Christine Chevallereau is the author of Bipedal Robots: Modeling, Design and Walking Synthesis, published by Wiley.
Guy Bessonnet is the author of Bipedal Robots: Modeling, Design and Walking Synthesis, published by Wiley.
Gabriel Abba is the author of Bipedal Robots: Modeling, Design and Walking Synthesis, published by Wiley.
Yannick Aoustin is the author of Bipedal Robots: Modeling, Design and Walking Synthesis, published by Wiley.
Robot Brains expertly outlines a complete system approach to cognitive machines, offering practical design guidelines for the creation of non-numeric autonomous creative machines. It details topics such as component parts and realization principles, so that different pieces may be implemented in hardware or software. Real-world examples for designers and researchers are provided, including circuit and systems examples that few books on this topic give.
In novel technical and practical detail, this book also considers:the limitations and remedies of traditional neural associators in creating true machine cognition; basic circuit assemblies cognitive neural architectures; how motors can be interfaced with the associative neural system in order for fluent motion to be achieved without numeric computations; memorization, imagination, planning and reasoning in the machine; the concept of machine emotions for motivation and value systems; an approach towards the use and understanding of natural language in robots.
The methods presented in this book have important implications for computer vision, signal processing, speech recognition and other information technology fields. Systematic and thoroughly logical, it will appeal to practising engineers involved in the development and design of robots and cognitive machines, also researchers in Artificial Intelligence. Postgraduate students in computational neuroscience and robotics, and neuromorphic engineers will find it an exciting source of information.
Through analysis of the achievable educational goals based on the technological status and specific learning modes of different types of robots, it is possible to define three pedagogical paradigms: learning robotics, learning with robotics, and learning by robotics.
In this book we address these three paradigms through three themes: human representations of robots, the acceptance and trust shown when interacting with a humanoid, and learning favored by the development and programming of robots in an educational context. These themes allow the authors to fully explore, define and delimit this novel field of research for future application in educational and social contexts.
Finally, the book discusses contributions and limitations which have emerged from different methodologies of research, potential educational applications, and concepts of human–robot interaction for the development of the above paradigms.
"A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly."
--Tom Igoe, author of Physical Computing and Making Things Talk
Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them!
Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques.Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, you'll learn about:Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system