JAVA AND OBJECT-ORIENTED PROGRAMMING PARADIGM

PHI Learning Pvt. Ltd.
4
Free sample

This practice-oriented text explores the intricacies of Java language in the light of different procedural and object-oriented paradigms. It is primarily focussed on the Object-Oriented Programming (OOP) paradigm using Java as a language. The text begins with the programming overview and introduces the reader to the important object-oriented (OO) terms. It then deals with Java development as well as runtime environment set-up along with the steps of compilation and running of a simple program. The text explains the philosophy of Java by highlighting its core features and demonstrating its advantages over C++. Besides, it covers GUI through Java applets, Swing, as well as concurrency handling and synchronization through threads. A chapter is exclusively devoted to fundamental data structures and their applications in Java. The book shows how Unified Modeling Language (UML) represents objects, classes, components, relationships, and architectural design. This comprehensive and student friendly book is intended as a text for the students of computer science and engineering, computer applications (BCA/MCA), and IT courses.
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About the author

DEBASISH JANA (Ph.D. from Jadavpur University, M.Math in Computer Science from Univ of Waterloo, Canada) is Principal Consultant with the IT Department of Simplex Infrastructures Limited, Kolkata. He has more than twelve years of teaching experience at premier institutes such as Jadavpur University, BIT Mesra, Kolkata Ext, IGNOU and Army Institute of Management (earlier NIMC), Kolkata. He has more than two decades of professional experience in various IT Industries, including Techna, BFL Software, PricewaterhouseCoopers and Anshin Software. A fellow of IETE and IE(I), senior member of ACM (USA), IEEE (USA) and a senior life member of the Computer Society of India and Indian Statistical Institute.
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Additional Information

Publisher
PHI Learning Pvt. Ltd.
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Published on
Jan 1, 2005
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Pages
656
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ISBN
9788120327757
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Best For
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Language
English
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Genres
Computers / Programming / Object Oriented
Computers / Programming Languages / Java
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Content Protection
This content is DRM protected.
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Enhance your career options with this well-crafted object-oriented programming language that enjoys the support of an enormous ecosystem of tools and librariesKey FeaturesGet introduced to Java, its features, and its ecosystemUnderstand how Java uses object-oriented programmingBecome an expert Java exception handlerBook Description

Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs.

The book begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding chapters, you'll get to grips with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics.

By the end of this book, you will have learned to write programs, automate tasks, and follow advanced courses on algorithms and data structures or explore more advanced Java courses.

What you will learnCreate and run Java programsUse data types, data structures, and control flow in your codeImplement best practices while creating objectsWork with constructors and inheritanceUnderstand advanced data structures to organize and store dataEmploy generics for stronger check-types during compilationLearn to handle exceptions in your codeWho this book is for

Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java.

Learn to use the Java Persistence API (JPA) and other related APIs as found in the Java EE 8 platform from the perspective of one of the specification creators. A one-of-a-kind resource, this in-depth book provides both theoretical and practical coverage of JPA usage for experienced Java developers.
Authors Mike Keith, Merrick Schincariol and Massimo Nardone take a hands-on approach, based on their wealth of experience and expertise, by giving examples to illustrate each concept of the API and showing how it is used in practice. The examples use a common model from an overarching sample application, giving you a context from which to start and helping you to understand the examples within an already familiar domain.
After completing Pro JPA 2 in Java EE 8, you will have a full understanding of JPA and be able to successfully code applications using its annotations and APIs. The book also serves as an excellent reference guide.
What You Will LearnUse the JPA in the context of enterprise applications
Work with object relational mappings (ORMs), collection mappings and more
Build complex enterprise Java applications that persist data long after the process terminates
Connect to and persist data with a variety of databases, file formats, and more
Use queries, including the Java Persistence Query Language (JPQL)
Carry out advanced ORM, queries and XML mappings
Package, deploy and test your Java persistence-enabled enterprise applications


Who This Book Is For
Experienced Java programmers and developers with at least some prior experience with J2EE or Java EE platform APIs.
 Intended as a textbook on graphics at undergraduate and postgraduate level, the primary objective of the book is to seamlessly integrate the theory of Computer Graphics with its implementation. The theory and implementation aspects are designed concisely to suit a semester-long course. Students of BE/BTech level of Computer Science, Information Technology and related disciplines will not only learn the basic theoretical concepts on Graphics, but also learn the modifications necessary in order to implement them in the discrete space of the computer screen. Practising engineers will find this book helpful as the C program implementations available in this book could be used as kernel to build a graphics system. This book is also suitable for the students of M.Sc. (Computer Science) and Computer Applications (BCA/MCA). To suit the present day need, the C implementations are done for Windows operating system exposing students to important concepts of message-driven programming. For wider acceptability, Dev C++ (an open source integrated windows program development environment) versions of the implementations of graphics programs are also included in the companion CD-ROM.

This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate the two-dimensional geometric transformations and the design and implementation of the algorithms of line drawing, circle drawing, drawing curves, filling and clipping. In addition, this well-written text describes three-dimensional graphics and hidden surface removal algorithms and their implementations. Finally, the book discusses illumination and shading along with the Phong illumination model.

Key Features :

Includes fundamental theoretical concepts of computer graphics.

Contains C implementations of all basic computer graphics algorithms.

Teaches Windows programming and how graphics algorithms can be tailor-made for implementations in message-driven architecture.

Offers chapter-end exercises to help students test their understanding.

Gives a summary at the end of each chapter to help students overview the key points of the text.

Includes a companion CD containing C programs to demonstrate the implementation of graphics algorithms.

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