A few new board games: Four new variations to popular board games

· Bishnu Goswami
Ebook
87
Pages

About this ebook

Board games deserve a special mention in the modern world, even with the onslaught of video games and other new avenues of entertainment in the information age. Since their inception thousands of years ago, with ancient board games found concretely in 3500BC, hundreds of board games are still played throughout the world with some major popularity. Board games are usually very cheap to procure and often have a very easy learning curve to them. This makes them available for all and with the educative component in visio-spatial and analytical skills, are helpful for growing children.The book introduces some new variations which has the potential to increase simple mathematical and visio-spatial skills of the younger players while still being interesting,fun and popular. The new variations are also likely to be enjoyed by adults for the greater suspense and complexities the game challenges them with.

About the author

Bishnu Goswami is an author, researcher, game/software developer and an avid bicyclist. He has published around four dozen books, with a few under a pseudoname. His genres include some nonfictional work; including techniques to crack difficult written and oral examinations, thinking holistically about science and its pedagogy and improving on existing de facto methods for the same.

In the realm of software development, he has authored on the scripting and start-to-finish development of multi platform 2D games. Another example of his work involves the monetization best-practices in this area, using live-examples from his own individual projects from the past. One of his very recent projects involves an evolving element which can benefit the upcoming programmers in the field of inclusive development, which is also a part of his ongoing research work.

In the very relevant field of inclusive development and global health, Goswami has worked with Rohin C, an American enthusiast, and jointly published a book on using Progressive Web Apps for Inclusive Development. He has previously worked on the use of these apps for newly industrialized countries, and those accounts are reflected in the book.

He has also authored multiple books on some new variations of board games, including their analyses and feedback from the early-bird players, quite a few of them being acclaimed by the reviewers. He has also authored in abstract thinking puzzles, which has mostly been received very positively by readers of all age-groups.

In addition to the recurring element of puzzle and their simplification in his work, Goswami has written on memoirs. These involve personal journeys to his cosy times with the rural-ferally juxtaposed indogs, an intelligent 'breed' of dogs that socializes itself out of nuclear-family dwellings, or the time he rode the last 'small' train to an ancient town of India. Some of his work here also dwells on the slightly risqué subject of personality profiling and stirring of the cultural potpourri.

While working with the Society of Mental and Rhetorical Training, an institute created by the highest ranking civil officers of his home country, Goswami learned a few manners of the discipline; especially on the stressed importance of presenting oneself professionally, and with confidence. This is also noted down in one of his earlier works, and which was in part responsible for his invitation to various lectures throughout the country and internationally.

Goswami has a master's degree in science and has also won multiple awards in national and international conferences. He has also contributed in Quora, a knowledge sharing website and maintains a blog and a software-developer website. In his free time, he likes to listen to classical music, watch birds and go on a tour of bicycling.

He is also the creator of the Bongojontro and Bongojontro Baksobandi software, whose role is illustrated in a scientific paper published in EAIT, which is the official journal of the Technical Committee on Education of the International Federation for Information Processing in partnership with UNESCO.

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