Contains three complete novels:
STRUCK: Book 1
When Phoebe Meadows gets struck by a strange light in the stock room of Macy’s, life as she knows it flies out the window. As if being hit by lightning isn’t bad enough, she’s accosted in the subway by a man with a missing hand, arrives home to find a raven on her kitchen counter, and her neighbor Ingrid shows up dressed like a gladiator, hell-bent on protecting her.
Before Ingrid can shuttle her off to safety, Phoebe is kidnapped and tossed into one of the Nine Worlds, where she’s quickly forced to come to terms with what she is: a Valkyrie. The only problem is, she has no idea what that means.
After a narrow escape, she finds an unlikely ally in Loki’s son, Fenrir. Together, the Valkyrie and the wolf must battle their way back to New York City and reach the Valkyrie stronghold where Ingrid is waiting for her. But with danger and obstacles at every turn, Phoebe might not live long enough to learn the full truth about who and what she really is…
FREED: Book 2
Phoebe Meadows has one thing on her mind: Free her mother.
For the last month, Phoebe has been training in the Valkyrie stronghold readying for battle. But when she stumbles into a secluded valley after a day of grueling practice, she’s given a dire prediction. Phoebe must leave the stronghold immediately with the aid of the giant, Junnal, to rescue her mother from the dark elves. If Phoebe fails, Leela will be transported to a place that can no longer be reached.
Leaving Fen behind threatens to undo her, but Phoebe stays true to the mission. Along the way, she allies with the god Baldur and an old white elf mage. Together, they storm the realm, and with the help of an angry wolf and her Valkyrie sisters, they just might stand a chance to free the valiant shieldmaiden.
But Phoebe soon learns that rescuing her mother comes with a price, and she’s about to lose something too precious to sacrifice…
EXILED: Book 3
Phoebe Meadows is on trial for her life.
After freeing her half-brother, Baldur, Phoebe is set to stand before the Council in Asgard to answer for her actions. The threat of exile if she’s found guilty looms, not to mention the added stress of meeting her real father for the first time.
Upon entering Asgard, Phoebe discovers new allies in a half-brother she’s never met as well as an oracle who is in possession of valuable information. A little added help couldn’t have come at a better time, because when Phoebe is tossed into an unknown realm, she’s only armed with Gundren, a jewel, and her wits.
When Loki shows up, all bets are off. The trickster god throws a wrench in Phoebe’s plans and kidnaps Fen, her only ally. And just when she thinks she sees the light at the end of the tunnel, Phoebe finds she has to defeat one last obstacle: The Norns.
And they aren’t planning to go down without a fight…
Nevada Hamilton has learned
a few things since becoming a Sin City Collector, and staying away from
vampires is one of them. After botching her first Collection, the vamp
getting away after causing as much damage as possible, she hasn’t been
assigned to another one since.
But when she receives her next
playing card, she’s in for a surprise. Not only is a vampire her next
target, but they’ve paired her up to make sure she gets the job done
right. Refusing a Collection is not an option, but when she discovers
who she’s working with, making the mission as difficult as possible for
her new partner becomes her top priority…
Being a hellhound isn’t
enough to protect Jake Troubadour from Nevada Hamilton, no matter how
thick his skin is. Finding out he has to work with the beautiful
dhampir, after not seeing her for three years, is a low blow—but Jake is
a professional. He takes his Collections as seriously as he does
running his bar. He’ll do whatever it takes to get the job done, but
after that, he’s out. No more chances for the girl who wrecked his bike
and scarred his soul so long ago. But even with his heart dead set
against it, this hellhound quickly finds he’s not immune to love after
What’s Collected in Vegas, stays in Vegas...
Seth's time is running out. If he can't hand over the entrance to Olympus, his own life and those of his people will be forfeit. No matter the torture, Seth hasn't been able to break the god in his custody. Then there's the beautiful Dream-Hunter Lydia: She isn't just guarding the gates of Olympus—she's holding back one of the world's darkest powers. If she fails, an ancient curse will haunt the earth once more and no one will be safe. But evil is always seductive...
Witch and day-walking demon Rachel Morgan has managed to save the demonic ever after from shrinking, but at a high cost. Now, strange magic is attacking Cincinnati and the Hollows, causing spells to backfire or go horribly wrong, and the truce between the races, between Inderlander and human, is shattering. Rachel must stop this dark necromancy before the undead vampire masters who keep the rest of the undead under control are lost and all-out supernatural war breaks out.
Rachel knows of only weapon to ensure the peace: ancient elven wild magic, which carries its own perils. And no one know better than Rachel that no good deed goes unpunished . . .
Rachel Morgan has come a long way from her early days as an inexperienced bounty hunter. She’s faced vampires and werewolves, banshees, witches, and soul-eating demons. She’s crossed worlds, channeled gods, and accepted her place as a day-walking demon. She’s lost friends and lovers and family, and an old enemy has unexpectedly become something much more.
But power demands responsibility, and world-changers must always pay a price. Rachel has known that this day would come—and now it is here.
To save Ivy’s soul and the rest of the living vampires, to keep the demonic ever after and our own world from destruction, Rachel Morgan will risk everything. . . .