Saltwater Witch

Lykeion Books
1
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An army of the drowned dead, family betrayal, an exiled witch who doesn't know she has power--or that enemies are lurking all around her, spying on her. Follow Kassandra as she discovers who and what she is in this moving underwater fantasy. 

Kassandra comes from the sea, but she has no memory of saltwater, seagulls, or an incoming tide. She's never seen an ocean, never heard the thunder of surf. She's an exile, betrayed by her own family, sent as far from the sea as they could arrange--somewhere in the middle of Nebraska. 

Everything changes the day she drowns in Red Bear Lake, and discovers she can't really drown. Not in the way everyone else can. Then a two-thousand year old king wakes inside her head and turns out to be a prodigy with mathematics. Kassandra cries for the first time in her life, and learns that her tears are doorways for calling things from the sea. With clues from summoned sea-demons and the voices in her head, Kassandra sets out to find out what the hell is going on...and discovers she's a prisoner, trapped between a murderous grandfather who controls an army of the drowned dead, river witches who spy on her through the plumbing, and Ms. Matrothy, the Girl's Department Director, who's been trying to kill her since she was four. 

Praise for Saltwater Witch
"An amazing fantasy...Teen fantasy readers will 
excitedly follow Kassandra's every step as she 
discovers who she really is." 
—Flamingnet Review 

Four stars. I could almost feel the raging sea… 
—Curled up with a good kid's book 

Praise for Seaborn

"From the first page of Seaborn, you are immersed. Chris Howard navigates a wild ride through a brilliantly edgy and richly atmospheric alter-world. Here is a fresh, formidable spin on fantasy, and Howard is a talent to watch out for. Seaborn will leave you spellbound." 
—Adele Griffin, author of where I want to be 

"Dark and atmospheric, Seaborn is an imaginative new entry in the world of paranormal fiction." 
—Liz Maverick, Wired 

"...a fresh and entertaining read and I fully expect we will be hearing more from Chris Howard in the future." 
—SciFiGuy 

"Fascinating read..." —Romantic Times 4 star review
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About the author

Chris Howard is just a creative guy with a pen and a paint brush, author of Seaborn (Juno Books, 2008),Salvage (Masque/Prime Books, 2013), Nanowhere (Lykeion, 2005), and a shelf-full of other books. His short stories and essays have appeared in various zines and anthologies, including “Lost Dogs and Fireplace Archeology” in Fantasy Magazine and “How to Build Worlds Without Becoming the Minister for Tourism” in Now Write! Science Fiction, Fantasy and Horror (Penguin, 2014). His story "The Mermaid Game" appeared in the Paula Guran edited anthology Mermaids and Other Mysteries of the Deep (Prime, 2015), and “Hammers and Snails” was a Robert A. Heinlein Centennial Short Fiction Contest winner. Chris writes and illustrates the comic Saltwater Witch. His art has appeared on dozens of book covers, in Shimmer, BuzzyMag, various RPGs, and on the pages of books, blogs, and other interesting places. Find out more here: www.SaltwaterWitch.com
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5.0
1 total
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Additional Information

Publisher
Lykeion Books
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Published on
Jul 29, 2016
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Pages
384
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ISBN
9780977380732
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Features
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Language
English
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Genres
Fiction / Fantasy / Dark Fantasy
Juvenile Fiction / Fairy Tales & Folklore / General
Juvenile Fiction / Fantasy & Magic
Young Adult Fiction / Fantasy / Contemporary
Young Adult Fiction / Fantasy / Dark Fantasy
Young Adult Fiction / Fantasy / Wizards & Witches
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Eight tales of Faerie magic and adventure, spanning the centuries from Ancient Ireland to a near-distant future. Includes new, exclusive content! 


BENEATH THE KNOWE 

Can music overcome fey magic? When the chieftain's infant son is stolen away by the fey folk of the Bright Court, Maeve Donnelly journeys beneath the faerie hill to save the child. Her only weapon is a simple pennywhistle, and the music running in her bard-gifted blood. 


FAE HORSE 

Accused as witch, Eileen must flee for her life, leaving her village and true love behind. With her pursuers closing in, she chances across a strange black horse - but does she dare to pay the price of escape?  


BREAKING THE BROWNIE CODE *New, exclusive content* 

Feeyah MacGuire is not very good at being a Brownie—but when she breaks the sacred code of their kind she faces banishment… or worse. 


MUSIC’S PRICE 

Jeremy Cahill’s gifted cello playing calls the creatures of Faerie to him. As a boy, his Irish grandmother crafts him a charm to keep the fair folk at bay—but when it finally fails, Jeremy must face the terrifying power of Faerie…alone. 


FEYLAND: THE FIRST ADVENTURE 

Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined. 


HOW TO BABYSIT A CHANGELING 

When a mortal boy is exchanged for a hideous faerie creature, Marny Fanalua steps up to help her friends in their battle against the Dark Court. *NOTE * The events in this novella occur simultaneously with Feyland: The Twilight Kingdom. Reading the complete Feyland Trilogy first is recommended if you would like to avoid spoilers. 


TRINKET 

Violet Yamaguchi can't wait to play the immersive new computer game, Feyland--but she doesn't suspect the game wants something in return... 


BREA’S TALE: ARRIVAL 

When a faerie girl is sent on a mission to the mortal world, she must learn to navigate the intricacies of life among humans - but will she survive undetected? *NOTE* This story falls in between Spark and Royal in the Feyguard books, but it can be read as a stand-alone without spoiling anything.


Keywords: litRPG, cyberpunk, YA fantasy, teen adventure, Celtic mythology, historical fantasy, Fantasy Short Story Collection, Faeries, Magic, Portal Fantasy, Historical Fantasy, Ireland, GameLit, fae

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