Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can act on her own, she is approached by the CIA. And they have their own ideas about how Endgame should be Played.
Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. But the Aksumites have a secret that is unique to their line. A secret that could help redeem all of humanity.
London, England. Sarah Alopay has found the first key. But getting Earth Key has come at a great cost to Sarah. And the only thing that keeps the demons at bay is Playing. Playing to win.
With only two keys left to claim, the remaining Players will stop at nothing to find Sky Key—wherever it is, whatever it is—as the world begins to crumble.
James Frey is originally from Cleveland. All four of his books, A Million Little Pieces, My Friend Leonard, Bright Shiny Morning, and The Final Testament of the Holy Bible, were international bestsellers.
Nils Johnson-Shelton is the coauthor of the international bestseller No Angel: My Harrowing Undercover Journey to the Inner Circle of the Hells Angels. He is also the author of the Full Fathom Five series for tweens Otherworld Chronicles.
Knowing that the chemical weapons saturating the air outside will turn him into a bloodthirsty rage monster, Dean decides to stay in the safety of the store with Astrid and some of the younger kids. But their sanctuary has already been breached once. . . .
Meanwhile, Alex, determined to find their parents, heads out into the darkness and devastation with Niko and some others in a recently repaired school bus. If they can get to Denver International Airport, they might be evacuated to safety. But the outside world is even worse than they expected. . . .
Monument 14: Sky on Fire is the second installment Emmy Laybourne's thrilling series.
Or is it?
For Josie, separated from the group and presumed dead, life has gone from bad to worse. Trapped in a terrible prison camp with other exposed O's and traumatized by her experiences, she has given up all hope of rescue. Meanwhile, scared by the government's unusual interest in her pregnancy, Astrid—along with her two protectors, Dean and Jake—joins Niko on his desperate quest to be reunited with Josie.
In Monument 14: Savage Drift, the stunningly fierce conclusion to the Monument 14 trilogy, author Emmy Laybourne ups the stakes even higher for a group of kids who have continually survived the unthinkable. Can they do so one last time?
Gray Weathersby has escaped Claysoot and uncovered the truth behind the Laicos Project and the Order's twisted plans. Determined to fight back, his small group of rebels is on the hunt for more answers and more allies—a search that will take them on a harrowing journey across a frozen wasteland, and even deeper into a world built on the Order's lies.
In Frozen, discover more of the nonstop action and riveting plot twists that made Marie Lu, New York Times bestselling author of the Legend trilogy, call Taken "an action-packed thrill ride from beginning to end."
At first they called it system-wide malfunctions when the robots stopped fighting at exactly 2:15 p.m. Greenwich Mean Time, August 17, 2051. For twenty-two hours the battlefields were silent. Then when the bots began killing again, now targeting their human commanders, they shook their heads and called it fatal programming errors. When, a day later, the skies over cities on six continents grew dark with warships, they began to understand. And when the bombs rained down and legions of bot foot soldiers marched into the burning ruins, killing any humans who resisted and dragging away the rest, they finally called it what it was: revolution.
Only a few escaped the robot war. Those who did lived in secret freeposts, hiding from the robot armies determined to control the human race. Nick, Kevin, and Cass are some of the lucky ones—they live with their parents in a secret human community outside the robot-controlled Cities. But when the bots discover their village and attack, the teens are forced to run. Determined to find out if their parents are alive, the three siblings venture into the heart of the robot City, where one misstep could be their last.
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win.
West Bengal, India: Maccabee is Playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must Play carefully. He must watch his back.
Kolkata, India: An Liu is Playing for death. His goal: stop Endgame, and take the world down with him.
Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found.
No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.
The Garde didn’t start this war, but they’ll do whatever it takes to end it once and for all. . . .
The Mogadorians have invaded Earth and the Garde are all that stand in the way, but they’ll need an army of their own to win this fight. They’ve teamed up with the US military, but it might not be enough. The Garde need reinforcements, and they’ve found them in the most unexpected place. Teenagers from across the globe, like John Smith’s best friend, Sam, have developed abilities. So John and the others must get to them before the Mogs, because if they don’t their enemies will use these gifted teens for their own sinister plan.
But after all that has been taken from John—his home, his family, his friends, and the person he loves most—he might not want to put any more lives in danger. He’s got nothing left to lose, and he’s just discovered he has an incredible new Legacy. Now he can turn himself into the ultimate weapon. So will he risk his life to save the world, or will he realize that power in numbers will save us all?
Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.
Don’t miss the first book in the brand-new I Am Number Four spin-off series: Generation One.
Violet is on the run. She’s escaped the Duchess of the Lake, who bought her at auction, and the lifetime of servitude she was once resigned to.
But no matter how far Violet runs, she can’t avoid the rebellion brewing just beneath the Jewel’s glittering surface or the fact that she wants in on it. With Ash and a new ally by her side, Violet discovers her Auguries are more powerful than she could have ever imagined.
But is she strong enough to rise against the Jewel and everything she has ever known? And is she willing to risk the lives of everyone she cares about to find out?
In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now.
Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun.
Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame.
Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
At first, Daniela Morales thought the spaceship attacking New York City on the television was just part of some science fiction movie. Then the horrible truth became clear: it was happening in real life. Aliens do exist, and they were invading the planet.
Unable to reach her mother, Daniela makes it her mission to get to her mom's job downtown to find her. But with the city under fire, trying to make it from her apartment in Harlem to the Financial District proves nearly impossible—until Daniela makes an incredible discovery. When a squad of Mogs get the jump on her, she is somehow able to throw them across the street, using telekinesis. Daniela doesn't know where this power came from or why she suddenly has it, but she is sure as hell going to use it. Aliens are tearing up her city and she'll destroy every last one of them that gets in her way. But when she comes face-to-face with the Garde, will she be a friend or a foe?