Chris Howard is just a creative guy with a pen and a paint brush, author of Seaborn (Juno Books, 2008),Salvage (Masque/Prime Books, 2013), Nanowhere (Lykeion, 2005), and a shelf-full of other books. His short stories and essays have appeared in various zines and anthologies, including “Lost Dogs and Fireplace Archeology” in Fantasy Magazine and “How to Build Worlds Without Becoming the Minister for Tourism” in Now Write! Science Fiction, Fantasy and Horror (Penguin, 2014). His story "The Mermaid Game" appeared in the Paula Guran edited anthology Mermaids and Other Mysteries of the Deep (Prime, 2015), and “Hammers and Snails” was a Robert A. Heinlein Centennial Short Fiction Contest winner. Chris writes and illustrates the comic Saltwater Witch. His art has appeared on dozens of book covers, in Shimmer, BuzzyMag, various RPGs, and on the pages of books, blogs, and other interesting places. Find out more here: www.SaltwaterWitch.com
Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace.
Even as hatred threatens to turn friend into foe in The Battlemage, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc, Khan, who seeks to destroy everything Fletcher holds dear.
Chris Howard has released an interesting and well-written sf thriller called Nanowhere along with a bunch of supplementary materials that purports to be the lab notes and publications of one of the book's characters... —Cory Doctorow, Boing Boing
Only those young enough can survive tetra, a dangerous drug that creates a pulse-pounding rush of enormous strength and incredible speed. Seventeen-year-old Alana West has been trained to use tetra so she can pursue the young criminals who abuse its power—criminals like the one who nearly killed her kid brother.
On tetra, Alana is unstoppable—an explosive blur as she surges through New York City. But with the clock ticking down to her eighteenth birthday, Alana will soon be too old for the rush . . . when just one more dose will prove deadly.
Supported only by her steady handler, Tucker, Alana goes undercover, infiltrating an elite gang of breaknecks to stop their supply of the drug. But when Alana gets trapped on the wrong side of the law, she learns the breaknecks are not quite what they seem—especially Ethan, the boy who seems to see the truth inside her. With her dependency on tetra increasing, Alana must decide where her loyalties lie, before the rush ends. Forever.