The Far Stars stands on the edge of a precipice. The forces of Governor Vos have surged forth, conquering worlds and imposing the emperor’s brutal rule over millions. Only one thing stands in the way of total victory: Marshal Augustin Lucerne and his newly created Confederation. Vos has a simple plan: assassinate the marshal, and manipulate his generals to fight over his legacy, destroying each other in the process.
But another threat lurks: Arkarin Blackhawk. The smuggler and mercenary has been the marshal’s ally, working in the shadows and unraveling Vos’ plans. The governor can only hope the mysterious adventurer continues to resist a formal position in the Confederation.
Or he can have Blackhawk assassinated, too.
Because with Blackhawk succeeding Lucerne, the black and gold imperial flags will be stained red with blood. For his is a dark and dangerous past, and if he is put at the helm of the Confederation armies, the brutal imperial general he once had been may rise once again.
The Far Stars are facing the final battle. The Imperials seem unstoppable. But if Blackhawk somehow survives—and can come to grips with the horror deep within him—he just might be able to save the Far Stars from the iron hand of empire.
Successfully completing their mission to rescue Marshal Augustin Lucerne’s daughter, Astra, the crew of the Wolf’s Claw are enjoying some well-deserved rest—all, that is, except Blackhawk. The space gun for hire cannot escape Lucerne’s relentless pleas for help against growing imperial control in the Far Stars. While Blackhawk deeply respects his friend, he fears that the power Lucerne offers will lead him back to his old dark ways.
His resistance crumbles, however, when Lucerne presents evidence that the imperial governor has been manipulating the conflicts in the Far Stars. Convinced of the deadly danger of imperial domination, Blackhawk and his crew board the Wolf’s Claw once more and set out to gather intelligence on the Empire’s movements—the proof Lucerne needs to unite the fractured and feuding worlds of the Far Stars into single power bloc capable of resisting imperial aggression. But deep in the sparsely populated territory of the Far Stars, he discovers that the imperial governor’s machinations are far reaching—and threaten the independence of every world this side of the Void.
A man seemingly running from himself, Blackhawk is beginning to realize he can no longer remain a prisoner to his own past while the future of the Far Stars is in jeopardy.
I ask because it's what I have to do. I'm Zoe Boutin Perry: A colonist stranded on a deadly pioneer world. Holy icon to a race of aliens. A player (and a pawn) in a interstellar chess match to save humanity, or to see it fall. Witness to history. Friend. Daughter. Human. Seventeen years old.
Everyone on Earth knows the tale I am part of. But you don't know my tale: How I did what I did — how I did what I had to do — not just to stay alive but to keep you alive, too. All of you. I'm going to tell it to you now, the only way I know how: not straight but true, the whole thing, to try make you feel what I felt: the joy and terror and uncertainty, panic and wonder, despair and hope. Everything that happened, bringing us to Earth, and Earth out of its captivity. All through my eyes.
It's a story you know. But you don't know it all.
Old Man's War Series
#1 Old Man’s War
#2 The Ghost Brigades
#3 The Last Colony
#4 Zoe’s Tale
#5 The Human Division
#6 The End of All Things
Short fiction: “After the Coup”
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