Quantum Tangle: Targon Tales - Sethran 1

Chris Reher
478

Dropping out of subspace into the wrong galactic sector, Sethran Kada wakes up with a headache and an extraordinary alien aboard his ship. She implores him to help stop the abductions of her people, a newly evolved species emerging from subspace. Their dangerous potential has caught the attention of rebel factions as well as the ruling Commonwealth. When contact with her kind turns pilots into casualties, the Governors fear an imminent invasion engineered by their rebel enemies.

Pursued by Air Command, Seth heads deep into rebel-controlled territory to recover the stolen entities and keep this deadly weapon from falling into the wrong hands. Things get personal when his alien visitor begins to transform his mind and his life, turning the rescue mission into a fight for survival for all of them.

Targon Tales - Sethran
Quantum Tangle 1
Terminus Shift 2
Entropy's End 3

Themes: Space opera, first contact, alien invasion, galactic empire, military sci-fi, alien worlds, space adventure, space travel

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More by Chris Reher

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4.3
478 total
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Additional Information

Publisher
Chris Reher
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Published on
Feb 12, 2014
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Pages
235
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ISBN
9780992109028
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / General
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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#1 NEW YORK TIMES BESTSELLER • Grand Admiral Thrawn and Darth Vader team up against a threat to the Empire in this thrilling novel from bestselling author Timothy Zahn.
 
“I have sensed a disturbance in the Force.” 

Ominous words under any circumstances, but all the more so when uttered by Emperor Palpatine. On Batuu, at the edges of the Unknown Regions, a threat to the Empire is taking root—its existence little more than a glimmer, its consequences as yet unknowable. But it is troubling enough to the Imperial leader to warrant investigation by his most powerful agents: ruthless enforcer Lord Darth Vader and brilliant strategist Grand Admiral Thrawn. Fierce rivals for the emperor’s favor, and outspoken adversaries on Imperial affairs—including the Death Star project—the formidable pair seem unlikely partners for such a crucial mission. But the Emperor knows it’s not the first time Vader and Thrawn have joined forces. And there’s more behind his royal command than either man suspects.

In what seems like a lifetime ago, General Anakin Skywalker of the Galactic Republic, and Commander Mitth’raw’nuruodo, officer of the Chiss Ascendancy, crossed paths for the first time. One on a desperate personal quest, the other with motives unknown . . . and undisclosed. But facing a gauntlet of dangers on a far-flung world, they forged an uneasy alliance—neither remotely aware of what their futures held in store.

Now, thrust together once more, they find themselves bound again for the planet where they once fought side by side. There they will be doubly challenged—by a test of their allegiance to the Empire . . . and an enemy that threatens even their combined might.

Praise for Thrawn: Alliances

“It’s a science fiction beach read in the best way, brisk and amusing, with some cool additions to the Star Wars galaxy.”—Den of Geek
 
“Like all of Zahn’s novels set in a galaxy far, far away, it’s an essential read for anyone looking for an artistically done adventure.”—CNET
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.

Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother.

Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.


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