Lando Cruz is a scrappy rebel who risks his final strike on the streets of Philadelphia by trading illegal currencies under cover of a burrito stand. He spends his days bribing dirty cops, fending off undercover federal agents and shepherding his little sister through adolescence.
Lando is getting by until beat cops seize his savings and kidnap his sister for ransom. He has thirty days to raise the hard cash he needs to free her before she is sold into sex slavery. His only chance is a lucrative job offer from the black market rebellion's paramilitary startup, the Core. He risks both his life and his principles to get his sister back before time runs out.
One man rises in opposition. Rork Sollix raids Barbary's cargo ships for fun and profit, along with his lovestruck teenage servant Lala Fevari and his ragtag crew.
Just days from death, betrayed by his own men and on the run, Rork tries to safeguard Lala on Earth. But Barbary kidnaps her, throws Rork in a bleak Delhi prison and aims to make the young girl pay for Rork's crimes.
Ian Blake doesn't play games and he won't accept handouts. He needs to be productive and useful - but his creepy boss just fired the baby-saving hero and father of three.
Ian yearns to build his own robots now. But with a job offer in hand under his old boss in a government agency, he fights his family's callous material greed and his own self-doubt to build the future he thinks we all need.
Cocksman Nick Chesterton just got dumped. With a return to Broseg No. 34 in the offing, he publicly ridicules his ex and finds himself a fugitive from the Femforcers on a sexist meme charge.
But the lovelorn ladies of war-torn Eritrea liked his meme. They invite Nick to visit their African nation, select a bride, or three, and live happily ever after. Or so they say.
Facing six weeks in Femforcer sexcamp, Nick must make a life-altering decision between the loss of his sexual identity and the risk of multiple marriages in a jihadi war zone.
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.