Instant Slic3r

Packt Publishing Ltd
Free sample

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Instant Slic3r follows a practical, recipe-based approach that will show you how to complete the various steps to turn 3D models into actual objects with a 3D printer.Instant Slic3r is for people new to 3D printing and its software, and also for people who are new to Slic3r. You will need to know the basics of 3D printing, and how to use your printer and the other software associated with it.
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About the author

David Michael Moore has been a lifelong maker. Starting at an early age, taking apart his parent's alarm clocks, he has always been curious about how things work, and how they are put together. His maker drive was cemented in the seventh grade when he had a wood and metal shop. A developer and designer by trade, David has been making software for years. The current explosion of making rekindled his love for the physical act of making. He is often found in his workshop or in the basement working with wood, metal, plaster, plastic, and electronics, or musing about the act of making on http://vandermore.com.He hopes to pass on his desire for making to his two daughters, so that their making spirit isn't overwhelmed by the consumer side of life.
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Additional Information

Publisher
Packt Publishing Ltd
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Published on
Sep 25, 2013
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Pages
68
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ISBN
9781783284986
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Language
English
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Genres
Computers / General
Computers / Information Technology
Computers / Interactive & Multimedia
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage Godot’s node and scene system to design robust, reusable game objectsIntegrate Blender easily and efficiently with Godot to create powerful 3D gamesBook Description

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.

This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.

Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.

Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

What you will learnGet started with the Godot game engine and editorOrganize a game projectImport graphical and audio assetsUse Godot’s node and scene system to design robust, reusable game objectsWrite code in GDScript to capture input and build complex behaviorsImplement user interfaces to display informationCreate visual effects to spice up your gameLearn techniques that you can apply to your own game projectsWho this book is for

Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

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