A Fine Woman

Booksandstories.com
7

Captain Taylor of the US Army has met Helga only once. But that meeting and everything he learns about her afterwards plants a seed of love that won’t stop growing. But Helga isn't easy to find once lost. And when Captain Taylor visits a Convent in the Southern French resort of Antibes in 1948 he soon finds out that the end of the war isn’t the end of the story. But could the once traitor, spy, smuggler and Countess now really be a Nun? And will Captain Taylor finally track her down? And does she want to be found?
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About the author

 I was born in Manchester in the North West of England in 1957. Although I have moved around a bit, Manchester is still both my physical and spiritual home. I am a Northerner. I am also married to Rosanna, and have been now for over twenty years. I have an imagination that began when I was very young and never waned. I also like reading and so it was no surprise I suppose when I started writing. Because I am an unknown who has never been picked up by either an Agent or mainstream Publisher, I am a bit of a one man band. I even do my own covers and have become a bit of a digital artist as a result. I started writing when I was young and very bad. Now I am older and a lot better. My writing has improved too. I write science fiction, fantasy and romance stories. I also like to mix and match with romance in science fiction and so on. One of the first books I read as a child was Gone with the Wind, and since then I have continued to read and enjoy books where women feature prominently in the story, in fact I tend to prefer books where the woman is the leading character. This is probably why I also enjoy writing stories where the female characters feature very prominently, many of them in strong and attractive leading roles. It gives my stories a female bias, but I think they are better for it. I also like every character, even the monsters and villains, to have a realistic reason for being and doing what they do. Like reality, everything blurs. There is no right or wrong, just different viewpoints that lead to conflict. But I also like my out and out villains to be really bad. If you like science fiction, thrillers and romance stories with particular emphasis on leading female characters that are exciting and adventurous, look no further.

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Publisher
Booksandstories.com
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Pages
100
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Language
English
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This content is DRM protected.
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Eligible for Family Library

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Brain washing with a difference. Can Jayne out-gun and out-think the assassins and shady corporations trying to terminate her now that Julia is also in her head? (Includes narrative and screenplay versions for comparison.)

Matthew Hall has a simple theory. Take a patient who is considered to be ‘brain dead,’ or in a ‘constant vegetative state,’ and stimulate the neural cells of their brain. Do it enough times and in accordance with the brain’s own established pathways and the patient could be reawakened from their coma. All he needs to try out his theory is funding, a lab, and a patient.

The Corporation also has a theory. Take any ordinary person, render them unconscious, and stimulate the neural cells of their brain. Do it enough times and in accordance with their own very particular requirements and the person could be reawakened as a totally different person, a person who looks and is the same, but now has just the right allegiances and motivations. All they need is a young and gullible scientist with the right know how.

It is a marriage made in heaven.

The Corporation’s own scientists believe they understand Matthew’s theories and that it will work. They fund his research, doing their own experiments in the background. Now all they need is a test subject.

Jayne Middleton has been ‘killed’ in a car accident. Matthew believes that she is still a beautiful young woman who should be treated with respect. For the Corporation she is an expendable asset. But the Corporation’s own scientists are over confident. They make a mistake, and when the experiment proves successful and Jayne awakes, she is not alone. The other occupant of her brain is knowledgeable, sassy, and violent.

The battles that follow are not just fought with guns and knives in the real world, but with computers in the virtual world of Jayne’s mind, as the Corporation seeks to erase their mistake while Jayne and Matthew not only seek to survive, but to get even.

As private secretary to Li-Sen-Tot, the Tun-Sho-Lok Ambassador on Eden, Gusta knew how badly the war was going. But when the treaty her government had signed with the Keruh was broken, even she was unprepared for the unimaginable savagery that followed. And with her children lost in the city, escape seems impossible. As two mighty fleets gather for the coming battle in space, Anaxilea begins the bombardment of Eden with a heavy heart. She feels no anger toward the Edenites, but the Keruh Host was now on Eden, and the Edenites would not escape from the fate that awaited them. The Atlantian Senate feared that a similar fate would overtake their world. But Ares knew differently. What the Tun-Sho-Lok scientist, Kel-Cid-An, had created at Ephesus was a genetic masterpiece, the perfect warrior. But could these fighting clones be produced in enough numbers to defeat the Keruh? 

"The Friendly Ambassador" stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story. At first opposing one another, many of the characters are forced together and learn that they are very much the same despite their very different natures and origins. All the aliens have different viewpoints and agendas; there are no blind killers, and the borders between the good guys and the bad guys are deliberately blurred. The idea is to break through the barriers of both race and creed and to show that all are the same underneath. This is the latest and current edition of the book published in 2011. 

Gusta and Didi are at last re-united with their children. But being confined all together on the Gate Of Heaven has unforeseen changes as friend and foe are all forced to associate with one another as equals for the first and only time. For the Seventy-Ninth of the Telen'Gal, association with the enemy brings with it wisdom, and the final understanding of the error his people have made. Scyleia wants to save one of the clones that have fought so hard on Klysanthia. And when she learns that Tai-Gil was one of the few survivors to escape alive, her need to bring the Androktone on board becomes a fixation. And for the clones themselves, the perfect warriors, association with the enemy brings an even greater threat, and perfection soon becomes a blurred and longed for image of the past. In space, Peleus strives to make Lysippe his, but his efforts are hindered by fate, and then by Pantariste who also announces her interest in him. And as a Matriarch, she is not to be denied easily. 

The Friendly Ambassador: Changes is the third part of an ongoing four part science fiction epic in which female characters feature very prominently, many of them in strong and attractive leading roles. The story began with The Friendly Ambassador: The Beginning of the End. The Friendly Ambassador stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story.

Gusta believes that the war is over, but nothing could be further from the truth. As the Keruh fight a bloody rearguard action in an attempt to delay the advancing Androktones, Didi, Gusta and Kiki, and the other Edenite survivors in Jutlam City, at last come under the protection of the Ambassador. But the Ambassador's representative is large, silver, with a mouth-full of teeth. The drone, El-Quan is as confused by her charges as they are scared of her, but there are worse dangers ahead, and they aren't all Keruh. Yan-Jai is the largest drone on Eden and she no longer cares who she kills, friend or foe. And the distinction between friend and foe is becoming decidedly blurred. Even the Ambassador himself is increasingly unsure, or so his actions would suggest. The battle in space has also reached another phase as Aeolus tries to control the Klysanthian captains now in his 'flock.' And the most stubborn of these is Pantariste, Captain of the Queen Of Angels. She baits Aeolus at every opportunity. But behind her shield of arrogance and obstinacy, Pantariste only wants to survive with her ship and her pride intact. To improve liaisons, Lysippe is sent aboard the Prometheus. But this brings other problems. Peleus, the First Officer on the Prometheus, is drawn to Lysippe, and she in her grief is drawn to him. It is a love that soon burns brightly but must be short-lived. In the running battles that follow, the Prometheus receives a fatal hit, and a race begins to save the crew as the ship begins to tear itself apart. 

The Friendly Ambassador is a four part galactic epic that mixes Science-Fiction with Greek Mythology and the legend of Atlantis.

As the end approaches, Li-Sen-Tot remembers his time on this once peaceful world and the people he had come to know so well. Those memories tug at his bitter heart, but his loss is too much to bear. For the Androktones and the Seventy-Ninth of the Telen'Gal, the final reckoning brings the final solution to the turmoil that has dominated their thoughts in equal power. For Anaxilea, it is a final peace for her troubled conscience. And with the Gate Of Heaven safe, it is time for Tai-Gil and Ann-Ra to leave. And when the war is finally over, the aftershocks continue. Victory is hollow for Ares and the Atlantians as they head for Troy and a life in exile. The Klysanthians also face an uncertain future, and Peleus must decide whether that future is the one that he will share. Prophecies and legends entwine, and in the end only one thing is certain: Nothing will ever be the same again. 

The Friendly Ambassador: Walking with the Enemy is the fourth part of an ongoing four part science fiction epic in which female characters feature very prominently, many of them in strong and attractive leading roles. The story began with The Friendly Ambassador: The Beginning of the End. The Friendly Ambassador stories blend Greek Myth with traditional science-fiction, taking a different approach to the legend of Atlantis, the origination of the Amazons, and the true nature of mythical creatures such as the Cyclops and Centaurs as aliens from other worlds. The story is set on Atlantian Earth, on board various ships in space, and on the far off world of Eden. It is full of rich characters, monsters and hardware, but it is packaged in a totally different way to anything that's been done before. Although there are many visual centrepieces, it is the relationships between the principal characters and their understanding of each other that is the main focus of the story.

Slide-Rule had been their strategist. She had taken the beaten armies of Falonbeck to victory over the Sullenfeld Hordes and now even the Dragon Prince of Halafalon wouldn't stand in her way. And if she could keep Sir John L'Crue on side, what she wanted she would get. Bus-Pass was one of their best fighters. She was a thief who made an art out of her trade. But her frequent confrontations with the Sheriff of Jasanta had instilled an admiration that went way beyond mere professional competition. Chalk-Dust was their scout. Thoughtful and methodical, she could find anything anywhere. But what she had stolen from the hidden tomb of Edred the Mighty would have to be returned before the Sullenfeld Hordes caught and skinned her to get it back. Blue-Tack was their leader. Strong, intelligent, and a fierce fighter, she had only one true enemy, an enemy who had taken away the only thing she cherished. And she lived only for the day when she would finally get even. Gym-Slip was the thorn in their side. Always full of the joys of life, she was a trickster, a comedienne who found fun in everything they did. And what she told Bus-Pass about the Sheriff was just low-down dirty rotten. Buy-Row was their biographer. Quiet and shy, she was a romantic book worm. She read everything she could find about lost cities and hidden tombs. And what she learned she told Chalk-Dust to find. They had spent a lifetime together on Ellerkan. It had been a lifetime of adventure, robbery, mayhem and sex whenever they could get it. Now, after twenty-eight years came their reunion. The flesh may have been weak, but the spirit was still willing, and what happened was what always happened when the Sixpack were around -all Hell let loose. And into all this came Johnson Fold. He was only interested in a little horse trading. Ellerkan was just the sort of backwards planet where his skills and artistry could be most fruitful. And as he often said to his partner, Sinita Khan, "What could possibly go wrong?"
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