Star Trek: The Eugenics Wars: The Rise and Fall of Khan Noonien Singh: Volume 1

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An engrossing and fast-paced thriller that explores the secret history of the twentieth century -- and the rise of the conqueror known as Khan.

Even centuries later, the final decades of the twentieth century are still regarded -- by those who know the truth of what really happened -- as one of the darkest and most perilous chapters in the history of humanity. Now, as an ancient and forbidden technology tempts mankind once more, Captain James T. Kirk of the Starship Enterprise™ must probe deep into the secrets of the past, to discover the true origins of the dreaded Eugenics Wars -- and of perhaps the greatest foe he has ever faced.

1974 A.D. An international consortium of the world's top scientists have conspired to create the Chrysalis Project, a top-secret experiment in human genetic engineering. The project's goal is nothing less than the creation of a new, artificially improved breed of men and women: smarter, faster, stronger than ordinary human beings, a super-race to take command of the entire planet.
Gary Seven, an undercover operative for an advanced alien species, is alarmed by the project's objectives; he knows too well the apocalyptic consequences of genetic manipulation. With his trusted agents, Roberta Lincoln and the mysterious Isis, he will risk life and limb to uncover Chrysalis' insidious designs and neutralize the awesome threat that the Project poses to the future.

But he may already be too late. One generation of super-humans has already been conceived. As the years go by, Seven watches with growing concern as the children of Chrysalis -- in particular, a brilliant youth named Khan Noonien Singh -- grow to adulthood. Can Khan's dark destiny be averted -- or is Earth doomed to fight a global battle for supremacy?
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Additional Information

Publisher
Simon and Schuster
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Published on
Dec 12, 2001
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Pages
416
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ISBN
9780743422598
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Features
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Language
English
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Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Alien Contact
Fiction / Science Fiction / General
Fiction / Science Fiction / Military
Fiction / Science Fiction / Space Opera
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Content Protection
This content is DRM free.
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Eligible for Family Library

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The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They're young, they're fast and strong, and they're totally without normal human qualms.

The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF's biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.

Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared's brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.

At first, Jared is a perfect soldier, but as Boutin's memories slowly surface, Jared begins to intuit the reason's for Boutin's betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity's mere military defeat...

Old Man's War Series
#1 Old Man’s War
#2 The Ghost Brigades
#3 The Last Colony
#4 Zoe’s Tale
#5 The Human Division
#6 The End of All Things
Short fiction: “After the Coup”

Other Tor Books
The Android’s Dream
Agent to the Stars
Your Hate Mail Will Be Graded
Fuzzy Nation
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Lock In
The Collapsing Empire (forthcoming)

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine™ to the New Frontier, from the Delta Quadrant to the bridge of the Starship Enterprise™, the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown.

Captain James T. Kirk of the original Starship Enterprise
Captain Jean-Luc Picard of Star Trek: The Next Generation®
Colonel Kira Nerys of Deep Space Nine
Captain Kathryn Janeway of the U.S.S. Voyager™
Captains Calhoun and Shelby of Star Trek : New Frontier
Commander Nick Keller of the U.S.S. Challenger

All of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind.

And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy.

Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side....

What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors.

Among them, Diane Carey, Peter David, Keith R.A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
The eighth book in the NYT bestselling Expanse series, Tiamat's Wrath finds the crew of the Rocinante fighting an underground war against a nearly invulnerable authoritarian empire, with James Holden a prisoner of the enemy. Now a Prime Original series.
Thirteen hundred gates have opened to solar systems around the galaxy. But as humanity builds its interstellar empire in the alien ruins, the mysteries and threats grow deeper.
In the dead systems where gates lead to stranger things than alien planets, Elvi Okoye begins a desperate search to discover the nature of a genocide that happened before the first human beings existed, and to find weapons to fight a war against forces at the edge of the imaginable. But the price of that knowledge may be higher than she can pay.
At the heart of the empire, Teresa Duarte prepares to take on the burden of her father's godlike ambition. The sociopathic scientist Paolo Cortázar and the Mephistophelian prisoner James Holden are only two of the dangers in a palace thick with intrigue, but Teresa has a mind of her own and secrets even her father the emperor doesn't guess.
And throughout the wide human empire, the scattered crew of the Rocinante fights a brave rear-guard action against Duarte's authoritarian regime. Memory of the old order falls away, and a future under Laconia's eternal rule -- and with it, a battle that humanity can only lose -- seems more and more certain. Because against the terrors that lie between worlds, courage and ambition will not be enough...
The ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's Wrath
The Expanse Short FictionThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
Best known as Mr. Sulu, helmsman of the Starship Enterprise™ and captain of the Starship Excelsior, George Takei is beloved by millions as part of the command team that has taken audiences to new vistas of adventure in Star Trek®—the unprecedented television and feature film phenomenon.

From the program’s birth in the changing world of the 1960s and death at the hands of the network to its rebirth in the hearts and minds of loyal fans, the Star Trek story has blazed its own path into our recent cultural history, leading to a series of blockbuster feature films and three new versions of Star Trek for television.

The Star Trek story is one of boundless hope and crushing disappointment, wrenching rivalries and incredible achievements. It is also the story of how, after nearly thirty years, the cast of characters from a unique but poorly rated television show have come to be known to millions of Americans and people around the world as family.

For George Takei, the Star Trek adventure is intertwined with his personal odyssey through adversity in which four-year-old George and his family were forced by the United States government into internment camps during World War II.

Star Trek means much more to George Takei than an extraordinary career that has spanned thirty years. For an American whose ideals faced such a severe test, Star Trek represents a shining embodiment of the American Dream—the promise of an optimistic future in which people from all over the world contribute to a common destiny.
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