In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.
You know, the usual things you find on a train.
Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!
READ! Their journey from small-time bodyguards to world-class artifact hunters!
MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.
With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
Mysteriously gifted with the power to rewind time, young photography student Max Caulfield became entangled in the dark secrets of Arcadia Bay. She used her strange new abilities to reconnect with her oldest friend Chloe Price, and to bring to justice the men who had murdered Chloe’s closest confidante, Rachel Amber. Max’s temporal abilities came at a cost, however, creating a once-in-a-generation hurricane that threatened the town with total destruction, if Max didn’t allow the original timeline, in which Chloe died of a gunshot wound – to play out. In one sequence of events, Max chose to save Chloe’s life, sacrificing Arcadia Bay. And in a multiverse of infinite possibilities, this is one version of what happened next…
After being invited to a ceremony commemorating the destruction of Arcadia Bay, one year on, Max and Chloe set off to return to the Bay. Treading through their old home brought up more than just complicated emotions as Max is still struggling with inadvertent fluctuations in time and sees a vision of Diana alive and well… as if the storm had never hit. When Chloe touches Max’s hand she can see Diana too, so it’s not just Max’s affliction, but are these ‘visions’ or something more?
Seek Paleblood to transcend the hunt!
Awakening in a city plagued by a twisted endemic – where horrific beasts stalk the shadows and the streets run slick with the blood of the damned – a nameless Hunter embarks on a dangerous quest in search of Paleblood… the only escape from the endless Night of the Hunt!
Discover the terrifying secrets of Old Yharnam in this brand new comic series based upon Fromsoftware / Hidetaka Miyazaki’s critically acclaimed Bloodborne videogame!
Collects Bloodborne: The Death of Sleep #1-4
“Whether you’ve played or not, this is a nightmare worth dreaming!” – i09.com
After Max’s collapse she woke up to find herself next to Chloe, in Chloe’s old bedroom. Max is still having strange visions of people and places where the storm never hit – are these glimpses into other realities? Is she jumping through time without realising it?
When they visit the remains of Blackwell Academy, Max bumps into Warren, who is also there for the memorial, but Chloe can’t see him and Max is torn between realities. Warren has realised that Max is slipping between the strings of different realities, she feels she’s becoming unteathered in tie and space and whatever is happening to her is hurting more and more.
* The official continuation of Airbender from its creators, Michael Dante DiMartino and Bryan Konietzko!
* Avatar: The Last Airbender—The Search continues to top the sales charts!
* The perfect companion to The Legend of Korra!
The Eye of the World: The Graphic Novel, Volume One begins Robert Jordan's epic fantasy tale by introducing Rand al'Thor and his friends Matrim and Perrin at the spring festival. Moiraine Damodred and Lan Mandragoran appear, and almost before Rand knows it, he and his friends are fleeing his home village with Moiraine, Lan, and Egwene al'Vere, the innkeeper's daughter, who wishes to become an Aes Sedai. The conclusion of this volume leaves the travelers on the road to Baerlon, barely ahead of the pursuing Trollocs and Draghkar. As they run for their lives, Moiraine and Lan begin to teach the young people what they need to know to survive in this dangerous world.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.