Halo: Primordium: Book Two of the Forerunner Saga

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The second in a new series of three HALO novels, Greg Bear's Halo: Primordium dives back into the Forerunner saga.

A long time ago, I was a living, breathing human being. I went mad. I served my enemies. They became my only friends.

Since then, I've traveled back and forth across this galaxy, and out to the spaces between galaxies--a greater reach than any human before me.

You have asked me to tell you about that time. Since you are the last true Reclaimer, I must obey. Are you recording? Good. Because my memory is failing rapidly. I doubt I'll be able to finish the story.

Once, on my birth-world, a world I knew as Erde-Tyrene, and which now is called Earth, my name was Chakas...

In the wake of apparent self-destruction of the Forerunner empire, two humans--Chakas and Riser--are like flotsam washed up on very strange shores indeed.

Captured by the Master Builder, misplaced during a furious battle in space, they now find themselves on an inverted world where horizons rise into the sky, and where humans of all kinds are trapped in a perilous cycle of horror and neglect. For they have become both research animals and strategic pawns in a cosmic game whose madness knows no end--a game of ancient vengeance between the powers who seeded the galaxy with life, and the Forerunners who expect to inherit their sacred Mantle of duty to all living things.

In the company of a young girl and an old man, Chakas begins an epic journey across a lost and damaged Halo in search of a way home, an explanation for the warrior spirits rising up within, and for the Librarian's tampering with human destiny.

This journey will take them into the Palace of Pain, the domain of a powerful and monstrous intelligence who claims to be the Last Precursor, and who now has control of both this Halo and the fate of Forerunners and Humans alike.

Called the Captive by Forerunners, and the Primordial by ancient human warriors, this intelligence has taken charge of, and retasked, the Master Builder's cruel researches into the Flood--which it may have itself unleashed on the galaxy more than ten thousand years before.

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Additional Information

Publisher
Macmillan
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Published on
Jan 3, 2012
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Pages
384
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ISBN
9781429986380
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Language
English
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Genres
Fiction / Media Tie-In
Fiction / Science Fiction / Action & Adventure
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Content Protection
This content is DRM free.
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Available on Android devices
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Eligible for Family Library

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The Covenant has collapsed after a long, brutal war that saw billions slaughtered on Earth and her colonies. For the first time in decades, however, peace finally seems possible. But though the fighting's stopped, the war is far from over: it's just gone underground. The UNSC's feared and secretive Office of Naval Intelligence recruits Kilo-Five, a team of ODSTs, a Spartan, and a diabolical AI to accelerate the Sangheili insurrection. Meanwhile, the Arbiter, the defector turned leader of a broken Covenant, struggles to stave off civil war among his divided people.

Across the galaxy, a woman thought to have died on Reach is actually very much alive. Chief scientist Dr. Catherine Halsey broke every law in the book to create the Spartans, and now she's broken some more to save them. Marooned with Chief Mendez and a Spartan team in a Forerunner slipspace bubble hidden in the destroyed planet Onyx, she finds that the shield world has been guarding an ancient secret—a treasure trove of Forerunner technology that will change everything for the UNSC and mankind.

As Kilo-Five joins the hunt for Halsey, humanity's violent past begins to catch up with all of them as disgruntled colony Venezia has been biding its time to strike at Earth, and its most dangerous terrorist has an old, painful link with both Halsey and Kilo-Five that will test everyone's loyalty to the limit.
Halo: Glasslands by Karen Traviss is thrilling, action-packed science fiction that longtime Halo fans and newcomers alike will enjoy.



At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Understand what a world had to do to survive.

When the Locust Horde burst from the ground fifteen years ago to slaughter the human population of Sera, mankind began a desperate war against extinction. Now after a decade and a half of bloody fighting, and with billions dead, the survivors—the Gears of the Coalition of Ordered Governments, along with a small band of civilians—have been forced to destroy their own cities and sacrifice their entire civilization to halt the Locust advance.

The last-ditch measures have succeeded, but at an enormous cost: the survivors have been reduced to a handful of refugees.

Escaping to a haven on the remote island of Vectes, they begin the heartbreaking task of rebuilding their devastated world. For a while, there’s hope . . . making peace with old enemies, and once again planning for the future.

But the short respite is shattered when Vectes comes under siege from an even deadlier force than the Locust—the Lambent, a hideous and constantly mutating life-form that destroys everything in its path. As the Lambent’s relentless assault spreads from the mainland to the island, the refugees finally understand what drove the Locust from their underground warrens and sparked the global war.

While Marcus Fenix and the Gears struggle to hold back the invasion, the Coalition faces a stark choice—fight this new enemy to the last human, or flee to the wastelands to take their chances and live like the human pariahs known as the Stranded . . . even as Coalition chairman Richard Prescott still guards one last, terrible secret about the Locust, the Lambent, and the future of mankind. . . .
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