Autumn (also known as Weifarer and Autumn Raven) is a travel and fiction writer currently based in Maine where she lives in a small cottage lost in the woods, which she built with her husband and with the supervision (and approval) of two Cairn terriers.
With a Bachelor of Arts degree from Bucknell University in Studio Arts and English, Autumn once considered a career in illustration. However, an ecology course at Virginia Tech led to a Master of Science degree in Ecology and Environmental Sciences from the University of Maine in Orono. After graduation with her M.S., Autumn has worked for the USDA Natural Resources Conservation Service. This was a great job that not only let her help the environment and protect local agriculture, but also gave her a paycheck big enough to support her writing habit until finally … at long last she is now a full time writer and on-line educator!
For nearly destroying the world in an ancient war, the Ashanti were cursed by the Goddess Mhyrah with lifespans of less than a decade. To regain normal lives for his people, Beh’kana, the Ashanti King, will conquer death by gaining control of the source of all elemental magic: the spirit realm. Even if he must burn the world to do so. After all, he already killed his closest friend to gain the Ashanti throne.
But his defeat at the Earth Gate nearly cost him his life.
Lavinia did not seek to be named Guardian of the Spheres when she touched each to gain control of elemental power. But now that choice has propelled her to being the key to stop the Ashanti. She controls the gates that allow magic into the world. And she must close them or the Ashanti will cross into the spirit realm and gain power beyond imagination, enough to enslave or destroy the world they once sought to rule.
But with the closure of each gate, an elemental power is lost.
Only two gates remain open. Magic is faint. Just when the fight grows the most desperate. To win needed help, Lavinia has promised a man who once tried to kill her best friend that she would open the gates and restore magic again.
It might give them the power to fight the Ashanti or it will give their enemy the world.
Discover the end to the epic fantasy journey begun in book 1 of the Games of Fire trilogy, Spark of Defiance, and continued through book 2, Gates of Fire & Earth. The struggle for the power over life and death as well as all the elements comes to a dramatic conclusion. Can a cruel ancient punishment be ended without destroying magic or the world? Welcome back to the world of Myrrah and meet the Elementals of Fire, Earth, Water, Air, and Spirit who shape it. Pick up book 3 of the Games of Fire trilogy, A New Goddess, today!
Q & A
Should you read the Rise of the Fifth Order trilogy before reading Games of Fire?
A few readers have said they got a lot more depth for having read the Rise of the Fifth Order first. They suggest you start there! It is certainly a great introduction to the world of Myrrah and the characters by starting with Born of Water, which is free to pick up. But I won’t say you absolutely have to. And, even if you read the first trilogy but it has been a long time, I've added a brief synopsis of the first trilogy at the beginning of this one so you can refresh your memory to the big events!
Is Games of Fire a continuation of the Rise of the Fifth Order trilogy?
The Games of Fire and the Rise of the Fifth Order trilogies are related in that they are set in the same world of Myrrah, utilize many of the same characters, and are full of elemental magic. Games of Fire begins with Spark of Defiance, which is set six months after the final book, Spirit of Life, of the Rise of the Fifth Order trilogy ends.
New problems have developed, so the Games of Fire story line is stand alone trilogy with the same heroes from the first story. However a few events that happened in the Rise of the Fifth Order are the cause of the new challenges rising in Games of Fire. So the two series are linked, but each consists of a different set of adventures and issues to solve.
Details on the various races, cities, elemental abilities - including the forbidden gift of magic - as well as "Day Before" stories for the main characters are contained within the Companion. You do not have to have read Born of Water to enjoy the Companion, but it may make you want to!
Storms of Fate and Fury is a unique multi-genre anthology that brings together the best of epic fantasy, fairy tales, mythology, and more.
Let the winds of magic, legends, and shadows sweep you away to worlds where impossible quests clash with forbidden love. Destiny can be a dark gift when the fate of all that you love rests on a sword's edge and every choice is marked by sorrow or sacrifice.
From gods and their games to the games that make gods, Storms of Fate and Fury promises and non-stop delivers with thrilling adventure and deeply lush romance.
This critically curated anthology from award-winning New York Times and USA Today bestselling authors uses cutting-edge augmented reality to bring stories vividly to life. Explore artwork, maps, and exclusive bonus content that keep the magic alive long after the tale is told.
Scroll up and click to join the adventure today!