Divided Allegiance

Paksenarrion Series

Book 2
Baen Publishing Enterprises
11
Free sample

Once a sheepfarmer's daughter, now a seasoned veteran, Paksenarrion has proven herself a fighter. Years with Duke Phelan's Company taught her weaponry, discipline, and how to react as part of a military unit.

Now, though, Paks feels spurred to a solitary destiny. Against all odds she is accepted as a paladin-candidate by the fellowship of Gird. Years of study will follow, for a paladin must be versed in diplomacy and magic as well as the fighting arts. But before she is fully trained, Paks is called on her first mission: to seek out the fabled stronghold of Luap far to the west. The way is long, the dangers many--and not even the Marshal-General of Gird can say whether glory or ruin awaits.

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Additional Information

Publisher
Baen Publishing Enterprises
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Published on
Jun 1, 1988
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Pages
351
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ISBN
9781625794451
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Language
English
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Genres
Fiction / Fantasy / General
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Content Protection
This content is DRM free.
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Eligible for Family Library

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Even the Philosophical Strangler's
Hands are Tied when the King's Dreams
Became Nightmares ...

The youthful artist-swordsman Benvenuti Sfondrati-Piccolomini arrived in the city of Goimr just in time for disaster to strike. The evil sorcerer Zulkeh had driven the King of the realm insane, then fled from the city!

So much for Benvenuti's plans to become the Royal Artist ....

Injury was added to insult when Benvenuti was immediately arrested by the Secret Police. Then, after barely managing to escape the clutches of the authorities, he found himself embroiled with a revolutionary agitator and a gigantic madman.

Things were not as they seemed. The wizard Zulkeh and his apprentice Shelyid were, in fact, guiltless. Zulkeh had been summoned to interpret the King of Goimr's mysterious dream, which the sorcerer came to realize foretold an impending catastrophe for civilization. Zulkeh and Shelyid had actually left Goimr to discover the really important implications of the dream, beyond the trifle of the dynasty's destruction.

Much to the artist's dismay, his adventures and those of the sorcerer were hopelessly intertwined. Soon, Benvenuti and his two companions were off in pursuit of Zulkeh, trying to save the entire sub-continent of Grotum from conquest by the Ozarean Empire. Benvenuti was swept up in a whirlwind of revolutionary plotting and perilous wizardry as he traveled across the vast sub-continent. The only certainty was that he was on a quest the end of which he could not possibly fathom, accompanying a female revolutionary whose beauty was only outdone by her ferocity.

It didn't help that he'd fallen in love with her, especially since her brother's help would be vital to the success of their enterprise. Gwendolyn's brother Greyboar was the world's greatest professional strangler. And they didn't call him the Thumbs of Eternity for nothing ....

At the publisher's request, this title is sold without DRM (Digital Rights Management).
Nevare Burvelle is the second son of a second son, destined from birth to carry a sword. The wealthy young noble will follow his father—newly made a lord by the King of Gernia—into the cavalry, training in the military arts at the elite King's Cavella Academy in the capital city of Old Thares. Bright and well-educated, an excellent horseman with an advantageous engagement, Nevare's future appears golden.

But as his Academy instruction progresses, Nevare begins to realize that the road before him is far from straight. The old aristocracy looks down on him as the son of a "new noble" and, unprepared for the political and social maneuvering of the deeply competitive school and city, the young man finds himself entangled in a web of injustice, discrimination, and foul play. In addition, he is disquieted by his unconventional girl-cousin Epiny—who challenges his heretofore unwavering world view—and by the bizarre dreams that haunt his nights.

For twenty years the King's cavalry has pushed across the grasslands, subduing and settling its nomads and claiming the territory in Gernia's name. Now they have driven as far as the Barrier Mountains, home to the Speck people, a quiet, forest-dwelling folk who retain the last vestiges of magic in a world that is rapidly becoming modernized. From childhood Nevare has been taught that the Specks are a primitive people to be pitied for their backward ways—and feared for their indigenous diseases, including the deadly Speck plague, which has ravaged the frontier towns and military outposts.

The Dark Evening brings the carnival to Old Thares, and with it an unknown magic, and the first Specks Nevare has ever seen . . .

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