Valor of the Healer

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The Rook

An assassin hired by vengeful elven rebels to kill the calculating Duke of Shalridan, Julian walks into a trap and barely escapes with his life. Healed by a beautiful captive in the dungeons, he's enthralled and vows to free her from the duke's clutches.

The Hawk

A Knight of the Hawk duty-bound to cleanse elven magic from Adalonia, Kestar has a secret—and heretical—ability to sense the use of magic from afar. He knows something suspicious is happening in the duke's keep, but he has no idea how deep the conspiracy goes.

The Dove

A half-elven healer with no control over her magic, Faanshi is the goddess's to command. She's always been a pawn of the powerful, but after healing two mysterious and very different men, she faces a choice that may decide the fate of the whole kingdom…

Book one of the Rebels of Adalonia

113,000 words
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About the author

Kilmerry, AC 1876

No moon crossed the sky that night, nor did any starlight pierce the clouds to dilute the darkness. A rain-heavy breeze rattled the windowpanes of Lomhannor Hall and breached its walls in a hundred different places, filling its chambers and corridors with drafts. Those within huddled in their beds with warming pans and down comforters, lulled into oblivion by the weather's assault. No one was awake to catch a stealthy tread on the Hall's back stairways, the ones where only the slaves and servants walked.

There'd been challenges to getting in, of course, though a wagonload of cobblestones and a laborer's garb had gotten Julian past the gates. Bundled up in his coat against the wind and rain, the groundskeeper had been far more interested in his warm hearth than in explaining to an oaf of a stonemason why His Grace the Duke of Shalridan owed him three ducats for the delivery, not six. The argument gained him leave to argue his case to the seneschal, and no one challenged him once he was inside the Hall. A servant's walk and a wheedling tone of voice told those he passed that he had an accepted place in the daily order of life.

And the map of the great house from the footman he'd bribed told him where to hide until darkness fell.

Sequestered in that empty cellar, he shifted from his disguise to his working attire. It took time--he had but one hand with which to change his appearance, one eye with which to see what he was doing. But with systematic care, laborer's clothing yielded to formfitting black, the gray wig to his true hair. Cotton wadding removed from his cheeks altered the structure of his face, and soot from the hearth closest to his hiding place darkened it, turning him from head to foot into a walking shadow. A black patch, pulled into place, hid his false left eye, and a leather glove swathed the false hand on his right wrist. All throughout he checked and rechecked his weapons, making sure they occupied the places his left hand could reach.

In the night's smallest hours the Rook emerged to take the servants' stairs to the third floor, listening for any sound that might be out of place, and keeping a wall to his blind side at all times. With the patience of a snake slithering past a drowsing lion's paws, he investigated every corner, doorway and alcove, never moving till each one proved safe. He would reach his goal--but only if the lion did not wake.

Behind his mask of soot, Julian's mouth curled in a tight smile. Lomhannor meant heart of the lion. But the place's venerable history and the structure that evoked its name, hinting at the shape of a massive crouching cat, interested him far less than its wealth. On any other night, any of the prizes a thief could spirit out of the place would have tempted him. Tonight, however, he sought a different prize. Tonight he sought a life.

As he stole through the passageways, Julian reviewed his mental map of the Hall. The footman's parchment erred in the sizes of certain rooms and the number of doorways in certain corridors, but it led him nonetheless to the southeastern wing, where the duke and his family resided. Their wing of the house faced east for the best views of the town in the valley below, and south in honor of the Duchess Khamsin's distant homeland. In the vital details of that wing--which doors would be locked, which rooms uninhabited--the parchment was accurate enough. So far.

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Published on
Apr 15, 2013
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Fiction / Fantasy / Epic
Fiction / Fantasy / General
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Content Protection
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Eligible for Family Library

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The #1 New York Times bestselling sequel to Words of Radiance, from epic fantasy author Brandon Sanderson at the top of his game.

In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.

Dalinar Kholin’s Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.

Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar’s blood-soaked past and stand together—and unless Dalinar himself can confront that past—even the restoration of the Knights Radiant will not prevent the end of civilization.

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Words of Radiance
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Shadows of Self
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Arcanum Unbounded

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The Alcatraz vs. the Evil Librarians series
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