Will Eisner was present at the dawn of comics. In the 1940s, he pushed the boundaries of the medium with his acclaimed weekly comic strip The Spirit, and with the publication of A Contract with God in 1978, he created a new medium altogether: the graphic novel. It was unlike anything seen before, heralding an era when serious cartoonists were liberated from the limiting confines of the comic strip. Eisner’s work was a shining example of what comics could be: as inventive, moving, and complex as any literary art form.
Eisner considered himself “a graphic witness reporting on life, death, heartbreak, and the never-ending struggle to prevail.” A Contract with God begins with a gripping tale that mirrors the artist’s real-life tragedy, the death of his daughter. Frimme Hersh, a devout Jew, questions his relationship with God after the loss of his own beloved child. Hersh’s crisis is intertwined with the lives of the other unforgettable denizens of Eisner’s iconic Dropsie Avenue, a fictionalized version of the quintessential New York City street where he came of age at the height of the Depression.
This centennial edition showcases Eisner’s singular visual style in new high-resolution scans of his original art, complete with an introduction by Scott McCloud and an illuminating history of Eisner’s seminal work. Now readers can experience the legendary book that launched a unique art form and reaffirmed Will Eisner as one of the great pioneers of American graphic storytelling.
As it happens, Frank has only a brief supporting appearance in Weathercraft, which actually stars Manhog, Woodring’s pathetic, brutish everyman (or everyhog), who had previously made several appearances in “Frank” stories (as well as a stunning solo turn in the short story “Gentlemanhog”).
After enduring 32 pages of almost incomprehensible suffering, Manhog embarks upon a transformative journey and attains enlightenment. He wants to go to celestial realms but instead altruistically returns to the unifactor to undo a wrong he has inadvertently brought about: The transformation of the evil politician Whim into a mind-destroying plant-demon who distorts and enslaves Frank and his friends. The new and metaphysically expanded Manhog sets out for a final battle with Whim...
Weathercraft also co-stars Frank’s cast of beloved supporting characters, including Frank’s Faux Pa and the diminutive, mailbox-like Pupshaw and Pushpaw; it is both a fully independent story that is a great introduction to Woodring’s world, and a sublime addition to, and extension of, the Frank stories.
Some of the greatest comic book artists of their generation, who created some of their greatest work during The Silver Age of Comics (circa1956-1970). They not only drew definitive versions of the mediums greatest characters including The Flash, Batman, Captain America, Superman, Thor, Green Lantern, Spider-Man, Dr. Strange, Green Arrow and more but set trends in the art of comic book storytelling.
Now this popular and influential body of work, along with each artists thoughts, ideas and commentary, is presented in The Silver Age of Comic Book Art, a coffee table comic book art history book written and designed in a daringly different format by comic book historian and illustrator Arlen Schumer, and published in hardcover and digital/e-book editions by Archway Publishing (from Simon & Schuster).
Dynamic spreads of the actual printed comic art, graphically enlarged, are integrated with comic-styled text, often by the artists themselves, that replaces the original comic book copy with more personalized prose that places the art firmly in the period it was created: the turbulent 1960s.
By creating a comic book history book that reads like a comic book, Schumer succeeds spectacularly in making you see, as if for the first time, the comics youve been reading your whole life.
Arlen Schumer documents an important period in comic book history, told with an explosive format and stunning design. It reects the kinetic rhythm of the era. Will Eisner (1917-2005), creator of The Spirit and the graphic novel A Contract with God
"Through the years, Ive had the pleasure of seeing many books that pay tribute to the art of comics, but Arlen Schumer has created an entirely new format in presenting the art and words of the artists. It's the most comprehensive and personal way a fan or colleague can learn what lies beneath the art. Arlen has found the perfect way to inform and entertain. Its simply awesome and the best representation of my work ever! Gene Colan (1926-2011), legendary comic book artist
A lovingly crafted tribute to the superhero comic of the 1960s, The Silver Age of Comic Book Art recaptures the four-color visionary surge of the era, its jet-age psychedelic rush of imagination and the titanic, luminous gures, both real and imaginary, that glittered in its rmament. For a brief moment in the late 20th century, it seemed as if the spirit of the age wore a vivid leotard, a chest emblem, and traveled in a strobing blur of speed lines. For anyone with any interest in or affection for that moment, this beautiful volume is indispensible. Alan Moore, author of Swamp Thing and Watchmen
For more on The Silver Age of Comic Book Book Art, join Arlens Facebook group of the same name, and visit Arlens website: www.arlenschumer.com
Written and illustrated by Samantha Whitten and Jeannie Lee, How to Draw Manga Chibis & Cute Critters is perfect for beginning and intermediate artists, lovers of manga and anime, and more. You will love creating your own chibis!
With their oversized heads, chubby cheeks, and enormous and expressive eyes, chibi manga is a popular art from in graphic novels, video games, and films—and one of the most difficult manga styles to master. Chibi Manga includes all of the tricks—both freehand and digital—manga artists, illustrators, and graphic designers need to create five different kinds of chibi manga characters: Ninja, Gothic, Magic, Heroines, and Heroes.
The most complete how-to-draw book on this manga style, Chibi Manga covers both manga and anime, and includes detailed information on how to apply digital color, 3D designs, vectorial drawing, and a host of other fascinating and useful design applications to go from initial black-and-white sketches to vibrant, fully costumed collections. Each project in this easy-to-follow guide includes precise step-by-step instructions, a list of specific software, tools, and professional tricks to achieve the unique look and mischievous quality of these adorable characters and animals.
Poignantly, hilariously, Bechdel embarks on a quest for answers concerning the mother-daughter gulf. It's a richly layered search that leads readers from the fascinating life and work of the iconic twentieth-century psychoanalyst Donald Winnicott, to one explosively illuminating Dr. Seuss illustration, to Bechdel’s own (serially monogamous) adult love life. And, finally, back to Mother—to a truce, fragile and real-time, that will move and astonish all adult children of gifted mothers.
A New York Times, USA Today, Time, Slate, and Barnes & Noble Best Book of the Year
“As complicated, brainy, inventive and satisfying as the finest prose memoirs.”—New York Times Book Review
“A work of the most humane kind of genius, bravely going right to the heart of things: why we are who we are. It's also incredibly funny. And visually stunning. And page-turningly addictive. And heartbreaking.”—Jonathan Safran Foer
“Many of us are living out the unlived lives of our mothers. Alison Bechdel has written a graphic novel about this; sort of like a comic book by Virginia Woolf. You won't believe it until you read it—and you must!”—Gloria Steinem