Ejected from his homeland, T'vance assumes a western name and explores a world few Dúranaki ever see. He soon finds himself in the middle of a conflict that threatens not only the strange land he visits, but casts a spectre of doom even on his own homeland.
Five short stories chronicle his journeys.
After visiting the quarantined planet Glemux against his will, Doogan wants nothing more than to put the strange world behind him, fix his computer girlfriend, and find the bastard who sent him there. But the espionage wing of the Empire has something else in mind. A planet has broken out of its quarantine, sent dark ships into space and brought magic with them.
Drafted as a de facto expert, Doogan returns to Glemux to consult the only real experts he knows, the Dúranaki T'vance and his magically adept friends, unwittingly entangling them in a conflict that threatens the very fabric of civilization.
But as any Dúranaki will tell you, there isn't a conflict that can't be resolved with a few strategic murders.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.