Fire & Blood: 300 Years Before A Game of Thrones (A Targaryen History)

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#1 NEW YORK TIMES BESTSELLER • The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO’s Game of Thrones.

Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart.

What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed.

With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.

Praise for Fire & Blood

“I love it so much. Fire & Blood is Martin Unbound . . . and I couldn’t put it down. . . . There’s an addictive quality to the prose that’s outright gossipy. . . . The obvious comparison here is J.R.R. Tolkien’s The Silmarillion. . . . Writing centuries after the events he’s describing, the Gyldayn voice complicates this game of thrones with a clash of perspectives and a storm of debatable facts. . . . Heavy stuff, but Fire & Blood flies.”—Entertainment Weekly

“A masterpiece of popular historical fiction.” —The Sunday Times

“The saga is a rich and dark one, full of both the title’s promised elements. . . . It’s hard not to thrill to the descriptions of dragons engaging in airborne combat, or the dilemma of whether defeated rulers should ‘bend the knee,’ ‘take the black’ and join the Night’s Watch, or simply meet an inventive and horrible end.”The Guardian
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Law & Order meets Men in Black in this graphic novel adaptation of an unproduced TV pilot script by the author of A Game of Thrones—a never-before-seen story brought to life for the first time!

SECOND CITY. FIRST CONTACT.

Ten years ago, representatives from an interstellar collective of 314 alien species landed on Earth, inviting us to become number 315. Now, after seemingly endless delays, the Starport in Chicago is operational, a destination for diplomats, merchants, and tourists alike. Inside, visitors are governed by intergalactic treaty. Outside, the streets belong to Chicago’s finest.
 
Charlie Baker, newly promoted to the squad that oversees the Starport district, is eager to put to practical use his enthusiasm for all things extraterrestrial; he just never expected to arrive on his first day in the back of a police cruiser. Lieutenant Bobbi Kelleher is married to the job, which often puts her in conflict with Lyhanne Nhar-Lys, security champion of Starport and one of the galaxy’s fiercest warriors. Undercover with a gang of anti-alien extremists, Detective Aaron Stein has no problem mixing business with pleasure—until he stumbles upon evidence of a plot to assassinate a controversial trade envoy with a cache of stolen ray guns. Now the Chicago PD must stop these nutjobs before they piss off the entire universe.

Based on a TV pilot script written by George R. R. Martin in 1994 and adapted and illustrated by Hugo Award–nominated artist Raya Golden, this bold and brilliant graphic novel adaptation at last brings Martin’s singular vision to rollicking life. With all the intrigue, ingenuity, and atmosphere that made A Game of Thrones a worldwide phenomenon, Starport launches a new chapter in the career of a sci-fi/fantasy superstar.
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Additional Information

Publisher
Bantam
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Published on
Nov 20, 2018
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Pages
736
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ISBN
9781524796297
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Language
English
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Genres
Fiction / Action & Adventure
Fiction / Fantasy / Dragons & Mythical Creatures
Fiction / Fantasy / Epic
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Content Protection
This content is DRM protected.
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Eligible for Family Library

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A dazzling illustrated edition of the book that started it all—for readers of A Song of Ice and Fire and fans of HBO’s Game of Thrones.

Published in celebration of the twentieth anniversary of George R. R. Martin’s landmark series, this lavishly illustrated special edition of A Game of Thrones—featuring gorgeous full-page artwork as well as black-and-white illustrations in every chapter—revitalizes the fantasy masterpiece that became a cultural phenomenon. And now the mystery, intrigue, romance, and adventure of this magnificent saga come to life as never before.
 
A GAME OF THRONES
A SONG OF ICE AND FIRE: BOOK ONE
With a special foreword by John Hodgman
 
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
 
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
 
Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
#1 NEW YORK TIMES BESTSELLER

In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwë, chief of the Valar: he is called the Lord of Waters, of all seas, lakes, and rivers under the sky. But he works in secret in Middle-earth to support the Noldor, the kindred of the Elves among whom were numbered Húrin and Túrin Turambar.
 
Central to this enmity of the gods is the city of Gondolin, beautiful but undiscoverable. It was built and peopled by Noldorin Elves who, when they dwelt in Valinor, the land of the gods, rebelled against their rule and fled to Middle-earth. Turgon King of Gondolin is hated and feared above all his enemies by Morgoth, who seeks in vain to discover the marvellously hidden city, while the gods in Valinor in heated debate largely refuse to intervene in support of Ulmo’s desires and designs.
 
Into this world comes Tuor, cousin of Túrin, the instrument of Ulmo’s designs. Guided unseen by him Tuor sets out from the land of his birth on the fearful journey to Gondolin, and in one of the most arresting moments in the history of Middle-earth the sea-god himself appears to him, rising out of the ocean in the midst of a storm. In Gondolin he becomes great; he is wedded to Idril, Turgon’s daughter, and their son is Eärendel, whose birth and profound importance in days to come is foreseen by Ulmo.
 
At last comes the terrible ending. Morgoth learns through an act of supreme treachery all that he needs to mount a devastating attack on the city, with Balrogs and dragons and numberless Orcs. After a minutely observed account of the fall of Gondolin, the tale ends with the escape of Túrin and Idril, with the child Eärendel, looking back from a cleft in the mountains as they flee southward, at the blazing wreckage of their city. They were journeying into a new story, the Tale of Eärendel, which Tolkien never wrote, but which is sketched out in this book from other sources.
 
Following his presentation of Beren and Lúthien Christopher Tolkien has used the same ‘history in sequence’ mode in the writing of this edition of The Fall of Gondolin. In the words of J.R.R. Tolkien, it was ‘the first real story of this imaginary world’ and, together with Beren and Lúthien and The Children of Húrin, he regarded it as one of the three ‘Great Tales’ of the Elder Days.
NEW YORK TIMES BESTSELLER • Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin’s ongoing masterwork, A Song of Ice and Fire.
 
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY LOS ANGELES TIMES AND BUZZFEED
 
These never-before-collected adventures recount an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living consciousness. Before Tyrion Lannister and Podrick Payne, there was Dunk and Egg. A young, naïve but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals—in stature if not experience. Tagging along is his diminutive squire, a boy called Egg—whose true name is hidden from all he and Dunk encounter. Though more improbable heroes may not be found in all of Westeros, great destinies lay ahead for these two . . . as do powerful foes, royal intrigue, and outrageous exploits.
 
Featuring more than 160 all-new illustrations by Gary Gianni, A Knight of the Seven Kingdoms is a must-have collection that proves chivalry isn’t dead—yet.

Praise for A Knight of the Seven Kingdoms

“Readers who already love Martin and his ability to bring visceral human drama out of any story will be thrilled to find this trilogy brought together and injected with extra life.”—Booklist

“The real reason to check out this collection is that it’s simply great storytelling. Martin crafts a living, breathing world in a way few authors can. . . . [Gianni’s illustrations] really bring the events of the novellas to life in beautiful fashion.”—Tech Times

“Stirring . . . As Tolkien has his Silmarillion, so [George R. R.] Martin has this trilogy of foundational tales. They succeed on their own, but in addition, they succeed in making fans want more.”—Kirkus Reviews (starred review)

“Pure fantasy adventure, with two of the most likable protagonists George R. R. Martin has ever penned.”—Bustle

“A must-read for Martin’s legion of fans . . . a rousing prelude to [his] bestselling Song of Ice and Fire saga . . . rich in human drama and the colorful worldbuilding that distinguishes other books in the series.”—Publishers Weekly
#1 NEW YORK TIMES BESTSELLER • Family secrets come back to haunt Jack Reacher in this electrifying thriller from “a superb craftsman of suspense” (Entertainment Weekly).

Jack Reacher hits the pavement and sticks out his thumb. He plans to follow the sun on an epic trip across America, from Maine to California. He doesn’t get far. On a country road deep in the New England woods, he sees a sign to a place he has never been: the town where his father was born. He thinks, What’s one extra day? He takes the detour.

At the same moment, in the same isolated area, a car breaks down. Two young Canadians had been on their way to New York City to sell a treasure. Now they’re stranded at a lonely motel in the middle of nowhere. The owners seem almost too friendly. It’s a strange place, but it’s all there is.

The next morning, in the city clerk’s office, Reacher asks about the old family home. He’s told no one named Reacher ever lived in town. He’s always known his father left and never returned, but now Reacher wonders, Was he ever there in the first place?

As Reacher explores his father’s life, and as the Canadians face lethal dangers, strands of different stories begin to merge. Then Reacher makes a shocking discovery: The present can be tough, but the past can be tense . . . and deadly.

Praise for Past Tense

“Child is one writer who should never be taken for granted.”—The New York Times Book Review

“[Lee Child] shows no signs of slowing down. . . . Reacher is a man for whom the phrase moral compass was invented: His code determines his direction. . . . You need Jack Reacher.”—The Atlantic

“Superb . . . Child neatly interweaves multiple narratives, ratchets up the suspense (the reveal of the motel plot is delicious), and delivers a powerful, satisfying denouement. Fans will enjoy learning more of this enduring character’s roots, and Child’s spare prose continues to set a very high bar.”—Publishers Weekly (boxed and starred review)

“Another first-class entry in a series that continues to set the gold standard for aspiring thriller authors.”—Booklist (starred review)

“With his usual flair for succinctness and eye for detail, Child creates another rollicking Reacher road trip that will please fans and newcomers alike.”—Library Journal (starred review)
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