At the height of the air war in Europe, Captain Joe Farley and the baseball-loving, wisecracking crew of the B-17 Flying Fortress Fata Morgana are in the middle of a harrowing bombing mission over East Germany when everything goes sideways. The bombs are still falling and flak is still exploding all around the 20-ton bomber as it is knocked like a bathtub duck into another world.
Suddenly stranded with the final outcasts of a desolated world, Captain Farley navigates a maze of treachery and wonder—and finds a love seemingly decreed by fate—as his bomber becomes a pawn in a centuries-old conflict between remnants of advanced but decaying civilizations. Caught among these bitter enemies, a vast power that has brought them here for its own purposes, and a terrifying living weapon bent on their destruction, the crew must use every bit of their formidable inventiveness and courage to survive.
“With Fata Morgana, Steven Boyett and Ken Mitchroney have created a work that defies categorization, unless that category is “engrossing, brilliant story-telling.” They breathe life into the past and the future, in a book that manages to be both thought-provoking and thrilling. I loved it!” -Jan Burke, New York Times best-selling author of Bones and The Messenger
“Action, adventure, cool speculative events, well-drawn characters, and an ending that sticks the landing: Fata Morgana pushes all my happy buttons.” — John Scalzi, New York Times bestselling author
“The twists, turns, and adrenaline never stop flowing in Fata Morgana. You will be transported to another world in more ways than one. Easily one of the hardest hitting science fiction books of 2017!” — Nicholas Sansbury Smith, USA Today bestselling author of Hell Divers
“So gripping and real it felt as if it were logged just minutes after landing. Fata Morgana is squarely in the ranks of the most classic and ingenious science fiction—a masterwork of purest cinema, relentlessly charming and inventive to the end.” — Chris Sanders, director of Lilo & Stitch and How to Train Your Dragon
“A rip-roaring adventure full of heart, duty, and sacrifice, Fata Morgana is a perfect combination of historical-novel authenticity and space-opera splendor. I couldn’t put it down, and the ending made me cry.” — Brooke Johnson, author of the Chroniker City series
“Fata Morgana is genre-bending, epic, and wholly original: an unexpected, fascinating page-turner.” —Lee Kelly, author of A Criminal Magic and City of Savages
Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.
Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:
Digital Storytelling, Second Edition by Carolyn Handler Miller
Animation Writing and Development by Jean Ann Wright
Writing for Animation, Comics, and Games by Christy Marx
Story and Simulations for Serious Games by Nick Iuppa and Terry Borst
Writing for Multimedia and the Web, Third Edition by Timothy Garrand
Cassidy's Run is the riveting story of one of the best-kept secrets of the Cold War—an espionage operation mounted by Washington against the Soviet Union that ran for twenty-three years. At the highest levels of the government, its code name was Operation shocker.
Lured by a double agent working for the United States, ten Russian spies, including a professor at the University of Minnesota, his wife, and a classic "sleeper" spy in New York City, were sent by Moscow to penetrate America's secrets. Two FBI agents were killed, and secret formulas were passed to the Russians in a dangerous ploy that could have spurred Moscow to create the world's most powerful nerve gas.
Cassidy's Run tells this extraordinary true story for the first time, following a trail that leads from Washington to Moscow, with detours to Florida, Minnesota, and Mexico. Based on documents secret until now and scores of interviews in the United States and Russia, the book reveals that:
¸ more than 4,500 pages of classified documents, including U.S. nerve gas formulas, were passed to the Soviet Union in exchange for hundreds of thousands of dollars
¸ an "Armageddon code," a telephone call to a number in New York City, was to alert the sleeper spy to an impending nuclear attack—a warning he would transmit to the Soviets by radio signal from atop a rock in Central Park
¸ two FBI agents were killed when their plane crashed during surveillance of one of the Soviet spies as he headed for the Canadian border
¸ secret "drops" for microdots were set up by Moscow from New York to Florida to Washington
More than a cloak-and-dagger tale, Cassidy's Run is the spellbinding story of one ordinary man, Sergeant Joe Cassidy, not trained as a spy, who suddenly found himself the FBI's secret weapon in a dangerous clandestine war.
ADVANCE PRAISE FOR CASSIDY'S RUN
"Cassidy's Run shows, once again, that few writers know the ins and outs of the spy game like David Wise. . . his research is meticulous in this true story of espionage that reads like a thriller."
"The Master hsa done it again. David Wise, the best observer and chronicler of spies there is, has told another gripping story. This one comes from the cold war combat over nerve gas and is spookier than ever because it's all true."