It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them.
Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards' fight to win their freedom, wrest control from one another, and fan out to rule the world.
Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.
In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.
It's summer vacation, but David's miserably stuck with his unpleasant relatives. Then a strange boy named Luke turns up, charming and fun, joking that David has released him from a prison. Or is he joking? He certainly seems to have strange powers, and control over fire . . .
Luke has family problems of his own, and some very dark secrets. And when David agrees to a bargain with the mysterious Mr. Wedding, he finds himself in a dangerous hunt for a lost treasure, one that will determine Luke's fate!
Jess and Frank's father has stopped their allowances for four whole months! That means that Jess can't go anywhere or do anything with her friends. Worse yet, Frank owes money to Buster Knell, the bully. How can Jess and Frank earn some cash—fast?
By starting a business, Own Back, Ltd. It specializes in revenge, which every kid needs to seek at some time, they figure. Most don't have the courage themselves. But Jess and Frank do—for a price!
Lots of clients show up. But Jess and Frank soon discover that the revenge business can be pretty complicated, especially when it turns out that there's another one in town—owned by Biddy Iremonger, the fiercely competitive local witch!