Ready Player One

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Nominated as one of America’s best-loved novels by PBS’s The Great American Read

The worldwide bestseller—now a major motion picture directed by Steven Spielberg.


In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 

But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

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More by Ernest Cline

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Additional Information

Publisher
Broadway Books
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Published on
Aug 16, 2011
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Pages
384
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ISBN
9780307887450
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Language
English
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Genres
Fiction / Dystopian
Fiction / Science Fiction / Action & Adventure
Fiction / Thrillers / General
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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“Read Connect by the absurdly brilliant Julian Gough—a mind-expanding techno-thriller with a hotly beating human heart.”
—Emma Donoghue, New York Times bestselling author of Room

In the Nevada desert, in the near future, a family crisis sets off a chain reaction that threatens to bring the networked world to its knees. It starts in the home of Naomi Chiang, a biologist and single mother struggling to balance her research with looking after her painfully awkward, homeschooled, ever-growing teenage son, Colt. Naomi worries about him constantly—he's so socially inept that he struggles to order takeout pizza—but then she has a major breakthrough at the lab that could change their lives, and America's future. For his part, Colt seems focused on one thing only: a globe-spanning immersive gameworld in which his phenomenal coding skills set him apart. But after his first real-life romantic encounter goes awry, he realizes mastery of a virtual existence is not enough.
     When Colt secretly releases his mother's latest findings, Naomi's worst fears come true. Colt's estranged father crashes into their lives again, backed by the secretive security organization he heads. The U.S. government wants Naomi's research . . . and Colt, who must leave the comfort of virtual reality to discover the pleasures, and pains, of a life fully lived. Meanwhile, Naomi has to decide how far she would go to protect her child. Would she kill a man? Would she destroy the world?
     Connect is a thrillingly smart novel of ideas that explores what connection—both human and otherwise—might be in a digital age. It is a story of mothers and sons; but it is also about you, your phone, and the future.
The #1 New York Times bestselling author of Seveneves, Anathem, Reamde, and Cryptonomicon returns with a wildly inventive and entertaining science fiction thriller—Paradise Lost by way of Philip K. Dick—that unfolds in the near future, in parallel worlds.

In his youth, Richard “Dodge” Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia.

One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge’s family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived.

In the coming years, technology allows Dodge’s brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife—the Bitworld—is created, in which humans continue to exist as digital souls.

But this brave new immortal world is not the Utopia it might first seem . . .

Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age.

Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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