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This collected edition of The Antarktos Saga includes all five books in the series—DESCENT, PURSUIT, ASCENT, LAMENT and ONSLAUGHT, as well as never-before-seen art and character designs inspired by the series, an exclusive short story titled “The Children of Antarktos” and an interview with bestselling author Jeremy Robinson, composed primarily of questions asked by fans of the series.

 

Description:

 

I’ve been told that the entire continent of Antarctica groaned at the moment of my birth. The howl tore across glaciers, over mountains and deep into the ice. Everyone says so. Except for my father; all he heard was Mother's sobs. Not of pain, but of joy, so he says. Other than that, the only verifiable fact about the day I was born is that an iceberg the size of Los Angeles broke free from the ice shelf, a few miles off the coast. Again, some would have me believe the fracture took place as I entered the world. But all that really matters, according to my parents, is that I, Solomon Ull Vincent, the first child born on Antarctica—the first and only Antarctican—was born on September 2nd, 1974.

 

If only someone could have warned me that upon my return to the continent of my birth, thirteen years later, I would be kidnapped, subjected to tortures beyond comprehension and forced to fight…and kill. If only someone had hinted that I'd wind up struggling to survive in a subterranean world full of ancient warriors, strange creatures and supernatural powers.

 

Had I been warned, I might have lived a normal life. The human race might have remained safe. And the fate of the world might not rest on my shoulders. Had I been warned…

 

This is my story—the tale of Solomon Ull Vincent—The Last Hunter.

 

 

Callsign: King - The Brainstorm Trilogy is a complete collection of three novellas featuring Jack Sigler, aka, King, the lead hero in Jeremy Robinson's Chess Team. The collection is 144,000 words, far longer than any of the Jack Sigler novels and jam-packed with cool science, high-octane action and strange creatures. The trilogy is less than buying each novella separately.

 

Summaries:

 

CALLSIGN: KING - Book 1

 

The fabled Elephant Graveyard has been discovered. It contains enough ivory to make Ethiopia a wealthy nation. But the cave contains more than physical riches—it also holds the means to control the world. Fifteen scientists enter the cave. Only one leaves.

 

Jack Sigler, Callsign: King (field leader of the covert, black ops Chess Team) receives a cryptic text from Sara Fogg, his girlfriend and CDC ‘disease detective’. A catastrophic disease has been reported in Ethiopia’s Great Rift Valley, but Fogg suspects something more is going on. Her suspicion is confirmed when King’s arrival in Africa is met by a high speed assassination attempt.

 

As King fights against two competing, high-tech mercenary forces, each struggling for control of the deadly discovery, Fogg disappears. Working with the surviving member of the science team that made the discovery, King begins a search for Fogg and the source of the potential plague that takes him back to the Great Rift Valley, back to the Elephant Graveyard, and brings him face-to-face with modern man’s origins.

 

CALLSIGN: KING - Book 2 – UNDERWORLD

 

Strange things have always happened in the Superstition Mountains of Arizona… Bizarre lights, reports of cave entrances that appear and then vanish, hundreds of mysterious disappearances…and rumors of monstrous creatures that inhabit a labyrinthine underworld.

 

When a terrifying accident on an Arizona highway leads to a military exclusion zone and a cover-up of staggering proportions, Jack Sigler—Callsign: King, field leader of the elite and ultra-secret covert Chess Team—joined by his closest friend, archaeologist George Pierce, sets out into the desert, intent on discovering the truth.

 

Assisted by a beautiful paranormal investigator, dogged by soldiers intent on preserving the quarantine, and pursued by a relentless legendary hitman, King soon finds himself in a race against time to prevent all out war with the creatures that inhabit the underworld.

 

CALLSIGN: KING - Book 3 – BLACKOUT

 

Twice before, Jack Sigler—Callsign: King—has stopped the mysterious ‘Brainstorm’ from destroying all life on earth. Twice before, he’s survived Brainstorm’s assassins. So when the mastermind behind Brainstorm surfaces in Paris, King goes on the offensive.

 

As the final showdown unfolds in the legendary City of Lights, the villain’s scheme to plunge the world into literal darkness is revealed. But even Brainstorm isn't ready for the destructive force that has been unleashed…an entity of darkness imprisoned for more than a thousand years, set free now to devour...everything.

 

The blackout has begun… When the sun rises, the world will end.

 

PRAISE FOR THE JACK SIGLER THRILLERS

 

“Rocket-boosted action, brilliant speculation, and the recreation of a horror out of the mythologic past, all seamlessly blend into a rollercoaster ride of suspense and adventure.” —James Rollins, New York Times bestselling author THE DEVIL COLONY

 

“With THRESHOLD Jeremy Robinson goes pedal to the metal into very dark territory. Fast-paced, action-packed and wonderfully creepy! Highly recommended!”

—Jonathan Maberry, New York Times bestselling author of ROT & RUIN

 

“Jeremy Robinson is the next James Rollins”

—Chris Kuzneski, New York Times bestselling author of THE SECRET CROWN

 

“If you like thrillers original, unpredictable and chock-full of action, you are going to love Jeremy Robinson...”

—Stephen Coonts, New York Times bestselling author of DEEP BLACK: ARCTIC GOLD

 

 

In 2011, Jeremy Robinson released a series of eight novellas—deemed the ‘Chesspocalypse.’ Each novella follows a single member of the Chess Team from his Jack Sigler thriller series. The stories take place after the events of Threshold, the third full-length novel in the series, and before the events of Ragnarok, the fourth. The novellas are all co-authored by Jeremy Robinson and one of six other fantastic authors. The Chesspocalypse novellas are designed to introduce readers to the series. If you haven’t read the novels, no worries. Enjoy the ride!

The stories were released in the following order: 

Callsign: King – Book 1

Callsign: Queen

Callsign: Rook

Callsign: King – Book 2 – Underworld

Callsign: Bishop

Callsign: Knight

Callsign: Deep Blue

Callsign: King – Book 3 – Blackout

 

This collection contains the standalone Queen, Rook and Bishop stories.

The three King books were collected in the bestselling Callsign: King – The Brainstorm Trilogy. Another collection, Callsign – Doubleshot, will contain the Knight and Deep Blue stories.

 

CALLSIGN: QUEEN

At the beginning of her search for Rook, a missing Chess Team member, Zelda Baker, Callsign: Queen, is redirected to Pripyat, Ukraine, a ghost town on the radioactive outskirts of Chernobyl. Intel indicates that splinter cell of Manifold Genetics—a ruthless corporation dismantled by Chess Team—may be operating in the area. Tasked with confirming the existence of a Manifold facility, Queen begins a recon sweep of the abandoned town in search of clues, but soon finds herself fighting for her life. Something sinister lurks beneath the decaying, surreal remnants of Pripyat’s never-used amusement park, and it rises up to greet Queen. 

In Pripyat, the streets are empty, the derelict buildings crumble, but the bodies...are fresh.

 

CALLSIGN: ROOK

After a failed mission claims the lives of his five-man support team, Stan Tremblay, Callsign: Rook, flees Siberia and finds himself on the secluded coast of Norway, north of the Arctic Circle. Exhausted, cut off from the outside world, and emotionally beaten from his defeat in Russia, Rook just wants to find a place to rest. The small coastal town of Fenris Kystby seems like the perfect place.

Within hours of arriving, he discovers that the town is not as tranquil as it appears. The townspeople are mistrustful of outsiders, a pack of mysterious wolves stalk the local tundra, and two villagers have been killed by a creature that defies explanation. To make things worse, there are rumors of something sinister, something the townspeople refuse to discuss. 

Despite the hostility of the locals, Rook commits to stopping the creature murdering townspeople. As the body count rises, he quickly learns that the greatest threat might walk on two legs. And when he uncovers the town’s hidden past, Rook knows only one thing for certain: something is rotten in Norway.

 

CALLSIGN: BISHOP

An Iranian terrorist cell has gotten their hands on weaponized Ergot-B—a compound that causes violent hysteria, madness and death within 24 hours—and plan to unleash the weapon on major cities around the world. Successful deployment would begin a bloodbath, as those exposed would kill everyone they encountered before succumbing to the compound’s lethal effects.

Erik Somers, Callsign: Bishop, is called in to investigate, but his first discovery shocks him to the core. Dawoud Abbasi, the terrorist leader planning to unleash Ergot-B, is his biological father. 

Bishop, along with an undercover Delta operator known as Callsign: Joker, race across the unforgiving Iranian desert in search of the Ergot-B. Seeking answers, both professional and personal, Bishop must fight against a private army, Iranian Special Forces and men driven mad by Ergot-B. With the life of his biological mother in the balance, and countless more people in cities around the world, Bishop must call on all his strength to not only survive, but also stop the man revealed as his father—even if he has to kill him.

In 2011, Jeremy Robinson released a series of eight novellas—deemed the ‘Chesspocalypse.’ Each novella follows a single member of the Chess Team from his Jack Sigler thriller series. The stories take place after the events of Threshold, the third full-length novel in the series, and before the events of Ragnarok, the fourth. The novellas are all co-authored by Jeremy Robinson and one of six other fantastic authors. The Chesspocalypse novellas are designed to introduce readers to the series. If you haven’t read the novels, no worries. Enjoy the ride!

 

The stories were released in the following order:

 

Callsign: King – Book 1

Callsign: Queen

Callsign: Rook

Callsign: King – Book 2 – Underworld

Callsign: Bishop

Callsign: Knight

Callsign: Deep Blue

Callsign: King – Book 3 – Blackout

 

This collection contains the Knight and Deep Blue stories.

 

The three King books were collected in the bestselling Callsign: King – The Brainstorm Trilogy. The Queen, Rook and Bishop stories were collected in the Callsign – Triple Shot collection.

 

CALLSIGN: KNIGHT

When a team of Delta operators goes missing in Shenhuang, one of China’s newly constructed ghost cities, Shin Dae-jung—Callsign: Knight, is called in to assist. But the Osprey transporting him to the scene falls prey to an EMP attack and is forced to crash land atop a parking garage. With a wounded pilot in tow, Knight explores the empty city for signs of life and finds two terrified children, who warn him that something monstrous is stalking the city. When the pilot disappears, leaving a pool of blood and spent bullet casings behind, Knight doesn’t doubt their story.

 

As bullets fly and bodies drop, Knight must protect the children, uncover the fate of the missing Delta team and defend against an unstoppable killer, whose ability to regenerate and whose horrible appearance reminds him of something he’s faced before—the mythological Hydra. But he’s not alone in the surreal abandoned city. A team of SAS soldiers, along with Anna Beck, a former member of Manifold Genetics’ private security force, join the fray. Together, they fight—and die—against a nightmare that follows its objective to the end: kill them all.

 

CALLSIGN: DEEP BLUE

Tom Duncan—Callsign: Deep Blue, former Army ranger, former president of the United States and handler of the black ops force known as Chess Team, is visiting the team’s new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets.

 

Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan’s security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha—failed regenerative experiments from the days of Manifold, and they’re fast, hostile and hungry.

 

While the security team are beset by ingenious death traps, determined mercenaries and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces and prevent the violent intruders from releasing the horror currently contained inside Alpha, to an unsuspecting outside world. And as the battle rages, a bomb quietly counts down in the shadows.

New York Times Bestseller: A young girl’s visions offer the last hope in a postapocalyptic wasteland in this “grand and disturbing adventure” (Dean Koontz).

A PBS Great American Read Top 100 Pick
 
Swan is a nine-year-old Idaho girl following her struggling mother from one trailer park to the next when she receives visions of doom—something far wider than the narrow scope of her own beleaguered life. In a blinding flash, nuclear bombs annihilate civilization, leaving only a few buried survivors to crawl onto a scorched landscape that was once America.
 
In Manhattan, a homeless woman stumbles from the sewers, guided by the prophecies of a mysterious amulet, and pursued by something wicked; on Idaho’s Blue Dome Mountain, an orphaned boy falls under the influence of depraved survivalists and discovers the value of a killer instinct; and amid the devastating dust storms on the Great Plains of Nebraska, Swan forms a heart-and-soul bond with an unlikely new companion. Soon they will cross paths. But only Swan knows that they must endure more than just a trek across an irradiated country of mutated animals, starvation, madmen, and wasteland warriors.
 
Swan’s visions tell of a coming malevolent force. It’s a shape-shifting embodiment of the apocalypse, and of all that is evil and despairing. And it’s hell-bent on destroying the last hope of goodness and purity in the world. Swan is that hope. Now, she must fight not only for her own survival, but for that of all mankind.
 
A winner of the Bram Stoker Award and a finalist for the World Fantasy Award, Swan Song has become a modern classic, called “a chilling vision that keeps you turning pages to the shocking end” by John Saul and “a long, satisfying look at hell and salvation” by Publishers Weekly.
From the mind of Robert Kirkman, the legendary comic book auteur and creator of The Walking Dead, comes the complete e-book collection of WALKING DEAD novels steeped in the terrifying mythos of the Eisner Award winning comic.

The first volume, THE WALKING DEAD: RISE OF THE GOVERNOR, explores the heart-wrenching and horrifying origin of the comic world's most infamous villain: Philip Blake, AKA The Governor. Following Blake and his ragtag band of survivors as they carve out a terrifying path through infested subdivisions and rotting cities, RISE OF THE GOVERNOR is a fever dream of a road trip that explores the making of a super-villain, culminating in a mind-bending twist-ending.

The second volume in the series, THE WALKING DEAD: THE ROAD TO WOODBURY, delves even deeper into the dark heart of the Governor, taking readers through the fractured looking glass of a small town turned into a deadly dictatorship. As seen through the eyes of a troubled bystander, Lilly Caul, this rotting utopia crumbles under the weight of its own excesses and lurid pastimes.

The final installments, THE WALKING DEAD: FALL OF THE GOVERNOR: PARTS ONE and TWO, ties all the narrative strands and back stories together in a roller-coaster finale that spans two books—an epic conclusion that resonates for fans of the comic series in startling ways. Every dark promise made during the Governor's rise to power now pays off in a series of terrifying, dramatic confrontations. When collected as a set, these four installments tell a heart-wrenching and terrifying saga of apocalyptic horror as well as human behavior in the extreme.
The fourth book and epic finale to Robert Kirkman's New York Times bestselling series: The Walking Dead: The Fall of the Governor – Part Two!

The Walking Dead original novel series, set in the universe of Robert Kirkman's iconic comic book, comes to a shattering conclusion with The Fall of the Governor – Part Two. From co-authors Kirkman, creator of the Eisner Award-winning comic as well as executive producer of AMC's blockbuster TV series, and Jay Bonansinga, Stoker Award-finalist and internationally acclaimed author, comes this stunning finale to their ambitious chronicle of human survival amid the plague of undead, which began with The Walking Dead: Rise of the Governor.

In Rise of the Governor, uber-villain Philip Blake journeyed from his humble beginnings directly into the dark heart of the zombie apocalypse, and became the self-proclaimed leader of a small town called Woodbury. In The Road to Woodbury, an innocent traveler named Lilly Caul wound up in the terrifying thrall of Phillip Blake's twisted, violent dictatorship within Woodbury's ever tightening barricades. In The Fall of the Governor – Part One, Philip Blake finally revealed himself to be the true monster that he is, and the battle lines were drawn between the Governor and the desperate, beleaguered inhabitants of a nearby prison.

Now, in The Fall of the Governor Part Two, the Governor's dark journey reaches its shocking, heartrending conclusion. In a roller coaster finale, war breaks out, all of the plot lines from the previous three novels converge, tensions boil over into unthinkable mayhem, and the dark destinies of those few left standing are sealed in a series of stunning twists.
Destiny is a fabric woven from our choices. Choose wisely. 

Book 2 of 6 in the bestselling Soulkeepers Series.

Malini Gupta thought Jacob Lau was her destiny. But after months of failing to decipher how she fits into the Soulkeepers, frustration threatens to tear their relationship apart. And it doesn't help that a new Soulkeeper named Mara is ready to stop time itself to earn Jacob's love.

When Malini faces her worst fears, and even death, she learns a funny thing about destiny. Fate is a tapestry of choices, and she has the power to weave hers.

Don't miss these other books in The Soulkeepers Series!

Return to Eden, Book3  

Soul Catcher, Book 4  

Lost Eden, Book 5 

The Last Soulkeeper, Book 6

Get your copy of the book readers say "gets more interesting with every chapter!"


Just keeps getting more interesting with each chapter. The characters more intriguing and lovable. –R. Rhinehart


If you enjoy fantasy and the eternal battle between Good and Evil, you will love this book as well as the entire series. -M. Block


This is the kind of tale I could see being made into a TV series... one I would never want to miss. – E. Claire


* * *


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Perfect for fans of: Stephenie Meyer, Sarra Cannon, Aaron Patterson, Brent Weeks, L.G. Castillo, JK Rowling, Cassandra Clare, Lauren Kate, and Becca Fitzpatrick

The third book in Robert Kirkman's New York Times bestselling series: The Walking Dead: The Fall of the Governor – Part One!

The Walking Dead original novel series, set in the universe of Robert Kirkman's iconic comic book, continues with The Fall of the Governor – Part One. From co-authors Kirkman, creator of the Eisner Award-winning comic as well as executive producer of AMC's blockbuster TV series, and Jay Bonansinga, Stoker Award-finalist and internationally acclaimed author, comes the gripping third novel in this richly woven, page-turning literary saga, which began with The Walking Dead: Rise of the Governor.

In Rise of the Governor, uber-villain Philip Blake journeyed from his humble beginnings directly into the dark heart of the zombie apocalypse, and became the self-proclaimed leader of a small town called Woodbury. In The Road to Woodbury, an innocent traveler named Lilly Caul wound up in the terrifying thrall of Phillip Blake's twisted, violent dictatorship within Woodbury's ever tightening barricades.

And now, in The Fall of the Governor – Part One, the Governor's descent into madness finally erupts in a tour de force of action and horror. Beloved characters from the comic book, including Rick, Michonne and Glenn, finally make their entrance onto this nightmarish stage, and fans of The Walking Dead will see these characters in a whole new light. Simmering grudges boil over into unthinkable confrontations, battle lines are drawn, and unexpected twists seal the fates of the innocent and guilty alike.
This steamy shifter tale of love and mystery will be most enjoyable for readers who have already read the first Tarker’s Hollow serial - Curse of the Alpha.

Something wicked is headed for Tarker's Hollow...

Ainsley Connor is faced with her toughest challenge yet. With her mate gone, she’s left alone to defend her territory from rival wolves, dark magic, and worst of all, the threat of losing her pack if she doesn’t impress her superiors.

Erik Jensen is not who he claims to be. When he comes to the shifter town of Copper Creek to help after a mining accident, he discovers there is more going on than meets the eye. Now he must uncover the secret of the sleepy little town, before the wolves discover his.

Grace Kwan-Cortez knows how tough it is being a cop in a town full of shape-shifters, magic and who knows what else. What she isn’t prepared for are the feelings she can’t seem to shake since meeting Julian. And she can’t decide which option she dreads more, that he ensnared her in some sort of spell, or that the feelings might actually be real.

Julian Magie is in possession of certain information. Information that could change Tarker’s Hollow, and the world, forever. Torn between his sworn duty and his allegiance to his friends, Julian must decide who to trust, and where his true loyalties lie.

A Complete Story...

Fate of the Alpha: The Complete Bundle combines all three episodes of the Fate of the Alpha serial in one place! It is a complete story of over 500 pages. No waiting for the next installment. And no CLIFFHANGERS! 




 Keywords:

Vampire, Steamy Romance Series, urban fantasy, BBW Shifter Romance, BBW Paranormal Romance, Romance bundle, Psychic Witch Warlock Ghost Werewolf 

Special Offer: Look inside to claim your FREE Tasha Black Starter Library!

Read the steamy paranormal romance series that started it all...

Ainsley Connor is determined to turn her back on her shifter past.

But the wolves of Tarker’s Hollow call on her to choose the next alpha, and Ainsley becomes the object of desire for every eligible wolf in the quiet college town.

Surrounded by seductive shifters, all desperate to claim her, Ainsley wants nothing more than to leave the pack behind forever. But her newfound passions will not be ignored.

Ainsley soon finds herself torn between the mysterious stranger with the dark secret, the gorgeous and loyal friend from her past, and the hunky sheriff that wants her all to himself.

And the shifters aren’t even the strangest part of Tarker’s Hollow.

As she struggles to come to terms with her true nature, Ainsley is thrust into the center of a steamy web of shifters, ghosts, witches and warlocks, caught up in a life-and-death struggle for control of the pack she tried to abandon.

But for Ainsley Connor, the toughest wolf she must face might just be the one inside herself.

Curse of the Alpha is told in six installments, or episodes, like a TV show. Each episode contains a cliffhanger to entice the reader to tune in for the next one. If you’re not a fan of the serial format, all six episodes are also available in a complete bundle!

In Episode 3, Ainsley must retaliate after a shocking betrayal. Information from her past helps her to see things in a new light. But how will she react when she receives a ghostly visitor?

In Episode 4, Ainsley makes a plan to leave Tarker’s Mills, but ends up running for her life. Will she manage to escape in time to use what she has learned to shape her future?




KEYWORDS:

BBW Shapeshifter Romance, Paranormal Romance, Romance with Sex, Steamy Romance, Psychic, Witch, Ghost, Werewolf, Urban Fantasy, Suspense, Thriller, Supernatural, Free ebook, Free romance, free shifter, free paranormal romance, free urban fantasy, Free bbw, free, free paranormal romance books for adults, free bbw romance novels for adults, Shifter romance, shape shifter romance

Curse of the Alpha is a BBW shifter romance series. If you are a fan of shapeshifter romance authors like Milly Taiden, Lynn Red, Viola Rivard, Liliana Rhodes, V. M. Black, Krystal Shannan and Eve Langlais, then this book is for you!!

A war is raging between the vampire forces of the Red Court and the White Council - a war that the wizards are losing. So desperate are the Council that they've dragooned the experienced and the outcast to reinforce their thinning ranks of Wardens. One of these draftees is one Harry Dresden, Chicago's only wizard-for-hire and a guy who's long been looked upon with suspicion by the supernatural authorities. Now, he's one of them, and his first big mission as a Warden is a doozy: take a small team of greenhorns to a frigid town in the middle of nowhere to rescue a handful of mortals who've been targeted by the Red Court. The question is, why exactly are these particular mortals so crucial to the outcome of the war? The answer will come only if Harry can keep them, and his team, alive for one very long night. This graphic novel collects the critically acclaimed, five-issue series in one volume, and features a bonus section with Jim Butcher's original story outline, sketchbook artwork from Carlos Gomez, cover gallery with roughs from Stjepan Sejic, and more! Creator Commentary from Jim Butcher: "The greatest frustration about writing the Dresden Files is all the stories I come up with that are too small or too straightforward to write into a novel. One of the great pleasures I've had as a writer is getting the opportunity to tell some of those stories in a short-story format, and in graphic novels like this one! War Cry is one of the stories I always wanted to tell but never got the chance to in the context of the novels, and I'm extremely pleased with how well it's coming out."
The Forgotten Cottage, the eagerly-awaited and chillingly terrifying new book in Helen Phifer’s best-selling ‘Annie Graham’ series.

Annie Graham has fought her demons, and is ready to leave them behind. Her new cottage seems like the new start she’s craved: quiet and quaint, it’s empty of the memories which have haunted her for so long.

But before long, the ghosts of a forgotten tragedy stir within Annie’s new home. Someone – or something – is coming for her. And this time, she might not get the chance to run...

Look out for more in the Annie Graham series:

1. The Ghost House

2. The Secrets of the Shadows

3. The Forgotten Cottage

4. The Lake House

5. The Girls in the Woods

What readers are saying about the Annie Graham series

'an atmospheric, spooky read, ideal for the season.' – I Heart Reading

'The Ghost House is the most exciting book I have read in a very long time, and would make an absolutely perfect Halloween read! Amazing début from Helen Phifer and I eagerly await more from her!' – Judging Covers

‘It was an atmospheric, spooky read, ideal for the season.’ – I Heart Reading

‘I was really impressed by this book. ... I was amazed how the author got inside of the mind of the serial killer and really showed you his psychotic thought processes.’ – Edler Park Book Reviews

‘the twists and turns are fascinating.’ – A J Book Review Club

‘The story constantly kept me on the edge of my seat. The Ghost House is a magnificent read and it's perfect for those who have a strong stomach and nerves of steel!’ – Librarian Lavender

A serial killer on the loose. A mystery that must be solved before time runs out.

Elderly Martha Beckett is a prisoner in her own home, and has been ever since her older brother disappeared at just nine years old. He went to hide in the cellar and never came back. And now Martha has sworn to protect anyone else from the evils lurking just below her floorboards. But whatever it is, has woken up – and is hungry again...

When she calls the police for help, Annie Graham is the first to respond. Now Annie Ashworth, she is happily married to fellow police officer Will, with a gorgeous home and a job she loves. But then she hears the news – serial killer Henry Smith has escaped from his mental hospital and is on the run. So when a severed head lands at her colleague Jake’s feet – they can only assume that Henry is back to his old tricks. Last time he nearly killed Annie, and this time she’ll bet he wants to finish the job.

So Annie now has two monsters to track down, before they kill again. And time is running out...

A haunting crime thriller that will keep you on the edge of your seat

Look out for more in the Annie Graham series:

1. The Ghost House

2. The Secrets of the Shadows

3. The Forgotten Cottage

4. The Lake House

5. The Girls in the Woods

What readers are saying about the Annie Graham series

'an atmospheric, spooky read, ideal for the season.' – I Heart Reading

'The Ghost House is the most exciting book I have read in a very long time, and would make an absolutely perfect Halloween read! Amazing début from Helen Phifer and I eagerly await more from her!' – Judging Covers

‘It was an atmospheric, spooky read, ideal for the season.’ – I Heart Reading

‘I was really impressed by this book. ... I was amazed how the author got inside of the mind of the serial killer and really showed you his psychotic thought processes.’ – Edler Park Book Reviews

‘the twists and turns are fascinating.’ – A J Book Review Club

‘The story constantly kept me on the edge of my seat. The Ghost House is a magnificent read and it's perfect for those who have a strong stomach and nerves of steel!’ – Librarian Lavender

NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON
 
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
 
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
 
Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. 

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club

“Delightful . . . the grown-up’s Harry Potter.”HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”iO9

THE BOOK BEHIND THE THIRD SEASON OF GAME OF THRONES, AN ORIGINAL SERIES NOW ON HBO.

Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.

A STORM OF SWORDS

Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .

But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
THE BOOK BEHIND THE FOURTH SEASON OF THE ACCLAIMED HBO SERIES GAME OF THRONES

Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.

A FEAST FOR CROWS

It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears. . . . With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out.

But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead.

It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.
In one complete volume, here are the five classic novels from Douglas Adams’s beloved Hitchhiker series.

Now celebrating the pivotal 42nd anniversary of The Hitchhiker’s Guide to the Galaxy, soon to be a Hulu original series!

The Hitchhiker’s Guide to the Galaxy (Nominated as one of America’s best-loved novels by PBS’s The Great American Read)
Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space.

The Restaurant at the End of the Universe
The moment before annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat.

Life, the Universe and Everything
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew.

So Long, and Thanks for All the Fish
Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription thrusts him back to reality. So to speak.

Mostly Harmless
Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself?

Includes the bonus story “Young Zaphod Plays It Safe”

“With droll wit, a keen eye for detail and heavy doses of insight . . . Adams makes us laugh until we cry.”—San Diego Union-Tribune

“Lively, sharply satirical, brilliantly written . . . ranks with the best set pieces in Mark Twain.”—The Atlantic
Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
#1 NEW YORK TIMES BESTSELLER • THE BOOK BEHIND THE FIFTH SEASON OF THE ACCLAIMED HBO SERIES GAME OF THRONES

Don’t miss the thrilling sneak peek of George R. R. Martin’s A Song of Ice and Fire: Book Six, The Winds of Winter

Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
 
A DANCE WITH DRAGONS
A SONG OF ICE AND FIRE: BOOK FIVE
 
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.

Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever.

Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.

From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.

Praise for A Dance with Dragons
 
“Filled with vividly rendered set pieces, unexpected turnings, assorted cliffhangers and moments of appalling cruelty, A Dance with Dragons is epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”The Washington Post
 
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
 
“One of the best series in the history of fantasy.”—Los Angeles Times 
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