Arch-criminal Tyvian Reldamar has gotten complacent.
For him, he's reached the pinnacle of all he's really hoping to achieve: he's got money, he's got women (some of which aren't even trying to kill him), and he's got his loyal friends and family nearby and safe.
Except...maybe not so safe.
Because this is Eretheria, a city known as much for its genteel aristocracy as for its diabolical scheming. Long without a king, the scions of the ruling families scrabble for control--including levying cruel taxes and drafts on the peasantry in order to wage "polite" wars against each other.
And now, of course, Tyvian is finding himself drawn into it.
With a swashbuckling flare, old fans and new readers alike will be swept up into this world of magic, crime, and political intrigue where life is cheap and justice too expensive.
On the day Auston Habershaw was born, Skylab fell from the heavens. This foretold two possible fates: supervillain or scifi/fantasy author. Fortunately he chose the latter, and spends his time imagining the could-be and the never-was rather than disintegrating the moon with his volcano laser. Auston is a winner of the Writers of the Future Contest and has had work published in Analog and Escape Pod, among other places. He lives and works in Boston, MA.
Find him online at http://aahabershaw.com/, on Facebook at www.facebook.com/aahabershaw, or follow him on Twitter @AustonHab.
War has come to Eretheria.
With Tyvian Reldamar feigning his death, the forces that still carry his banner are left to fight a vicious battle against the warlord Banric Sahand and the noble houses that flock to his side.
Led by Myreon and Artus, this band of freedom fighters and angry rebels is faced with an enemy the likes of which they’ve never faced before: one who will do anything, no matter how brutal, to secure victory.
Having had his fill of death, Tyvian tries to run away from the war fought in his name, but it just isn’t that simple. With his mother held prisoner, Artus and Myreon in grave danger, and Xahlven pulling the strings in the background, the ring drags Tyvian to return and set things right.
But how can one man fix a world this broken? And what will be left behind when the smoke clears? No one can say for sure.
Least of all Tyvian.
The meaning of the Prophecy is becoming clear at last: if Ruin cannot be stopped, all of memory will transform into nightmare.
In the tunnels of the Underland, a place of phantoms, monsters, and creatures of god-like power, Aranfal and Brandione are drawn into the game to end all games – a desperate search for the very first memory – while Canning and Drayn grapple with both ancient adversaries and their own abilities.
Hunting for a way to destroy Ruin, Brightling journeys into the heart of the Machinery. As she descends, though, she discovers that Ruin is already more powerful than anyone could have imagined.
The future – and the past – of the Overland will be reshaped as Gerrard Cowan’s mesmerizing epic of power, magic, and memory reaches its finale.
Tyvian Reldamar gets betrayed by his longtime partner and left for dead in a freezing river. To add insult to injury, his mysterious rescuer took it upon himself to affix Tyvian with an iron ring that prevents the wearer from any evildoing.
Revenge just got complicated.
On his quest to get even, Tyvian navigates dark conspiracies, dodges midnight assassins, and uncovers the plans of the ruthless wizard Banric Sahand. Tyvian will need to use every dirty trick in the book to avoid a painful and ignominious end, even as he learns to work with—and rely on—his motley crew of accomplices, including an adolescent pickpocket, an obese secret-monger, and a fearsome gnoll.