Spirit Animals: Book 3: Blood Ties

Spirit Animals

Book 3
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The adventure continues in this third book in the New York Times bestselling series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power-including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind . . . but they're not the only ones. The enemy is everywhere.
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About the author

Garth Nix was born in Melbourne, Australia on July 19, 1963. He graduated from the University of Canberra in 1986 and worked various jobs within the publishing industry until 1994. After a stint in public relations, he returned to books and took up writing as a career. He is the author of Blood Ties, Clariel, Newt's Emerald, the Old Kingdom series, The Seventh Tower series, and The Keys to the Kingdom series. In 1999, he received a Golden Duck Award for Australian Contribution to Children's Science Fiction. To Hold the Bridge was named Best Collection by the 2015 Aurealis Awards. His novella, By Frogsled and Lizardback to Outcast Venusian Lepers, was named Best Science Fiction Novella by the 2015 Aurealis Awards. In 2018, he won the 2017 Aurealis Award for the Best science-fiction short story.

Sean Williams was born in Whyalla, Australia in 1967. He studied at Adelaide University receiving a Bachelor of Economics. Sean completed a Masters in Creative Writing in 2005 and is currently a PhD candidate. Sean is a prolific writer. His books include the Books of the Catalcysm and (with Shane Dix) Evergence, Orphans and Geodesica series. Sean is a multiple recipient of both the Ditmar and Aurealis Awards. He won the 2015 Aurealis Awards Best Science Fiction Short Story. His novelisation of Star Wars: The Force Unleashed was the first novelisation of a computer game to debut at #1 on the "New York Times" bestseller list.

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Additional Information

Publisher
Scholastic Inc.
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Published on
Mar 25, 2014
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Pages
192
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ISBN
9780545522571
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Language
English
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Genres
Juvenile Fiction / Action & Adventure / General
Juvenile Fiction / Animals / General
Juvenile Fiction / Fantasy & Magic
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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See entire series

Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the series, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star. This collection gathers all four titles in the popular series, including the long-awaited prequel, Clariel.

Sabriel: Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorsen, is missing, and Sabriel must cross into that world to find him. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .

Lirael: Lirael has never felt like a true daughter of the Clayr. She doesn't even have the Sight—the ability to see into possible futures—that is the very birthright of the Clayr. Nevertheless she must undertake a desperate mission under the growing shadow of an ancient evil—one that threatens to break the very boundary between Life and Death itself. With only her faithful companion, the Disreputable Dog, to help her, Lirael must find the courage to seek her own hidden destiny.

Abhorsen: The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. With only a vision from the Clayr to guide her, Lirael must search in both Life and Death for some means to defeat the evil destructor—before it is too late. . . .

Clariel: Clariel is the daughter of one of the most notable families in the Old Kingdom, with blood relations to the Abhorsen and, most important, to the King. She dreams of living a simple life but discovers this is hard to achieve when a dangerous creature is loose in the city and there is a plot brewing against the King. When Clariel is drawn into the efforts to find and capture the creature, she finds hidden sorcery within herself, yet it is magic that carries great dangers.

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