But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
The #1 New York Times bestselling author of Anathem, Neal Stephenson is continually rocking the literary world with his brazen and brilliant fictional creations—whether he’s reimagining the past (The Baroque Cycle), inventing the future (Snow Crash), or both (Cryptonomicon). With Reamde, this visionary author whose mind-stretching fiction has been enthusiastically compared to the work of Thomas Pynchon, Don DeLillo, Kurt Vonnegut, and David Foster Wallace—not to mention William Gibson and Michael Crichton—once again blazes new ground with a high-stakes thriller that will enthrall his loyal audience, science and science fiction, and espionage fiction fans equally. The breathtaking tale of a wealthy tech entrepreneur caught in the very real crossfire of his own online fantasy war game, Reamde is a new high—and a new world—for the remarkable Neal Stephenson.
“Rees makes the book work: the world he’s created is a psychopathic nightmare.”
In the Demi-Monde, author Rod Rees has conjured up a terrifying virtual reality, a world dominated by history’s most ruthless and bloodthirsty psychopaths—from Holocaust architect Reinhard Heydrich to Torquemada, the Spanish Inquisition’s pitiless torturer, to Josef Stalin’s bloodthirsty right-hand man/monster, the infamous Beria. The Demi-Monde: Winter kicks off a brilliant, high concept series that blends science fiction and thriller, steampunk and dystopian vision. If Neil Gaiman, Neal Stephenson, James Rollins, and Clive Cussler participated in Suzanne Collins’s The Hunger Games, the result might be something akin to the dark and ingenious madness of Rees’s The Demi-Monde: Winter.
Eight thousand years ago the Deluge destroyed the empire of the Lilithi, setting the race of super-warriors known as the Grigori loose in the outside world. They have lain hidden until now when - thanks to the creation of the dystopian virtual reality that is the Demi-Monde - they at last stand ready to achieve mastery of the Real World - and to cull HumanKind in the Final Solution.
Three girls stand between them and victory: Norma Williams, trapped in the nightmare that is the Coven, the viciously misandric Sector of the Demi-Monde; Ella Thomas, enslaved by the spirit of Lilith-come-again; and Trixie Dashwood, consumed by her hatred for Heydrich and his evil ForthRight.
First Daughter Norma Williams finds herself stranded in the sinister cyber-world of the not-so-distant future that’s inhabited by some of history’s most menacing villains. Betrayed by those she thought were friends, she must lead the resistance against a terrifying force if she wants to survive.
Skillfully written and highly imaginative, The Shadow Wars blends elements of steampunk with science fiction in an adventure that will keep you on the edge of your seat and captivated until the very end.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
THE ENDER UNIVERSE
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind
Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight
Children of the Fleet
The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens
The Second Formic War (with Aaron Johnston)
The Swarm /The Hive
A War of Gifts /First Meetings
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.