The Most Human Human: What Talking with Computers Teaches Us About What It Means to Be Alive

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Each year, the AI community convenes to administer the famous (and famously controversial) Turing test, pitting sophisticated software programs against humans to determine if a computer can “think.” The machine that most often fools the judges wins the Most Human Computer Award. But there is also a prize, strange and intriguing, for the “Most Human Human.”
 
Brian Christian—a young poet with degrees in computer science and philosophy—was chosen to participate in a recent competition. This playful, profound book is not only a testament to his efforts to be deemed more human than a computer, but also a rollicking exploration of what it means to be human in the first place.
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About the author

Brian Christian’s work has appeared in The Atlantic, Wired, The Wall Street Journal, and many literary and scientific publications. He has been featured on “The Daily Show with Jon Stewart,” NPR’s “Radiolab,” and “The Charlie Rose Show,” and has lectured at Google, Microsoft, the London School of Economics, and elsewhere. An award-winning poet, Christian holds a degree in philosophy and computer science from Brown University and an MFA in poetry from the University of Washington. The Most Human Human, a Wall Street Journal bestseller, has been translated into nine languages. Christian lives in Philadelphia.
 
Visit the author’s website at: www.brchristian.com.

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Additional Information

Publisher
Anchor
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Published on
Mar 1, 2011
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Pages
320
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ISBN
9780385533072
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Language
English
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Genres
Philosophy / Movements / Humanism
Psychology / Cognitive Psychology & Cognition
Technology & Engineering / Robotics
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!About This BookRapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engineComprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.Go through step-by-step tutorials to design and develop unique gamesWho This Book Is For

If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.

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This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.

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