Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0

Packt Publishing Ltd
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A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key Features
  • Learn the art of developing cross-platform games
  • Leverage Godot’s node and scene system to design robust, reusable game objects
  • Integrate Blender easily and efficiently with Godot to create powerful 3D games
Book Description

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.

This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.

Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.

Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

What you will learn
  • Get started with the Godot game engine and editor
  • Organize a game project
  • Import graphical and audio assets
  • Use Godot’s node and scene system to design robust, reusable game objects
  • Write code in GDScript to capture input and build complex behaviors
  • Implement user interfaces to display information
  • Create visual effects to spice up your game
  • Learn techniques that you can apply to your own game projects
Who this book is for

Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

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About the author

Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team, and works to provide learning resources for game development students around the world.
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Additional Information

Publisher
Packt Publishing Ltd
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Published on
Jun 29, 2018
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Pages
298
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ISBN
9781788836425
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Language
English
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Genres
Computers / Desktop Applications / Design & Graphics
Computers / Interactive & Multimedia
Computers / Programming / Games
Computers / Programming Languages / C
Computers / Programming Languages / General
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next levelKey FeaturesCreate a high-performance Combat game using the essential features of Unreal Engine 4.18+.Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI.Experience not only VR support for your game but also the inbuilt support of Apple’s ARKit and Google's ARCore with UE4's newly released support for these platforms.Book Description

To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process.

You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project.

Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction.

Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR!

By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+.

What you will learnThe fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audioManage performance tools and branching shaders based on platform capabilities in the Material EditorExplore scene or level transitions and management strategiesImprove visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and CutscenesImplement audio-to-animation timelines and trigger them from visual FXIntegrate Augmented Reality into a game with UE4's brand new ARKit and ARCore supportPerform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++Who this book is for

This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018Key FeaturesGet insights into Unity's user interface (UI) system and and build UIs for your RPGImplement artificial intelligence (AI) to build intelligent entities that take your game to the next levelDevelop multiplayer features for an RPG using Unity 2018Book Description

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.

Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.

To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.

By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.

What you will learnConstruct a framework for inventory, equipment, characters, enemies, quests, and game eventsUnderstand how to load and unload scenes and assetsCreate multiplayer game settings for your RPGDesign a UI for user input and feedbackImplement AI for non-character playersCustomize your character at runtimeWho this book is for

Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.

Develop fantastic games and solve common development problems with Unreal Engine 4About This BookInvestigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your gamesConstruct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own.Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own gamesLearn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android.Who This Book Is For

This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.

What You Will LearnExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelGet clued up about working with Slate, Unreal's UI solution through the UMG EditorPut together your own content and materials to build cutscenes and learn how to light scenes effectivelyGet tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushesExplore the ways to package your game for Android Devices and porting it to the Google PlaystoreKnow inside out about creating materials, and applying them to assets for better performanceUnderstand the differences between BSP and static meshes to make objects interactiveIn Detail

Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms.

The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development.

In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked.

This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store.

With this course, you will be inspired to come up with your own great ideas for your future game development projects.

Style and approach

A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!About This BookRapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engineComprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features.Go through step-by-step tutorials to design and develop unique gamesWho This Book Is For

If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.

What You Will LearnUnderstand the GameMaker: Studio interface and tools to quickly create the various assets used in your gamesTranslate some of the GameMaker: Studio drag and drop functions to the GameMaker languageCreate games with random elements for exciting gameplayUse the basic GameMaker file I/O and encryption systemsUtilize the GameMaker networking functions to create multiplayer gamesGive AI routines to your enemies to make challenging gameplayCreate particle systems to give your game exciting graphicsUnderstand the various debugging techniques available in GameMaker: StudioIn Detail

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.

We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

Style and approach

A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.


Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.


Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

Learn how to…

· Install Godot, create projects, and use the visual editor

· Master the scene system, and organize games with Scene Trees

· Create 2D graphics, 3D graphics, and animations

· Use basic and advanced scripting to perform many game tasks

· Process player input from any source

· Control game flow, configurations, and resources

· Maximize realism with Godot’s physics and particle systems

· Make the most of 3D shaders, materials, lighting, and shadows

· Control effects and post-processing

· Build richer, more sophisticated game universes with viewports

· Develop networked games, from concepts to communication and input

· Export games to the devices you’ve targeted

· Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively—so that your software is correct, efficient, maintainable, and portable. That’s where this practical book comes in. It describes how to write truly great software using C++11 and C++14—i.e. using modern C++.

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Effective Modern C++ follows the proven guideline-based, example-driven format of Scott Meyers' earlier books, but covers entirely new material.

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Bestselling Programming Tutorial and Reference Completely Rewritten for the New C++11 Standard

Fully updated and recast for the newly released C++11 standard, this authoritative and comprehensive introduction to C++ will help you to learn the language fast, and to use it in modern, highly effective ways. Highlighting today’s best practices, the authors show how to use both the core language and its standard library to write efficient, readable, and powerful code.

C++ Primer, Fifth Edition, introduces the C++ standard library from the outset, drawing on its common functions and facilities to help you write useful programs without first having to master every language detail. The book’s many examples have been revised to use the new language features and demonstrate how to make the best use of them. This book is a proven tutorial for those new to C++, an authoritative discussion of core C++ concepts and techniques, and a valuable resource for experienced programmers, especially those eager to see C++11 enhancements illuminated.

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