A Stranger North

Unbound Adventure Press
10

Arms. Every man has a pair. But not all arms are created equal.

Nine years ago the Desolation laid waste to humankind, leaving only scattered pockets of civilization in its wake. Now John Osborne drifts through the ravaged remains of the North, his only companion the six-shooter at his side.

When a young girl finds John unconscious in the northern Minnesota wilderness, she urges her village to help him. But while John is still bed-ridden, the girl inexplicably vanishes. Recognizing that the disappearance is no mere coincidence, John takes it upon himself to find and bring her back safely.

Outmanned and outgunned, the deck appears to be stacked against John. Little do his adversaries know that he has a turbo-charged bionic surprise lurking under his left sleeve...
Read more

About the author

Hear about new releases first. Sign up for my newsletter at http://simplyunbound.com/mailing-list/

My life started on January 1st, 1986. I was the second child born in Madison, Wisconsin that year. My mom has never let me forget that there was no prize for second place.

The colder-than-Pluto winters of my hometown offered ample time to read. My favorites included Asimov's Foundation series, Le Guin's Earthsea trilogy, and the Advanced Dungeons & Dragons Player's Handbook, 2nd Edition.

In 2004 I enrolled at the University of Minnesota. A dumpster full of broken calculators and semester in Tokyo later, I graduated with a degree in Mathematics and Japanese.

Fresh out of school and thirsty for adventure, I accepted a contract to teach in South Korea. Three years of Kim Jong-il's threats to plunge Seoul into a sea of flame quenched that thirst. I returned home with only a suitcase full of kimchi and a dream.

That dream was to write.

I holed up in my bedroom and wrote furiously. After aborting my first attempts at a novel, I began work on what would become The Northland Chronicles. Nine months later I released A Stranger North. I've been writing and publishing ever since.

As of 2015 I eat, sleep, and write in Kaohsiung, Taiwan.

Read more

Reviews

4.0
10 total
Loading...

Additional Information

Publisher
Unbound Adventure Press
Read more
Published on
Jun 5, 2013
Read more
Pages
111
Read more
ISBN
9780989419314
Read more
Language
English
Read more
Genres
Fiction / Science Fiction / Action & Adventure
Fiction / Science Fiction / Apocalyptic & Post-Apocalyptic
Fiction / Science Fiction / General
Read more
Content Protection
This content is DRM free.
Read more
Read Aloud
Available on Android devices
Read more
Eligible for Family Library

Reading information

Smartphones and Tablets

Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.

Laptops and Computers

You can read books purchased on Google Play using your computer's web browser.

eReaders and other devices

To read on e-ink devices like the Sony eReader or Barnes & Noble Nook, you'll need to download a file and transfer it to your device. Please follow the detailed Help center instructions to transfer the files to supported eReaders.
Ernest Cline
The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2045, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?
Nora Roberts
#1 NEW YORK TIMES BESTSELLER

A stunning new novel from the #1 New York Times bestselling author Nora Roberts—Year One is an epic of hope and horror, chaos and magick, and a journey that will unite a desperate group of people to fight the battle of their lives...

It began on New Year’s Eve.

The sickness came on suddenly, and spread quickly. The fear spread even faster. Within weeks, everything people counted on began to fail them. The electrical grid sputtered; law and government collapsed—and more than half of the world’s population was decimated.

Where there had been order, there was now chaos. And as the power of science and technology receded, magick rose up in its place. Some of it is good, like the witchcraft worked by Lana Bingham, practicing in the loft apartment she shares with her lover, Max. Some of it is unimaginably evil, and it can lurk anywhere, around a corner, in fetid tunnels beneath the river—or in the ones you know and love the most.

As word spreads that neither the immune nor the gifted are safe from the authorities who patrol the ravaged streets, and with nothing left to count on but each other, Lana and Max make their way out of a wrecked New York City. At the same time, other travelers are heading west too, into a new frontier. Chuck, a tech genius trying to hack his way through a world gone offline. Arlys, a journalist who has lost her audience but uses pen and paper to record the truth. Fred, her young colleague, possessed of burgeoning abilities and an optimism that seems out of place in this bleak landscape. And Rachel and Jonah, a resourceful doctor and a paramedic who fend off despair with their determination to keep a young mother and three infants in their care alive.

In a world of survivors where every stranger encountered could be either a savage or a savior, none of them knows exactly where they are heading, or why. But a purpose awaits them that will shape their lives and the lives of all those who remain.

The end has come. The beginning comes next.

©2018 GoogleSite Terms of ServicePrivacyDevelopersArtistsAbout Google
By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments Terms of Service and Privacy Notice.