SLAY

· Sold by Simon and Schuster
4.4
16 reviews
Ebook
336
Pages
Eligible

About this ebook

A Publishers Weekly Best Book of 2019!
“Gripping and timely.” —People
“The YA debut we’re most excited for this year.” —Entertainment Weekly
“A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out

Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers.

By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.”

But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.”

Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
4.4
16 reviews
Third-party review
There's definitely some necessary suspension of disbelief around the ability of two teens to manage a video game as large as Slay, but the characters feel so real that it makes up for it. An exciting and heartwarming read!
Third-party review
This was an excellent read. It was well written and addressed racism, community and the gaming world. I'm looking forward to reading more from this author and I will suggest this book to the young adults at my library.
Third-party review
I really liked the premise and the characters were well developed and interesting. The pacing felt a little slow for much of the book (a lot of explanation, and worrying from the narrator). Also ...

About the author

Brittney Morris is the author of SLAY, The Cost of Knowing, and The Jump, and has written video game narrative for Insomniac Games’s Marvel’s Spider-Man 2 for PlayStation 5, Unknown Worlds’s Subnautica: Below Zero, and Soma Games’s The Lost Legends of Redwall. She is the founder and former president of the Boston University Creative Writing Club. She holds a BA in economics. You can find her online at AuthorBrittneyMorris.com and on Twitter or Instagram @BrittneyMMorris.

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