3D Math Primer for Graphics and Game Development, 2nd Edition: Edition 2

CRC Press
1
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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About the author

Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.

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Additional Information

Publisher
CRC Press
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Published on
Nov 2, 2011
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Pages
846
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ISBN
9781439869819
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Best For
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Language
English
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Genres
Computers / Digital Media / Video & Animation
Computers / Programming / Games
Mathematics / General
Mathematics / History & Philosophy
Mathematics / Recreations & Games
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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