"A lovely and wholehearted coming-out story ... the illustrations are infused with genuine, raw feeling. Wide-eyed Clementine wears every emotion on her sleeve, and teens will understand her journey perfectly." —Kirkus Reviews

"The electric emotions of falling in love and the difficult process of self-acceptance will resonate with all readers ... Maroh’s use of color is deliberate enough to be eye-catching in a world of grey tones, with Emma’s bright blue hair capturing Clementine’s imagination, but is used sparingly enough that it supports and blends naturally with the story." —Library Journal (STARRED REVIEW)

"It's not just the French who have a better handle on sexy material than Americans -- Canadians do, too ... Who's publishing it? Not an American publishing house but by Arsenal Pulp Press, a Canadian independent." —Los Angeles Times
Will Eisner—best known for his influential comic book series The Spirit and his groundbreaking graphic novel A Contract with God—believed in the teaching power of comics, and from 1951 to 1971 he produced PS magazine for the U.S. Army. This Preventive Maintenance Monthly (called PS because it was a postscript to the standard technical manuals) was aimed at teaching American soldiers everything about weapons safety for vehicles, aircraft, firearms, and electronics. Eisner illustrated these vital lessons in drawings, pinups, step-by-step guides, and comic strips. This collection contains the best of Eisner’s 227 issues of PS, reproduced in a portable digest format. This relatively unknown work by Eisner is finally explored—the missing link between his comic books and his later, more mature graphic novel style.

Praise for PS Magazine:

"For the first time, Will Eisner’s superlative work for the U.S. Army has been assembled into a single collection. The result shows the artist’s keen understanding of the educative power of graphic storytelling. From 1951 to 1971, between The Spirit and A Contract with God, Eisner produced PS Magazine for the army in order to teach the common soldier how best to use, maintain, repair, and requisition their equipment. From explaining how to load a truck correctly to why it won’t start, Eisner used a combination of humor, sound technical writing, and graphic storytelling to educate the soldiers. His magazines could be found at the front lines, in the officer’s mess, and in the quarters of senior military officials. It featured a cast of recurring characters like the loveable Joe Dope and the voluptuous Connie Rodd, who headlined featured segments like “Joe’s Dope Sheet” and the provocatively named “Connie Rodd’s Briefs.” With Eisner’s wonderful artwork and clarity of style making sometimes difficult concepts easy to understand, it’s no wonder PS Magazine was so popular with military personnel. A fascinating document for both fans of Eisner and military history buffs." 
- Publishers Weekly starred review  

“These amusing yet pragmatic sketches provide a ‘missing-link’ comics document for fans and demonstrate the same mastery of his craft that marked Eisner’s better-known works.”
—Booklist

“An instructional model for today’s producers of non­fiction comics, which too often lack such visual traction, this also has appeal for military buffs, vehicle junkies, and Eisner fans.”

—Library Journal 

“The enthusiast who’s been nurturing a curiosity about Eisner’s lost years will find all he needs to know from this beautifully produced little volume.” —The Comics Journal


"Eisner understood comics' potential for education decades before his peers, and PS magazine was his first laboratory. This thoughtful new collection is an essential addition to the Eisner library." 
-Scott McCloud, author of Understanding Comics

Enter once more the world of Roland Deschain—and the world of the Dark Tower...now presented in a stunning graphic novel form that will unlock the doorways to terrifying secrets and bold storytelling as part of the dark fantasy masterwork and magnum opus from #1 New York Times bestselling author Stephen King.

“The man in black fled across the desert, and the gunslinger followed.” With these unforgettable words, millions of readers were introduced to Stephen King’s iconic character Roland Deschain of Gilead. Roland is the last of his kind, a “gunslinger” charged with protecting whatever goodness and light remains in his world—a world that “moved on,” as they say. In this desolate reality—a dangerous land filled with ancient technology and deadly magic, and yet one that mirrors our own in frightening ways—Roland is on a spellbinding and soul-shattering quest to locate and somehow save the mystical nexus of all worlds, all universes: the Dark Tower.

Now, in the graphic novel series Stephen King's The Dark Tower: Beginnings, originally published by Marvel Comics in single-issue form and creatively overseen by Stephen King himself, the full story of Roland's troubled past and coming-of-age is revealed. Sumptuously drawn by Jae Lee and Richard Isanove, plotted by longtime Stephen King expert Robin Furth, and scripted by New York Times bestselling author Peter David, Beginnings is an extraordinary and terrifying journey into Roland’s origins—ultimately serving as the perfect introduction for new readers to Stephen King’s modern literary classic The Dark Tower, while giving longtime fans thrilling adventures merely hinted at in his blockbuster novels.

Bringing the dramatic history of Roland into chronological order—as originally published in the novels The Gunslinger and Wizard and Glass—The Gunslinger Born begins with a reckless act of courage that gains Roland his first set of guns and earns him and his friends, Cuthbert Allgood and Alain Johns, a special mission to the town of Hambry...not only for their personal safety but on behalf of the Affiliation—an alliance resisting the ruinous advance of “the Good Man,” a monster named John Farson. But the expedition will quickly become Roland’s first experience of the evil forces that he will encounter again and again throughout his life, and in a myriad of guises. And he will also discover the overwhelming power and pain of true love, through which, more than anything, he will learn beyond a shadow of a doubt what things are worth killing for....
A superb new graphic memoir in which an inspired artist/storyteller reveals the road that brought his family to where they are today: Vietnamerica
 
GB Tran is a young Vietnamese American artist who grew up distant from (and largely indifferent to) his family’s history. Born and raised in South Carolina as a son of immigrants, he knew that his parents had fled Vietnam during the fall of Saigon. But even as they struggled to adapt to life in America, they preferred to forget the past—and to focus on their children’s future. It was only in his late twenties that GB began to learn their extraordinary story. When his last surviving grandparents die within months of each other, GB visits Vietnam for the first time and begins to learn the tragic history of his family, and of the homeland they left behind.

In this family saga played out in the shadow of history, GB uncovers the root of his father’s remoteness and why his mother had remained in an often fractious marriage; why his grandfather had abandoned his own family to fight for the Viet Cong; why his grandmother had had an affair with a French soldier. GB learns that his parents had taken harrowing flight from Saigon during the final hours of the war not because they thought America was better but because they were afraid of what would happen if they stayed. They entered America—a foreign land they couldn’t even imagine—where family connections dissolved and shared history was lost within a span of a single generation.

In telling his family’s story, GB finds his own place in this saga of hardship and heroism. Vietnamerica is a visually stunning portrait of survival, escape, and reinvention—and of the gift of the American immigrants’ dream, passed on to their children. Vietnamerica is an unforgettable story of family revelation and reconnection—and a new graphic-memoir classic.
THE THRILLING ADVENTURES OF LOVELACE AND BABBAGE . . . in which Sydney Padua transforms one of the most compelling scientific collaborations into a hilarious series of adventures.

Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines.

But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.

(With black-and-white illustrations throughout.) 
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