Violent Crime: Clinical and Social Implications

SAGE Publications
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Offering a unique and interdisciplinary focus on the roots of violence, Violent Crime: Clinical and Social Implications explores cutting-edge research on the etiology, nature, assessment, and treatment of individuals who commit violent crimes. This edited volume covers the foundations of criminal behavior, offers a balanced discussion of both environmental and biological research, and includes articles written by top researchers and scholars in the field. In Part I, Violent Crime examines the origins of violence, including family and other social factors, media violence, genetics, biochemistry, and head injuries. Part II delves into research on specific subgroups of offenders, including sex offenders, domestic violence perpetrators, murderers, and serial murderers. Part III focuses on issues related to victimology, prevention, and the treatment of violent offenders.

Key Features
  • Draws from a wide range of disciplines, including criminology, sociology, biology, medical science, genetics, clinical psychology, and psychiatry
  • Introduces students to cutting-edge research on genetic, biochemical, and traumatic brain injury-related causes and correlates of violent crime
  • Presents a systematic introduction to the current state of the field (and its likely future) through articles from leading researchers in the various subfields of violent crime
  • Includes case studies with salient, fascinating examples of actual crimes and criminals to help students understand key points
  • Offers an international focus, with authors from Canada, England, Greece, and Spain, as well as from the United States
  • Provides end-of-chapter learning aids, including summaries, discussion questions, Internet resources, and suggestions for further reading

A must-read for any student of criminological research, Violent Crime: Clinical and Social Implications can be used as a core or supplementary text in undergraduate and graduate courses on Violent Crime, Interpersonal Violence, and Social Deviance.
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About the author

Christopher J. Ferguson is an Associate Professor and Department Chair of Psychology at Stetson University. He has published numerous peer-reviewed articles on the topic of video game and other media violence. His research has generally not indicated significant associations with harmful outcomes in children due to media violence exposure. He has served as Guest Editor for two American Psychological Association journals on the topic of video games. In 2013, he was awarded an early-career scientist award from the Media Psychology division of the American Psychological Association. He lives near Orlando, Florida, with his wife and son.

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Additional Information

Publisher
SAGE Publications
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Published on
Jan 13, 2009
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Pages
416
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ISBN
9781483374598
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Language
English
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Genres
Social Science / Criminology
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Content Protection
This content is DRM protected.
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Available on Android devices
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In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands.

In what sometimes seems like an increasingly violent world, it’s only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn’t supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What’s more, spikes in sales of violent games actually correspond to decreased rates of violent crime.

If that surprises you, you’re not alone—the national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good.

In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.

Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.
Winner of the NBCC Award for General Nonfiction

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