'Truly exhilarating and inventive. Mark is a wonderfully descriptive writer and an exciting young talent' Peter James
Simon Appleyard and Suzie Devlin are two pleasure seekers defined by their flamboyant tattoos. Their lust for life is matched only by their hunger for taboo pleasures - a lifestyle that has just made them the deadliest enemy imaginable.
DS Aector McAvoy has been a marked man all his life. A policeman with scars to his body and career, his fate will become linked with that of Simon and Suzie as painfully and intricately as tattooed markings on virgin skin.
Want more McAvoy? Easy - just go to the third instalment in the DS McAvoy series, Sorrow Bound . . .
David Mark spent more than 15 years as a journalist, including seven years as a crime reporter with The Yorkshire Post - walking the Hull streets that would later become the setting for the Detective Sergeant Aector McAvoy novels.
His writing is heavily influenced by the court cases he covered: the defeatist and jaded police officers; the competent and incompetent investigators; the inertia of the justice system and the sheer raw grief of those touched by savagery and tragedy.
He has written five novels in the McAvoy series: Dark Winter, Original Skin, Sorrow Bound, Taking Pity and Dead Pretty. David has also written a McAvoy novella, A Bad Death, which is available as an ebook. He lives in Lincolnshire with his partner, two children and an assortment of animals.
If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.
The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.
Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.
Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.