The greatest foe is the enemy within . . .
Tynisa is running, but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father's ghost is hunting her down.
At the same time, the Empress, Seda is on the move, and her eyes are on the city of Khanaphes, the fallen jewel of the ancient world. Whilst her soldiers seek only conquest, she sees herself as the heir to all the old powers of history, and has her eyes on a far greater prize.
Continue this immersive epic fantasy adventure with The Air War.
Adrian Tchaikovsky was born in Lincolnshire before heading off to Reading to study psychology and zoology. For reasons unclear even to himself he subsequently ended up in law and has worked as a legal executive in both Reading and in Leeds, where he now lives. Married, he is a keen live role-player and occasional amateur actor. He has trained in stage-fighting and keeps no exotic or dangerous pets of any kind, possibly excepting his son.
He is the author of the critically acclaimed Shadows of the Apt series, Echoes of the Fall series, and Children of Time, the winner of the 30th Anniversary Arthur C. Clarke Award for Best Science Fiction Novel.
A city makes its last stand . . .
Relentlessly advancing towards Collegium, the Empire is again seeking to break down the city's walls. The mighty imperial armies have learnt from their failures, and Empress Seda will brook no weakness in her soldiers. After all, Stenwold Maker has earned his title, and the War Master has strategies to save his city. His aviators rule the skies - but the Wasp Kinden Empire has developed a terrifying new aerial weapon.
Yet the campaign may be decided far from marching armies and the noise of battle. In an ancient forest, where Mantis clans pursue their own civil war, the Empress Seda is seeking a lost power of the old world. Cheerwell Maker must stop her, at any cost, but will their rivalry awaken something far deadlier? Something that could make even their clash of nations pale into insignificance . . .
Conclude this immersive epic fantasy adventure with Seal of the Worm.
An empress demands her birthright . . .
All is in turmoil as the world moves towards war. In Solarno, the spies watch each other and ready their knives, while Myna sees the troops muster at its border and emotions run high as it vows never to be enslaved again. In Collegium, the students argue politics, too late to turn the tide.
In the heart of the Empire, new pilots have completed their secretive training, generals are being recalled to service and armies are ready to march. Their Empress, the heir to two worlds, intends to claim her birthright. And nothing – either within the Empire or beyond it – will stand in her way.
A conflict is coming, the like of which the insect-kinden have never seen.
Continue this immersive epic fantasy adventure with War Master's Gate.
An ancient enemy stirs once more . . .
The Empire stands victorious over its enemies at last.
With her chief rival cast into the abyss, Empress Seda now faces the truth of what she has cost the world in order to win the war. The Seal has been shattered, and the Worm stirs towards the light for the first time in a thousand years. Already it is striking at the surface, voraciously consuming everything its questing tendrils touch.
Faced with destruction, Seda knows that only the most extreme of solutions can lock the Worm back in the dark once again. But if she will go to such appalling lengths to save the world from the Worm, then who will save the world from her?
A new and corrupt Emperor seeks to rebuild the ancient structures of Villjamur. But when the stranger Shalev arrives, empowering a militant underground movement, crime and terror become the rule.
Emperor Urtica calls upon cultists to help construct a group to eliminate those involved with the uprising, and calm the populace. But there’s more to these Villjamur Knights than just phenomenal skills and abilities - each have a secret that, if exposed, could destroy everything they represent.
Investigator Fulcrom of the Villjamur Inquisition is given the unenviable task of managing the Knights’, but his own skills are tested when a mysterious priest, who has travelled from beyond the Empire’s edge, seeks his help. The priest’s existence threatens the church, and his quest promises to unweave the fabric of the world. Then in a distant corner of the Empire, the enigmatic cultist Dartun Súr steps back into this world, having witnessed horrors beyond his imagination. Broken, altered, he and the remnants of his cultist order are heading back to Villjamur. All eyes turn to the Sanctuary City, for Villjamur’s ancient legends are about to be shattered.