It’s been seven years since the Denizens, people with elemental powers, were unmasked, and seven years since Roan Harken and Eli Rathgar disappeared into the Brilliant Dark.
Marked by Darklings and Death alike, Saskia is a mechanically minded Mundane, raised by Barton and Phae on daring stories about Roan Harken. But the world Roan left behind is in turmoil. The Darklings now hang in the sky as a threatening black moon, and with the order-maintaining Elemental Task Guard looking to get rid of all Denizens before they rebel, Saskia’s only option is to go into the Brilliant Dark and bring Roan and Eli back.
But nothing is ever that simple.
The Brilliant Dark is the final, thrilling chapter in this series about gods, monsters, and the people who must decide if they’re willing to pay the ultimate price to protect the family they found… in a world that may not be worthy of saving.
She's on a mission to find a cure for a sinister antiserum that destroys the light in fae and humans alike. Her whole life has been leading up to this moment: training in martial arts and parkour with her mom, learning the old legends and traveling the world. But nothing prepared her to enter the hidden world of the fae, the most ancient race on the planet. In just a few short months, Siri's started having strange visions, discovered that her parents are both Light fae warriors, been attacked by her ex-boyfriend's family, and fallen hard for a gorgeous elite Light Guard. Everyone seems to want something from Siri. The Light claim they want to protect the planet, humans included, and the Shades say they have humans best interests at heart.
Can one girl heal the rift between two worlds and stop the evil plans of the Shade Council?
Find out now in the exiting sequel to Shades of Valhalla!
"Whoa," I whispered.
I expected an adventure when I left home for a new internship. A nice, easy, comfortable adventure that a sixteen-year-old burn victim like me could handle. That wasn't what happened. While I translated an ancient text for my new boss, a woman possessed by a ghost tried to kill me. Then an old wizard saved me by taking me to another planet. Saved? As if. Kidnapped is more like it--and that's just the beginning.
According to him, I was the only wizard on my planet, and some prophecy destined me to save his planet, First Earth. The guy was crazy to think I could do anything like that. I could hardly walk more than ten minutes because of my neuropathy.
Maybe I should just go home and forget about being a wizard. How am I supposed to save a whole other planet, with magic I don't know how to use and an army of demons led by an evil necromancer trying to murder me?
Fate seriously messed up this time.