Breaking and Entering: Unexpected Sermons for an Unfinished World

Wipf and Stock Publishers
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When Elizabeth Goodman first arrived at the tiny congregation that would become her home as a pastor--a congregation of about seven people in a town of just under a thousand--the longest-standing member told her that though the congregation was small, her preaching need not be. In this collection of sermons, readers will witness a mind at work amidst a faithful congregation (whose numbers are now around thirty), mutually nurtured, and together having no small amount of fun. Meanwhile, the ramifications of the gospel in the world will sneak up and surprise. Guided always by a spirit of play and by scripture, as it is in conversation with life, Goodman illuminates both the quiet suggestions that undo what we think we know and the startling demands that are to be both feared and desired. This congregation has a tagline: "It's not what you think." They are probably right.
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About the author

Elizabeth Goodman has been the pastor of the United Church of Christ in Monterey, a "hilltown" of the Berkshire Hills in Massachusetts, since 2001. A lifelong member of the UCC and a graduate of Harvard Divinity School, she is a regular contributor to the Journal for Preachers. She lives with her husband and their two sons at the foot of October Mountain, which makes for a good daily hike with her dogs.
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Additional Information

Publisher
Wipf and Stock Publishers
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Published on
Apr 18, 2016
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Pages
212
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ISBN
9781498234351
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Language
English
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Genres
Religion / General
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Content Protection
This content is DRM protected.
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Read Aloud
Available on Android devices
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Eligible for Family Library

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Elizabeth Goodman
Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences.

The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.

Explains how to create usable products that are still original, creative, and uniqueA valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end userProvides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasivelyGives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
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