Chris J Mitchell was born at Whipps Cross Hospital, Leytonstone, London and grew up in Chingford in North East London. He spent his early years out cycling in Epping Forest, playing video games and attending his local church’s youth group.
At school, out of all his studies what most captivated him was storytelling and creative writing. This part of his English lessons required no motivation and a short story he wrote about a group of Knights and their quest to destroy a nest of Gargoyles, hidden deep in the mountains, earned him praise and additional credits from his English teacher.
In his childhood, around the age of eight, he met with a serious accident and although making a full recovery from it, the event lead to him developing agoraphobia. He struggled against this during his teenage years, but at around the age of eighteen, he eventually overcame this phobia. This experience left an impression on him for how strongly emotions can affect and alter logical and rational thoughts.
After college and his battles with agoraphobia, he went on to graduate from University in Manchester. Where he studied Film and wrote his dissertation on Vaudeville’s influence on early comedic movies and how great performers such as the Marx Brothers, Harold Lloyd or Laurel and Hardy brought their craft to the big screen.
Always writing in his spare time, jotting down ideas for stories and researching his upcoming work, Chris has written numerous short stories, of which include a set of six ghost stories in a classic Victorian style. Some of these ghostly tales have been turned into audio stories and all of which have been well received. He also recently completed his first novel The Departure and this book continues the story from one of his short ghost stories, The Return.
His writing has been influenced by writers such as M.R. James, Agatha Christie (of which her books – Then There were None and The Murder of Roger Ackroyd are amongst his favourites) and Andrzej Sapkowski (who writes The Witcher Series).
Chris also posts non-fiction articles and short stories to Medium of which several posts have been selected by the curators to be included in the ‘recommended to readers’ section for those interested in Books and History across the homepage, app, topic pages, and emails.
There is now also available a novel that follows on from this short story called, "The Departure."
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.
Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry.
In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.
Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.