An ancient enemy stirs once more . . .
The Empire stands victorious over its enemies at last.
With her chief rival cast into the abyss, Empress Seda now faces the truth of what she has cost the world in order to win the war. The Seal has been shattered, and the Worm stirs towards the light for the first time in a thousand years. Already it is striking at the surface, voraciously consuming everything its questing tendrils touch.
Faced with destruction, Seda knows that only the most extreme of solutions can lock the Worm back in the dark once again. But if she will go to such appalling lengths to save the world from the Worm, then who will save the world from her?
Adrian Tchaikovsky was born in Woodhall Spa, Lincolnshire before heading off to Reading to study psychology and zoology. For reasons unclear even to himself he subsequently ended up in law and has worked as a legal executive in both Reading and Leeds, where he now lives. Married, he is a keen live role-player and occasional amateur actor, has trained in stage-fighting, and keeps no exotic or dangerous pets of any kind, possibly excepting his son.
He is the author of the critically acclaimed Shadows of the Apt series, Echoes of the Fall series, and Children of Time, the winner of the 30th Anniversary Arthur C. Clarke Award for Best Science Fiction Novel.
All must face the end of days . . .
The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual – a ritual that the Wasp-kinden Emperor believes will grant him immortality. But Uctebri has his own plans both for the Emperor and the Empire.
The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold's own home city of Collegium.
Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter and to face degradation and loss. Yet it might bring him before the Wasp Emperor with a blade in his hand. But is he being driven by Mantis-kinden honour, or manipulated by something more sinister?
Continue this immersive epic fantasy adventure with The Scarab Path.
In a savage landscape where humans have evolved to the size of insects, they cannot hope to dominate. Ceaselessly, humans are stalked by night wasps, lair spiders, and marauder fleas. And just as sinister, men are still men. Corrupt elites ruthlessly enforce a rigid caste system. Duplicitous clergymen and power-mongering royalty wage pointless wars for their own glory. Fantasies of a better life and a better world serve only to torment those who dare to dream.
One so tormented is a half-breed slave named Anand, a dung-collector who has known nothing but squalor and abuse. Anand wants to lead his people against a genocidal army who fight atop fearsome, translucent Ghost Ants. But to his horror, Anand learns this merciless enemy is led by someone from his own family: a religious zealot bent on the conversion of all non-believers . . . or their extermination.
A mix of Adrian Tchaikovsky’s Shadow of the Apt, Katherine Addison’s The Goblin Emperor, and Phillip Pullman’s Golden Compass, this is a powerful new addition to the genre.
Once an outcast, Pleckoo has risen to Prophet-Commander of the Hulkrish army. But a million warriors and their ghost ants were not enough to defeat his cousin, Anand the Roach Boy, the tamer of night wasps and founder of Bee-Jor. Now Pleckoo is hunted by the army that once revered him. Yet in all his despair, Pleckoo receives prophecies from his termite god, assuring him he will kill Anand to rule the Sand, and establish the One True Religion.
And war is not yet over.
Now, Anand and Bee-Jor face an eastern threat from the Mad Emperor of the Barley People, intent on retaking stolen lands from a vulnerable and chaotic nation. And on the southern Weedlands, thousands of refugees clamor for food and safety and their own place in Bee-Jor. But the greatest threats to the new country come from within, where an embittered nobility and a disgraced priesthood plot to destroy Anand … then reunite the Lost Country with the Once Great and Holy Slope.
Can the boy who worked in the dung heap rise above the turmoil, survive his assassins, and prevent the massacre of millions?
The greatest foe is the enemy within . . .
Tynisa is running, but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father's ghost is hunting her down.
At the same time, the Empress, Seda is on the move, and her eyes are on the city of Khanaphes, the fallen jewel of the ancient world. Whilst her soldiers seek only conquest, she sees herself as the heir to all the old powers of history, and has her eyes on a far greater prize.
Continue this immersive epic fantasy adventure with The Air War.
In the bleak northern crown of the world, war is coming . . .
Maniye's father is the Wolf clan's chieftain, but she's an outcast. Her mother was queen of the Tiger and these tribes have been enemies for generations. Maniye also hides a deadly secret. All can shift into their clan's animal form, but Maniye can take on tiger and wolf shapes. She refuses to disown half her soul so escapes, rescuing a prisoner of the Wolf clan in the process. The killer Broken Axe is set on their trail, to drag them back for retribution.
The Wolf chieftan plots to rule the north and controlling his daughter is crucial to his schemes. However, other tribes also prepare for strife. Strangers from the far south appear too, seeking allies in their own conflict. It's a season for omens as priests foresee danger and a darkness falling across the land. Some say a great war is coming, overshadowing even Wolf ambitions. A time of testing and broken laws is near, but what spark will set the world ablaze?
Winner of the British Fantasy Award for Best Fantasy Novel.
Continue this sweeping coming-of-age fantasy with The Bear and the Serpent.
But ancient undead clans are also gathering; the T'lan Imass have risen. For it would seem something altogether darker and more malign threatens this world. Rumors abound that the Crippled God is now unchained and intent on a terrible revenge.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A city makes its last stand . . .
Relentlessly advancing towards Collegium, the Empire is again seeking to break down the city's walls. The mighty imperial armies have learnt from their failures, and Empress Seda will brook no weakness in her soldiers. After all, Stenwold Maker has earned his title, and the War Master has strategies to save his city. His aviators rule the skies - but the Wasp Kinden Empire has developed a terrifying new aerial weapon.
Yet the campaign may be decided far from marching armies and the noise of battle. In an ancient forest, where Mantis clans pursue their own civil war, the Empress Seda is seeking a lost power of the old world. Cheerwell Maker must stop her, at any cost, but will their rivalry awaken something far deadlier? Something that could make even their clash of nations pale into insignificance . . .
Conclude this immersive epic fantasy adventure with Seal of the Worm.
An empress demands her birthright . . .
All is in turmoil as the world moves towards war. In Solarno, the spies watch each other and ready their knives, while Myna sees the troops muster at its border and emotions run high as it vows never to be enslaved again. In Collegium, the students argue politics, too late to turn the tide.
In the heart of the Empire, new pilots have completed their secretive training, generals are being recalled to service and armies are ready to march. Their Empress, the heir to two worlds, intends to claim her birthright. And nothing – either within the Empire or beyond it – will stand in her way.
A conflict is coming, the like of which the insect-kinden have never seen.
Continue this immersive epic fantasy adventure with War Master's Gate.