Sometimes gaming is the best escape. Until virtual reality gets a little too real…
Six trailblazing authors of litRPG and GameLit fiction explore the intersection of pixels and reality, tackling big issues with plenty of adventure and geeky goodness along the way. From a modern-day coming of age tale to a gritty speculative dystopian future, these bestselling and award-winning authors deliver, with books that explore the boundaries of immersive gaming.
Join the hackers and heroes adventuring within these virtual pages, but beware! Losing the game has dire consequences, not only for the players, but for the entire world.
MASSIVELY MULTIPLAYER - P. Aaron Potter
Adventurers are supposed to be prepared for anything: dragons and destruction, glory or death. For the gamers of the near future, that’s the least of their problems…
NASCENT - Tony Corden
A simple error leaves Atherleah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. Her life becomes a battle in the virtual-multiverse and in real life as she struggles to overcome those who try to enslave her.
THE DARK REALM - Anthea Sharp
When a high-tech computer game opens a gateway to the treacherous Realm of Faerie, Jennet Carter must find another elite gamer to help her defeat the final boss - the Dark Queen of Faerie - before magic destroys the human world.
ORIGIN A. R. S - Scottie Futch
Emotionally exhausted from broken promises and empty words from his former fiancé, former soldier Scott Jacobs falls into a miserable state until a chance encounter leads him to a whole new world of possibilities... Combat, adventure, romance ... dancing rodents in grass skirts... this and more in the first exciting volume of Origin ARS.
GAMERS - Thomas K. Carpenter
Life is a game unless you're the one not winning. Gabby DeCorte, top student and reality-hacker extraordinaire, has been doing whatever it takes to keep her best friend from falling behind in LifeGame, but when a mysterious group contacts Gabby claiming to know what really happens to the losers, she must choose between winning and what she believes in.
CONQUEST - R. M. Mulder
When undercover agent Lily Thatcher is ordered to undergo a dangerous medical mind-wipe procedure prior to re-assignment, she avoids arrest and becomes a rogue agent. She quickly learns that there are much greater forces at work that are far beyond her comprehension.
KEYWORDS: litRPG, GameLit, Cyberpunk, MMO gaming, Virtual Worlds, Dystopian SF, Coming of Age, VR, RPG Fiction, Dragons, Fae, Adventure
Now, Heron of Alexandria must confront those myths aboard Hoth
the Black's iron ship, the Jörmungandr, as they flee the
remnants of the Roman navy bent on revenge.
As she struggles to recover from her horrific injuries, and the repercussions
of what happened in the Roman Senate, she must decide - once and forever - what
she truly believes in.
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world—along with the Realm of Faerie’s dangerous magic.
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam’s quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns—and magic can break all the rules.
Kewords: Bestselling Young Adult Fantasy Series, Coming-of-age, Fairies, Fairy Tales and Retellings, Celtic Folklore, Science Fantasy, MMO Gaming, Action Adventure, Magic Realms, Cyberpunk, litRPG, GameLit
What if aliens had landed on the Buckingham Palace lawns in 1850 and presented Queen Victoria with a world-changing offer? What if the British Empire, ruled by an unchanging queen, spread out to the stars for centuries?
Explore this alternate world from USA Today bestselling author Anthea Sharp in five tales filled with ball gowns and nano-tech, steam power and aliens, and the timeless nature of the human heart.
Stars & Steam is a collection of five short stories (approx 120 pages) set in the Victoria Eternal universe.
KEYWORDS: Alternate history, steampunk, Victorian adventure, young adult SF, short story collections, first contact, romance
Cover by Howard David Johnson.
(Best for readers 14 and up)
KEYWORDS: Urban fantasy, teen coming of age, YA romance, action adventure, portal fantasy, litRPG, fairies, Celtic myths and folklore, fairy tale retellings