Twice Dead (The Zombie Crisis—Book 1)

George Magnum
199

Within forty eight hours, it had become a global pandemic. There was no explanation. The dead were rising, returning to life, and devouring the living. Commander Peterson, leader of the most elite fighting unit in the U.S. armed forces, was assigned one, last final mission. 

In his worst nightmares he never could have imagined this apocalypse, or that he and his team were to become the one last hope that remained…. 

TWICE DEAD (THE ZOMBIE CRISIS—BOOK 1) (formerly titled Dead Again) is a top 25 Bestseller (Horror genre)!

DEAD AND BACK (THE ZOMBIE CRISIS--BOOK 2) is now available!

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About the author

While George Magnum has been writing for many years, THE ZOMBIE CRISIS is George's first zombie series. Among George's many influences are stories such as Dawn of the Dead, 28 Days, Resident Evil, and more. George lives in New York City.

Please visit www.zombiecrises.com to find links to stay in touch with George via Facebook, Twitter, Goodreads, his blog, and a whole bunch of other places. George loves to hear from you, so don't be shy and check back often!


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Reviews

4.4
199 total
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Additional Information

Publisher
George Magnum
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Published on
Dec 4, 2014
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Pages
150
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ISBN
9781632911865
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Features
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Language
English
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Genres
Fiction / Dystopian
Fiction / Horror
Fiction / Thrillers / General
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Content Protection
This content is DRM free.
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Read Aloud
Available on Android devices
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Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

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A world at stake.
A quest for the ultimate prize.
Are you ready?
Nora Roberts
#1 NEW YORK TIMES BESTSELLER

A stunning new novel from the #1 New York Times bestselling author Nora Roberts—Year One is an epic of hope and horror, chaos and magick, and a journey that will unite a desperate group of people to fight the battle of their lives...

It began on New Year’s Eve.

The sickness came on suddenly, and spread quickly. The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed—and more than half of the world’s population was decimated.

Where there had been order, there was now chaos. And as the power of science and technology receded, magick rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river—or in the ones you know and love the most.

As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.

In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.

The end has come. The beginning comes next.

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