The only audio edition of Necronomicon authorized by the H. P. Lovecraft Estate
Originally written for the pulp magazines of the 1920s and '30s, H. P. Lovecraft's astonishing tales blend elements of horror, science fiction, and cosmic terror that are as powerful today as they were when first published. This tome brings together all of Lovecraft's harrowing stories, including the complete Cthulhu Mythos cycle, just the way they were when first released. It will introduce a whole new generation of readers to Lovecraft's fiction, as well as attract those fans who want all his work in a single, definitive volume.
Stories included are listed here with their respective compact disc and track location:
CD 01_01 Dagon
CD 01_06 Herbert West - Reanimator
CD 02_07 The Lurking Fear
CD 03_01 The Rats in the Walls
CD 03_17 The Whisperer in the Darkness
CD 06_03 Cool Air
CD 06_11 In the Vault
CD 06_18 The Call of Cthulu
CD 07_22 The Color Out of Space
CD 08_22 The Horror at Red Hook
CD 09_16 The Music of Erich Zann
CD 09_23 The Shadow Out of Time
CD 12_01 The Dunwich Horror
CD 13_18 The Haunter of the Dark
CD 14_13 The Outsider
CD 14_19 The Shunned House
CD 15_18 The Unnameable
CD 16_01 The Thing on the Doorstep
CD 17_01 Under the Pyramids
From the creators of the wildly popular Welcome to Night Vale podcast comes an imaginative mystery of appearances and disappearances that is also a poignant look at the ways in which we all struggle to find ourselves...no matter where we live.
"Hypnotic and darkly funny. . . . Belongs to a particular strain of American gothic that encompasses The Twilight Zone, Stephen King and Twin Peaks, with a bit of Tremors thrown in."--The Guardian
Located in a nameless desert somewhere in the great American Southwest, Night Vale is a small town where ghosts, angels, aliens, and government conspiracies are all commonplace parts of everyday life. It is here that the lives of two women, with two mysteries, will converge.
Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "KING CITY" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.
Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.
Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "KING CITY". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.
Reminiscent of the edgy, offbeat humor of Chris Moore and Matt Ruff, the first entry in a whimsical, fast-paced supernatural series from the New York Times bestselling author of the Sandman Slim novels—a dark and humorous story involving a doomsday gizmo, a horde of baddies determined to possess its power, and a clever thief who must steal it back . . . again and again.
22000 B.C. A beautiful, ambitious angel stands on a mountaintop, surveying the world and its little inhabitants below. He smiles because soon, the last of humanity who survived the great flood will meet its end, too. And he should know. He’s going to play a big part in it. Our angel usually doesn’t get to do field work, and if he does well, he’s certain he’ll get a big promotion.
And now it’s time . . . .
The angel reaches into his pocket for the instrument of humanity’s doom. Must be in the other pocket. Then he frantically begins to pat himself down. Dejected, he realizes he has lost the object. Looking over the Earth at all that could have been, the majestic angel utters a single word.
2015. A thief named Coop—a specialist in purloining magic objects—steals and delivers a small box to the mysterious client who engaged his services. Coop doesn’t know that his latest job could be the end of him—and the rest of the world. Suddenly he finds himself in the company of The Department of Peculiar Science, a fearsome enforcement agency that polices the odd and strange. The box isn’t just a supernatural heirloom with quaint powers, they tell him.
It’s a doomsday device. They think . . .
And suddenly, everyone is out to get it.
The New York Times and USA Today bestselling series
They dive so humanity survives ...
More than two centuries after World War III poisoned the planet, the final bastion of humanity lives on massive airships circling the globe in search of a habitable area to call home. Aging and outdated, most of the ships plummeted back to earth long ago. The only thing keeping the two surviving lifeboats in the sky are Hell Divers-men and women who risk their lives by skydiving to the surface to scavenge for parts the ships desperately need.
When one of the remaining airships is damaged in an electrical storm, a Hell Diver team is deployed to a hostile zone called Hades. But there's something down there far worse than the mutated creatures discovered on dives in the past-something that threatens the fragile future of humanity.
Selected as one of NPR’s Top 100 Science Fiction and Fantasy Books of All Time
The #1 New York Times bestselling author’s wildly successful first novel featuring his new Neverwhere tale, “How the Marquis Got His Coat Back.”
Richard Mayhew is a young man with a good heart and an ordinary life, which is changed forever when he stops to help a girl he finds bleeding on a London sidewalk. His small act of kindness propels him into a world he never dreamed existed. There are people who fall through the cracks, and Richard has become one of them. And he must learn to survive in this city of shadows and darkness, monsters and saints, murderers and angels, if he is ever to return to the London that he knew.
“A fantastic story that is both the stuff of dreams and nightmares” (San Diego Union-Tribune), Neil Gaiman’s first solo novel has become a touchstone of urban fantasy, and a perennial favorite of readers everywhere.
“Delightful ... inventively horrific.”
Twoflower was a tourist, the first ever seen on the Discworld. Tourist, Rincewind decided, meant idiot.
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. It plays by different rules. Certainly it refuses to succumb to the quaint notion that universes are ruled by pure logic and the harmony of numbers.
But just because the Disc is different doesn't mean that some things don't stay the same. Its very existence is about to be threatened by a strange new blight: the arrival of the first tourist, upon whose survival rests the peace and prosperity of the land. But if the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death is a spectacularly inept wizard, a little logic might turn out to be a very good idea...
The Colour of Magic is the first novel in Terry Pratchett's acclaimed Discworld series, of which some 20 million copies have been sold. This special hardcover edition is reissued to commemorate the twenty-first anniversary of its first publication by Colin Smythe Limited in 1983. Since then the Discworld has spawned a further thirty-one titles and become one of the most popular and celebrated sequences in English literature.
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different...
Collected together for the first time are seven full-cast BBC Radio dramatisations of Terry Pratchett’s novels, with star-studded casts including Martin Jarvis, Sheila Hancock, Anton Lesser, Philip Jackson, Alex Jennings and Mark Heap.
Now being published for the very first time, the adaptations in this collection are:
Hopeless young peasant Mort is hired as an apprentice to Death. He'll have free board, use of the company horse, and being dead isn’t even compulsory. In fact, it's a dream job - until he discovers that it can be a killer on his love life...
Three witches meet on a blasted heath. A king is cruelly murdered. A child heir and the kingdom’s crown are both missing. But Granny Weatherwax finds that meddling in royal politics is a lot more complicated than certain playwrights would have you believe...
In Ankh-Morpork, the Haves and the Have-Nots are about fall out. Again. The Night Watch’s Captain Vimes is used to this but when the Have-Nots find the key to a lethal, dormant weapon that even they don’t understand, he knows it’s time so sober up.
When precocious young Eric Thursley summons a demon from the loathsome pit to fulfil his every wish, he wants what everyone wants – immortality, to rule the world, and have the most beautiful woman love him. Instead he gets Rincewind, the Disc’s most incompetent wizard.
On the Discworld, Gods are as numerous as herring roe, all elbowing for space at the top. In such a competitive environment, you need an acolyte, and fast. For the Great God Om, Brutha is the Chosen One, or at least the only One available...
Living in the past is hard. Dying in the past is incredibly easy, especially when there is a serial killer on the loose who targets coppers. Commander Sam Vimes of the City Watch is back in his own rough, tough past, and he has a job to do.
***Bonus Story*** In addition to these Discworld novels, this collection will also include a full-cast dramatisation of Only You Can Save Mankind, from the Johnny Maxwell series. As an alien fleet crosses his computer screen, Johnny prepares to blow the ScreeWee into a million pieces...
They say that a little knowledge is a dangerous thing, but it is not one half so bad as a lot of ignorance.
There are some situations where the correct response is to display the sort of ignorance which happily and wilfully flies in the face of the facts. In this case, the birth of a baby girl, born a wizard - by mistake. Everybody knows that there's no such thing as a female wizard. But now it's gone and happened, there's nothing much anyone can do about it. Let the battle of the sexes begin...
An official tie-in to the hit video game Mass Effect: Andromeda, written by award-winning and New York Times bestselling author Catherynne M. Valente
The Quarian ark Keelah Si'yah sails toward the Andromeda galaxy, carrying 20,000 colonists from sundry races including the drell, the elcor, and the batarians. Thirty years from their destination, a routine check reveals drell lying dead in their pods, and a deadly pathogen on board. Soon, the disease is jumping species, and it quickly becomes clear that this is no accident. It's murder, and the perpetrator is still on board.
The ship's systems rapidly degrade, and panic spreads among the colonists, for the virus yields a terrible swelling of the brain that causes madness, hallucinations, and dreadful violence. If the ship's crew can't restore their technology and find a cure, the Keelah Si'yah will never make it to the Nexus.
From bestselling author Neal Stephenson and critically acclaimed historical and contemporary commercial novelist Nicole Galland comes a captivating and complex near-future thriller combining history, science, magic, mystery, intrigue, and adventure that questions the very foundations of the modern world.
When Melisande Stokes, an expert in linguistics and languages, accidently meets military intelligence operator Tristan Lyons in a hallway at Harvard University, it is the beginning of a chain of events that will alter their lives and human history itself. The young man from a shadowy government entity approaches Mel, a low-level faculty member, with an incredible offer. The only condition: she must sign a nondisclosure agreement in return for the rather large sum of money.
Tristan needs Mel to translate some very old documents, which, if authentic, are earth-shattering. They prove that magic actually existed and was practiced for centuries. But the arrival of the scientific revolution and the Age of Enlightenment weakened its power and endangered its practitioners. Magic stopped working altogether in 1851, at the time of the Great Exhibition at London’s Crystal Palace—the world’s fair celebrating the rise of industrial technology and commerce. Something about the modern world "jams" the "frequencies" used by magic, and it’s up to Tristan to find out why.
And so the Department of Diachronic Operations—D.O.D.O. —gets cracking on its real mission: to develop a device that can bring magic back, and send Diachronic Operatives back in time to keep it alive . . . and meddle with a little history at the same time. But while Tristan and his expanding operation master the science and build the technology, they overlook the mercurial—and treacherous—nature of the human heart.
Written with the genius, complexity, and innovation that characterize all of Neal Stephenson’s work and steeped with the down-to-earth warmth and humor of Nicole Galland’s storytelling style, this exciting and vividly realized work of science fiction will make you believe in the impossible, and take you to places—and times—beyond imagining.
David Tennant, Catherine Tate and Michelle Ryan read this exclusive collection of original audio adventures. Join the Tenth Doctor on these seven adventures in Time and Space, written specially for audio.
Pest Control by Peter Anghelides - read by David Tennant?. The Doctor and Donna face monstrous insects and a ruthless robot exterminator.
The Forever Trap by Dan Abnett - read by Catherine Tate. On the Edifice, the Doctor and Donna become neighbours to a terrifying assortment of aliens.
The Nemonite Invasion by David Roden - read by Catherine Tate. The Doctor and Donna fight for their lives against aliens in the Second World War.
The Rising Night by Scott Handcock- read by Michelle Ryan.The Doctor is plunged into a nightmarish adventure in 18th Century Yorkshire.
The Day of the Troll by Simon Messingham - read by David Tennant. In a barren England of the far future, something is preying on people - and the Doctor...
The Last Voyage by Dan Abnett - read by David Tennant. Terror ensues when the Doctor joins the maiden voyage of a pioneering space cruiser.
Dead Air by James Goss - read by David Tennant. The Doctor faces an enemy of pure sound. Who can he trust in the dark?
With thrilling music and sound design, these seven adventures are based on the hit BBC TV series. Duration: 13 hours approx.
'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword; it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.'
For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having been at the crime scene. Is there ever a circumstance in which you can blame the weapon not the murderer? Such philosophical questions are not the usual domain of the city's police, but they're going to have to start learning fast...
Brought to you by Penguin.
'What shall we do?' said Twoflower.
'Panic?' said Rincewind hopefully. He always held that panic was the best means of survival.
As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld could do with a hero. What it doesn’t need is a singularly inept and cowardly wizard, still recovering from the trauma of falling off the edge of the world, or a well-meaning tourist and his luggage which has a mind (and legs) of its own. Which is a shame because that's all there is...
'When you start believing in Spirits, you start believing in demons, and then before you know where you are, you're believing in Gods. And then you're in trouble.'
Reality is all very well in small doses. It's a perfectly conventional and convenient way of neutralising the imagination. But sometimes when there's more than one reality at play, imagination just won't be neutralised, and the walls between realities come tumbling down. Unfortunately there's usually a damned good reason for there being walls between them in the first place. To keep things out. Things who want to make mischief and play havoc with the natural order...
Brought to you by Penguin.
Eric is the Discworld's only demonology hacker. Pity he's not very good at it.
All he wants is his three wishes granted.Nothing fancy - to be immortal, rule the world, have the most beautiful woman in the world fall madly in love with him, the usual stuff.
But instead of a tractable demon, he calls up Rincewind, probably the most incompetent wizard in the universe, and the extremely intractable and hostile form of travel accessory known as the Luggage.
With them on his side, Eric's in for a ride through space and time that is bound to make him wish (quite fervently) again - this time that he'd never been born.
'Things have to come to an end, see. That's how it works when you turn the world into stories. You should never have done that. You shouldn't treat people like they was characters, like they was things. But if you do, then you've got to know where the story ends.'
That's the problem when you let real life get in the way of a good story. You shouldn't let it happen. Especially when a good story involves three witches, including a fairy godmother, travelling to a faraway land to make sure that a servant girl doesn't marry a prince. It looks as though a happy ending may be averted before catastrophe strikes. But unfortunately the forces of good are up against a Godmother who has made Destiny an offer it can't refuse...
'Look after the dead', said the priests, 'and the dead will look after you.'
Wise words in all probability, but a tall order when you have just become the pharaoh of a small and penniless country whose largesse - and indeed treasury - is unlikely to stretch to the building of a monumental pyramid to honour your dead father. And particularly when your only visible means of support is a recently acquired qualification from the Guild of Assassins where running a kingdom and basic financial acumen were not prerequisites for course entry...
Brought to you by Penguin.
'What's so hard about pulling a sword out of a stone? The real work's already been done. You ought to make yourself useful and find the man who put the sword in the stone in the stone in the first place.'
Fate is a word that springs to the lips when to call something coincidence seems mealy mouthed. Destiny is another such. But the problem with destiny is, of course, that she is not always careful where she points her finger. One minute you might be minding your own business on a normal if not spectacular career path, the next you might be in the frame for the big job, like saving the world...
'Death has to happen. Tha'ts what bein' alive is all about. You're alive, and then you're dead. It can't just stop happening.'
But it can. And it has. So what happens after death is now less of a philosophical question than a question of actual reality. On the disc, as here, they need Death. If Death doesn't come for you, then what are you supposed to do in the meantime? You can't have the undead wandering about like lost souls. There's no telling what might happen, particularly when they discover that life really is only for the living...
Postmaster general Moist von Lipwig, former arch-swindler and confidence man, has exceeded all expectations in running the Ankh-Morpork Post Office. So it's somewhat disconcerting when Lord Vetinari summons Moist to the palace and asks, "Tell me, Mr. Lipwig, would you like to make some real money?"
Vetinari isn't talking about wages. He's referring to the Royal Mint of Ankh-Morpork that has run on the hereditary employment of the Men of the Sheds, who do make money in their spare time. Unfortunately, it costs more than a penny to make a penny, so the whole process seems somewhat counter-intuitive.
But before Moist has time to fully consider Vetinari's question, fate answers it for him. Now he's not only making money, but enemies, too; he's got to spring a prisoner from jail, break into his own bank vault, stop the new manager from licking his face and, above all, find out where all the gold has gone—otherwise, his life in banking, while very exciting, is going to be really, really short . . .
'Just because you can't explain it, doesn't mean it's a miracle.'
Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book. In such instances, you need an acolyte, and fast. Preferably one who won't ask too many questions...
'A foot on the neck is nine points of the law'
There are many who say that the art of diplomacy is an intricate and complex dance between two informed partners, determined by an elaborate set of elegant and unwritten rules. There are others who maintain that it's merely a matter of who carries the biggest stick. Like when a large, heavily fortified and armoured empire makes a faintly menacing request of a much smaller, infinitely more cowardly neighbour. It would be churlish, if not extremely dangerous, not to comply - particularly if all they want is a wizard, and they don't specify whether competence is an issue...
War has come to Discworld...again.
And, to no one's great surprise, the conflict centers around the small, insufferably arrogant, strictly fundamentalist duchy of Borogravia, which has long prided itself on its ability to beat up on its neighbors. This time, however, it's Borogravia that's getting its long-overdue comeuppance, which has left the country severely drained of young men.
Ever since her brother Paul marched off to battle a year ago, Polly Perks has been running The Duchess, her family's inn -- even though the revered national deity, Nuggan, has decreed that female ownership of a business is an Abomination. To keep The Duchess in the family, Polly must find her missing sibling. So she cuts off her hair, dons masculine garb, and sets out to join him in this man's army.
Polly is afraid that someone will see through her disguise; a fear that proves groundless when the legendary Sergeant Jackrum accepts her without question. Or perhaps the sergeant is too desperate to discriminate -- which would explain why a vampire, a troll, a zombie, a religious fanatic, and two uncommonly close "friends” are also eagerly welcomed into the fighting fold. Soon, Polly finds herself wondering about the myriad peculiarities of her new brothers-in-arms. It would appear that Polly "Ozzer” Perks is not the only grunt with a secret.
It's the night before Hogswatch. And it's too quiet. There's snow, there're robins, there're trees covered with decorations, but there's a notable lack of the big fat man who delivers the toys... He's gone.
Susan the governess has got to find him before morning, otherwise the sun won't rise. And unfortunately her only helpers are a raven with an eyeball fixation, the Death of Rats and an oh god of hangovers.
Worse still, someone is coming down the chimney. This time he's carrying a sack instead of a scythe, but there's something regrettably familiar...
Ho. Ho. Ho. It's true what they say.
'You'd better watch out...'
From the authors of the New York Times bestselling novel Welcome to Night Vale and the creators of the #1 international podcast of the same name, comes a mystery exploring the intersections of faith and science, the growing relationship between two young people who want desperately to trust each other, and the terrifying, toothy power of the Smiling God.
Nilanjana Sikdar is an outsider to the town of Night Vale. Working for Carlos, the town’s top scientist, she relies on fact and logic as her guiding principles. But all of that is put into question when Carlos gives her a special assignment investigating a mysterious rumbling in the desert wasteland outside of town. This investigation leads her to the Joyous Congregation of the Smiling God, and to Darryl, one of its most committed members. Caught between her beliefs in the ultimate power of science and her growing attraction to Darryl, she begins to suspect the Congregation is planning a ritual that could threaten the lives of everyone in town. Nilanjana and Darryl must search for common ground between their very different world views as they are faced with the Congregation’s darkest and most terrible secret.
Carnegie Medal Winner * New York Public Library Books for the Teen Age * VOYA Best Science Fiction, Fantasy, and Horror * ALA Best Fiction for Young Adults * Book Sense Pick
The Amazing Maurice runs the perfect Pied Piper scam. This streetwise alley cat knows the value of cold, hard cash and can talk his way into and out of anything. But when Maurice and his cohorts decide to con the town of Bad Blinitz, it will take more than fast talking to survive the danger that awaits.
For this is a town where food is scarce and rats are hated, where cellars are lined with deadly traps, and where a terrifying evil lurks beneath the hunger-stricken streets....
Set in Terry Pratchett's beloved Discworld, this masterfully crafted, gripping read is both compelling and funny. When one of the world's most acclaimed fantasy writers turns a classic fairy tale on its head, no one will ever look at the Pied Piper—or rats—the same way again!
The New York Times and USA Today bestselling series
They dive so humanity survives. Now they take to the sea.
In the fourth installment of the Hell Divers series, the Sea Wolf sets out to search for the Metal Islands. Leading the expedition is legendary Hell Diver Xavier Rodriguez. After enduring for a decade on the poisoned surface, his survival skills will be put to the test on the dangerous open seas.
But storms, sea monsters, and the cannibalistic Cazadores aren't the only threat to X and his small crew. Their mission will uncover hard truths about the history of the war that left humankind stranded in the air for centuries. And the fate of those still living on the airships might very well rest on this fragile and perilous journey to find a new home.
Catch a fallen star . . .
Tristran thorn promised to bring back a fallen star. So he sets out on a journey to fulfill the request of his beloved, the hauntingly beautiful Victoria Forester—and stumbles into the enchanted realm that lies beyond the wall of his English country town. Rich with adventure and magic, Stardust is one of master storyteller Neil Gaiman's most beloved tales, and the inspiration for the hit movie.